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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 393350 times)

Light forger

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Re: Wands Race - [Arstotzka]
« Reply #1650 on: May 01, 2017, 02:23:03 am »

Somethings like castles can't move so once someone does the math we can shell them death and be completely and utter safe from counter attack. Also not for this revision but maybe the next:

Linked Gems
Simple and seemly pointless paired gemstones work by letting a mage active one gemstone causing the other to glow even across great distances. Our mages by looking for either short or long glow periods can send messages to each other. Their are some minor limits the largest being the greater the distance the greater the magic needed for them to work. Nonetheless this not only lets our commanders send messages to distance forts but, also lets our cannoners fire at targets out of eyesight by relaying to a mage watching the area.

aka a magic telegraph
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10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #1651 on: May 01, 2017, 02:23:53 am »

Quote
Expense Credit:  We spy a familiar sight this year; T’ung-K’ao sails once more into our harbors.  Our thanes go down to greet him at the docks; once his ship is moored and he is disembarked he flings a handful of cheap gemstones in our faces.  He's picked up a bit of Arstotzkan since he last visited, and through broken tongue he explains his seething anger.  He returned all the way to his homeland by the time he checked the crate, only instead of finding his razor-sharp magical crystal axes he instead finds a nearly-empty box and cheap gems rolling around inside.  He makes quite a scene, screaming at our men in broken Arstotzkan.  He demands that we repay him.  Either we give him an actual magical item to make up for the one we sold him two years ago, or simply return the money he spent (which would mean no revision this year).  Our nobles aren't particularly thrilled about either idea; one points out that his ship is sitting low in the water.  If we seize his ship, we may find enough treasure aboard to afford an Expense Credit.  What do we do?

Give him Dogwood wands. Include an entire tree, so that he can make new ones.
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Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #1652 on: May 01, 2017, 02:25:49 am »

Oh yeah. That guy.
Also give the trader him an apprentice and more crystal weaponry that the apprentice can maintain. We can tell the apprentice that he's acting as a foreign diplomat! He gets to experience the sea! Receive a huge pay check if he comes home!! What fun and adventure!
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #1653 on: May 01, 2017, 02:37:02 am »

If we're showering the Trader with gifts, I think we should go the entire way.

Offer the Trader:
- An education in the AAAA, if he has even the slightest bit of magical talent
- A Dogwood wand and tree
- An Artotzkan apprentince/diplomatic delegation
- Crystal weapons created on demand
- A magical icecube creator, akso known as the barrel of a Mk2
- A magucal Sauna, also known as tge boiler of a Mark 2
- An Anti-magic charm, to protect him from evil magic

All that for the expense credit in his holds.


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VoidSlayer

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Re: Wands Race - [Arstotzka]
« Reply #1654 on: May 01, 2017, 02:42:27 am »

HC1-E Mobile - The HC1-E is mounted on a metal topped horse drawn carriage.  When ready to fire crystal struts are summoned into prepared areas and stab into the ground, providing a stable platform.  The crystals can be quickly unsummoned in order to move again.  This allows the HC1-E to stay at max range while still firing.

Azzuro

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Re: Wands Race - [Arstotzka]
« Reply #1655 on: May 01, 2017, 02:43:23 am »

Quote from: Designs
2 - Ray of Frost: 10ebbor10, Chiefwaffles
1 - Fog-O-War: Azzuro
1 - Flameblast Gems: Lightforger
0 - Anchored Crystal Canopy:
0 - Frost Pulsar:
0 - Linked Gems:
0 - HC1-E Mobile:
Quote from: Trader Actions
1 - Give him Dogwood Wands+Tree: Azzuro
0 - Give him more Crystal Weapons+Apprentice:
0 - Give him Everything:

Collated votes so far. While I think the Adventures of An Apprentice Appointed Arstotzkan Ambassador is hilarious, I don't think he would be receptive to more crystal weapons.
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Light forger

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Re: Wands Race - [Arstotzka]
« Reply #1656 on: May 01, 2017, 02:49:34 am »

I don't think we can get an expense credit at this point short of just raiding his ship however if we make up for this there is a decent chance he may show up every three to fours years to stock up which would be a great help in the war. So we should give him a lot of stuff, apologize and mention that we are always making new stuff so he should drop by every now and again to stock up.

On a different matter I think there should be three over arching goal for our future designs:

-A way of storing and using magic without a mage(outside of maybe recharging).
-A way of using magic to improve our normal stuff aka magical forging or smelting.
-A way of countering the enemies anti-magic(either by making all our stuff 'mundane' or making a anti-anti-magic field).

Also Azzuro the linked gems are just an idea for a future revision not a real design.
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10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #1657 on: May 01, 2017, 02:51:15 am »

GM : What happennedto the Army we send out. Shoukdn't they be back by now?
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RAM

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Re: Wands Race - [Arstotzka]
« Reply #1658 on: May 01, 2017, 02:52:47 am »

Design: antiluck charm
Knowing that Keggers lack the skill to shoot straight, and the ancient texts suggesting the existence of fortune magic, we have concluded that the Keggers are manipulating fortune. It is also noted that it is not actually possible to make weapons which are so accurate at such range with such projectiles.

 Concluding that there is a magical means of manipulating luck, we have poured over our antimagic research and every mathemagical analysis that we have ever done with a certainty that there is a fortune component to magic and that it must be found. After spending months with massive prototype antimagic charms modified and focused, aiming exclusively at specific magical elements we have finally distilled the 'luck' aspect to magic. A thorough analysis leads us to believe that magical fortune is reciprocal. That is, it is shared by all entities influence by it. A gambler who wins a coin toss and their opponent who loses are both subject to the same 'luck' event, one receiving fortune and the other misfortune as parts of a single instance of fortune. Likewise, a wholly beneficial act, such as fair weather, Is distributed amongst all people who wanted a picnic, and opposed to everyone who prefers moody weather... Thus, it seems impossible to benefit from good fortune at the expense of another unless they are also subject to ill fortune.

We do not know anything about actually controlling it in any conventional sense, but we have specialised versions of our antimagic charms that instead of draining magic they only drain fortune. 'Luck', be it good or ill, becomes impossible within the area, which has been greatly increased over the now-old charms of before, and can protect an entire cannon and its crew. While we have concerns as to what this will do to morale, as exceptional successes often support the mood, it has become clear that the common Kegger is just too lucky...

Design: Ragnarok
We recall every wizard above apprentice level and Myark to a large, fixed, ritual circle within 100 kilometres of the target. They then spend a full two days generating the spell, which takes the form of a summoned quartz prism that contains fireballs, many, many, many fireballs. As many as every mage assembled(aside from Myark) can create over that timeframe(Assuming 500 wizards at one per minute over two days... 720000? They are loaded up with natural stimulants and kept awake and well-supported by a large staff of retainers, but sleeping can be completed after the great magic.) While Myark personally guides the overspell. The overspells is the conjuration of the prism at a remote location which, upon the spell's completion, appears with the total energy of the combined magic. Using Myark's superior mathematgical and trigothaumical abilities to visualise a distant target provided by redundant runners and scouts the prism can be materialised accurately... enough... at any point within 100 kilometres. At which point it typically falls towards the ground, but rarely has the stability to survive that long before releasing the assembled fireballs, trapped at the moment just after they began exploding.

May involve casualties and exhaustion amongst the casters...

1 fireball can blast a squad, 100 men, assume loose formation, 1x1 metre each, give them a circular pattern because too generous for my own good... Oh, lets be very generous and assume they are in spherical formation so the fireball has a volume of exactly 200 cubic metres. Do a little maths to add together the radius of all those balls... ... ... large?

Order, turn up the volume! All frost towers, maximum power!
« Last Edit: May 01, 2017, 03:10:02 am by RAM »
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Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #1659 on: May 01, 2017, 02:59:20 am »

Quote from: Trader Actions
1 - Give him Dogwood Wands+Tree: Azzuro

0 - Give him more Crystal Weapons+Apprentice:

1 - Give him Everything: Chiefwaffles
"Offer the Trader:
- An education in the AAAA, if he has even the slightest bit of magical talent
- A Dogwood wand and tree
- An Artotzkan apprentince/diplomatic delegation
- Crystal weapons created on demand
- A magical icecube creator, akso known as the barrel of a Mk2
- A magucal Sauna, also known as tge boiler of a Mark 2
- An Anti-magic charm, to protect him from evil magic

All that for the expense credit in his holds."
I added the relevant text to the merchant actions quote so evicted won't have to look for it himself and potentially make a mistake.


@Roboson: The Frost Pulsar has promise and even though it's not too much of a stretch from our current magical stuff, it does seem a bit out of reach so far. What about a design between the Ray of Frost and Frost Pulsar? Basically the Ray of Frost but also able to "deflect" projectiles to a slight degree?
My own visual aid:
Spoiler: Visual Aid (click to show/hide)
In addition to putting out fires and the like, this could also be used to move incoming projectiles slightly off course, reducing the amount of times they'll hit us. It won't be perfect, but could definitely help. Ideally it'd be Expensive.


@RAM:
Hey! That's a Death Ball! That sounds like a filthy Moskurgian design that only cowards would use!
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Roboson

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Re: Wands Race - [Arstotzka]
« Reply #1660 on: May 01, 2017, 03:02:56 am »

I'd like to personally offer to lead a diplomatic mission to the trader's nation. I, Roboson the R&D wizard along with a few apprentices, will go to his land to show his people the ways of our magic. I do so to apologize for that bit of Arstozkan humor (foreigners just don't get our jokes), to start a sister mage academy this far away land, and to set up a trade agreement with his nation. This of course will be highly lucrative for him as he'd be the main recipient of the profits from selling magical devices and whatever else we trade to him.

Of course that means I'd have to sit out on the game for a bit, but I'm fine with that. A sidequest sounds quite interesting if its allowed.


Quote from: Designs
2 - Ray of Frost: 10ebbor10, Chiefwaffles
1 - Fog-O-War: Azzuro
1 - Flameblast Gems: Lightforger
0 - Anchored Crystal Canopy:
1 - Frost Pulsar: Roboson
0 - Linked Gems:
0 - HC1-E Mobile:
Quote from: Trader Actions
1 - Give him Dogwood Wands+Tree: Azzuro
0 - Give him more Crystal Weapons+Apprentice:
0 - Give him Everything:
1- Send Everything including Roboson

Also frost pulsar is just ray of frost, but over a larger area and with the ability to knock their projectiles out of the sky (counter to lucky strike).
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Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #1661 on: May 01, 2017, 03:05:03 am »

Uh.
Evicted, can we do what Roboson's proposing? Please?

And about the Frost Pulsar, how about just removing the "tower" aspect (too fixed and almost definitely guaranteeing a Very Expensive at the last) and instead going for spell or charm, and decreasing the strength so it just "knocks projectiles just off-course enough to miss"?
I'd gladly vote for it if someone submits a design like that.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Roboson

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Re: Wands Race - [Arstotzka]
« Reply #1662 on: May 01, 2017, 03:08:53 am »

My reasoning for making it a tower of some sort (perhaps we could go for a wagon mounted version instead of a giant one) is that it should increase power and range. My greatest fear is that we create this way to knock their projectiles off course, but instead it just causes their Moskotov's to blow up over our soldiers, raining fire down upon them anyways.
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Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #1663 on: May 01, 2017, 03:13:10 am »

Yeah, I just find it unlikely we can ever get anything under Very Expensive for towers, and Very Expensive just makes it not useful for the purpose we need them to accomplish.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RAM

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Re: Wands Race - [Arstotzka]
« Reply #1664 on: May 01, 2017, 03:16:03 am »

Quote
2 - Ray of Frost: 10ebbor10, Chiefwaffles
1 - Fog-O-War: Azzuro
1 - Flameblast Gems: Lightforger
1 - Anchored Crystal Canopy: RAM
1 - Frost Pulsar: Roboson
0 - Linked Gems:
0 - HC1-E Mobile:
0 - antiluck charm(RAM)
0 - Ragnarok(RAM)





Quote from: Trader Actions

Quote
1 - Give him Dogwood Wands+Tree: Azzuro
0 - Give him more Crystal Weapons+Apprentice:
0 - Give him Everything:
1- Send Everything including Roboson
1- The viking way: RAM
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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