We still don't know how their anti-magic stuff works, right? Because as far as I know, our anti-magic just "absorbs" magic, and since that's the same thing our anti-magic bombs use, so it makes since our charms stop our bombs. But I would
assume their anti-magic fields are still based on magic. Evicted was somewhat vague when he said they didn't work with anti-magic, and I didn't see anything noting interactions between the bombs and their anti-magic in last combat report, so I guess we don't know?
And the idea behind equipping our normal forces with it is simple: Overwhelming the enemy. Anti-magic bombs, if handled properly
(and they will be handled properly, based on what Evicted said), will still work just as well as regular arrows against mundane enemy forces. But their effectiveness is drastically increased against enemy mages, which aren't exactly uncommon - see below - are
greatly increased.At the start of the game, it is assumed that you can put out one wizard (probably an apprentice) per five squads, so spells will take effect accordingly.
And it's a safe assumption that they'll have mages next to their ranged units in order to enchant the arrows or whatever it is they do, helping us greatly.
We don't have to worry about finding where their mages are because we wouldn't need to when all our forces are equipped with anti-magic bombs. You either shoot someone and it acts like an arrow, or you get a bonus and they explode in addition to being shot at, starting fires.
Again, I'd like to emphasize that
managing forces equipped with cheap anti-magic bombs is explicitly not a problem.We need to actually secure the jungle first. Worst case scenario is we lose the western sea this battle report, then we focus on winning it back for a bit. How would losing the western sea cause us to also lose our advantage in the jungle in the same thread? The anti-magic bombs probably won't help with the sea too much. So if they do help, then we don't lose the sea. If they don't, then we lose the sea.
But regardless: Like I said, losing the western sea is
not the end of the world. With another design and/or revision for the steam engine we can greatly increase our effectiveness at sea without having to waste the expense credit on cheaper longboats.
And if people are
set on using our expense credit to simply make longboats cheaper, I would like to point out that that's at most a stop-gap measure.
At most. Cheaper longboats would help but it doesn't fix the core problem that we're just out-ranged.
@RAM who really needs to stop ninjaing my posts: I agree completely. Except for the Myark thing. I don't
reaaally think that's how expense credits work. The longboat thing is a really good point, so I'll emphasize it too!
Longboats are about to be obsolete! We shouldn't bother making them cheaper or revising them when we're about to completely outclass them next design phase.