Proposal : Limit the amount of proposed designs to two per person to limit clutter.
I'm sorry, did you just not read the combat report explicitly stating how effective they are?
Only because the GM made the Moskurgians hug the idiot ball and forgot to post guards at their camps. Oh, and had that camp attack been done by firewands, the Moskurgians would have had all their wizards killed. But we needed something to show the thing worked, so we get this illogical sequence of events were both sides conspire to showcase one tech.
What are these supposed hard counters anyways?
Aren't they obvious? Moskurgian wind spells can redirect or prematurely detonate them, Anti-magic deactivates them entirely.
1 steam cannon: Stabby
1 Obscuring Mists: 10ebor10
0 Timed Bomb Arrows :
0 Variable Crystal Weapons :
0 Fireball arrows :
0 Earth Elemental Control :
1 - (Anti-magic) "IFF System": Stabby
0 - Anti-magic bomb lingering anti-magic fields:
0 - Anti-magic mines:
1 Attunement Rods: RAM
0 Crystal Tower Shields:
0 Saboteurs :
0 Design: Living Shields:
0 Design: Codpiece-Rippers:
1 Plant-growth: Chiefwaffles
0 Permanent conjuration:
0 Pillar of unmagic:
Quote from: orders
1 Sell the Crystal Axes: 10ebbor10
1 Use channelled fog: RAM
Let's keep petty insults out of the vote tally. I think I cleared it up.
@Ebbor you seem a bit salty this last turn... relax! things are not going so bad
Bad is not the issue, illogical is. When logic no longer applies, this simply becomes a game of comparing dice.