Ok, after a reread the main problem with our artillery seems to be
both accuracy and range. I think this is serious enough that we need to spend a design on it. Thus:
Design: Rifled BarrelsBy further elongating the length of the barrel and inscribing matching 'spirals' on the inside and the rock shell, our mathemagicians have promised improvements in both the accuracy of the shots fired and the range. If necessary, they will sacrifice the horse-drawn mobility of the weapon, although an essential requirement that it be mountable on ships remains.
Designs
2 - Disrupting Mist: Chiefwaffles, Azzuro
0 - Rifled Barrels:
I would really have liked to get the Fog-O-War running, but I think we'd best wait until we regain the mountains.
Edit: I don't think we're losing in the mountains as you put it ebbor, we just got caught off guard. If we get in a good ground combat design this turn we should be able to push them out next turn.
Fakeedit: Quit posting guys, let me get my post in already!
Doubleedit: I was under the impression that Lucky Strike was an enchantment on the ammunition, providing it terminal guidance to its target. Such that even if the terminal guidance cut out only 2 metres away, it will still continue on to hit its target or negligibly close to it as it's so close. Thus by increasing the antimagic boundaries, we should be able to counter it, causing the arrow to miss the eyeslits or armour gaps.
Tripleedit: If that's true, I really can't think of a way to counter Lucky Strike. And I don't recall we had such an order, RAM.
Quadrupleedit:I give up editing.