Honestly, you just seem overly pessimistic about it and are looking for reasons to hate them.
But:
And the Moskurgians won't run from a bomb that's an order of magnitude less scary than the fireballs we routinely throw in their face.
The advantage here isn't that they're running from the bombs, but that they'll encounter ones that weren't initial hits while running, helping us in the retreat phase.
Oh, and for those of you who want to sell the steam engine, remember that the Moskurgians may hear about it, ruining the surprise
See my
many posts about the unlikely scenario where our steam engine gets leaked to Moskurg.
Also, if I recall correctly, our anti-magic fields aren't particularly huge. You're radically underestimating our anti-mage units: They're smart enough that they won't stand right next to apprentices while they cast spells.
@Andrea: The wand of fireball does give an easy starting point for Moskurgian fire magic, though.
And now the actions. I retroactively added mine and Andrea's support for deploying, but even if it turns out to be a tie shouldn't deployment be the default action?
3 Sell Wand of Fireballs: Azzuro, 10ebbor10, Andrea
1 Seize ship: Azzuro
2 Sell crate of crystal weapons: Roboson, 10ebbor10
1 Sell steam engine: FallacyofUrist
3 Sell original steam engine: Chiefwaffles, stabbymcstabstab, Tyrant Leviathan
2 Do not deploy anti-magic arrows : 10ebbor10, Azzuro
2 Deploy anti-magic arrows: Chiefwaffles, Andrea
RIP a decisive action for the trader.
Lemme go through the two tied actions:
- Sell Wand of Fireballs: If Moskurg gets this, they get to start doing fire magic without penalty. Sure, they start off with just the basic fireball, but that still removes a unique advantage that we benefit
a lot from. We don't want them diversifying more.
- Sell original steam engine: The original steam engine is
useless in all practical scenarios. It requires serious time and effort to get to a practical condition - time and effort that would be better spent elsewhere. Even after our work on it, it's still practically useless. It's cool, novel, and flashy for the trader, but useless for Moskurg unless they waste a ton of time on it, giving
us an advantage.
EDIT: Further note - We
did get good rolls. In addition to all my previous points based purely on the results, I doubt that something with rolls like what we got would actually hurt us if deployed. You're being paranoid.
(Also forgot to add Azzuro to do not deploy arrows - I fixed that)