Ebbor:
So the Tuneable Antimagic Charm is basically a huge anti-magic charm with a large radius that cancels out one spell
Shouldn't the anti-magic effect it creates dispel the summoned crystal? I also think it should either be extreme theatre-wide range with national effort or mid-range with expensive.
Though I'm worried that it introduces too many vital things at once. While I'm positive we won't get penalties for it being too new, in order for it to work the Tuneable Charm has to have a large radius and the ability to selectively cancel out spells (and a good expense level). If it doesn't have any of these things, it won't work. Small radius, we have the "guided missile with tracking cut out 1 second from impact" problem. No selective cancelling, then it makes the things it's supposed to protect useless. If it has too high of an expense level (Reminder that our cannons are just Expensive) then it can't be deployed to protect enough things. Unless it gets a good enough range.
If it works, though, it'd be great.
It's a good idea, but crystal canopy seems like it could work a bit more. Easier to design, almost certainly no higher than expensive, etc.
Yet the summoned crystal dispelling and whether it could block ballista shots still remain flaws.
Possible alternate idea: (More of a brainstorm type thing - not submitting this unless someone really thinks its a good idea)
Tower of Frost - Tuneable Anti-magic Field
Kind of a revision, but too serious to properly work as one. The Tower of Frost, in addition to its weather-controlling capabilities, also extends a tuneable anti-magic field over the battlefield, cancelling out one spell as outlined in Tuneable Antimagic Charm. The idea in this design is that it adds another level of familiarity to the new design. The Tower of Frost is already theatre-encompassing so ideally the range would be less of an issue in terms of rolls.
Going to remove my vote for Disrupting Mist for now. I'll probably choose later or tomorrow. I'm not completely giving up disrupting mist, though.
1 - Disrupting Mist: Azzuro
1 - Crystal Canopy: VoidSlayer
0 - Rifled Barrels:
1 - Tuneable Antimagic Charm : 10ebbor10
0 - Mk2 Steam cannon
1 - Lucky Charms: Andres