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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 387246 times)

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #915 on: April 26, 2017, 04:10:25 pm »

For comparison.

Quote
Fireball: [4-1, 1-1, 3-1]  With the wand to serve as a base, you begin the process of recreating the spell without needing your priceless artefact.  Fortunately, you have plenty of Moskurger prisoners to practice on, and plenty of disposable apprentices.  After disposing of a number of said prisoners and apprentices, you have successfully managed to replicate the spell without the wand.  Unfortunately, there have been a number of drawbacks.  Whilst the newly produced fireballs are just as potent as the wand's fireballs, to summon them requires an absurdly elaborate ritual circle to be drawn, forcing the user to stand in one place to cast from, and which is so complex that only Myark is skilled enough to cast it anyway.  Worse still, the activation of the spell puts out terrible amounts of waste heat, which make the area around the caster blisteringly hot.  Although only a few soldiers have died from the heat, pain and scarring are causing a drop in morale where the spell is cast.

This is a 3 0 2 design.

It's far more combat effective, and far less dangerous than the arrows we got on our supposedly succesfull design.


« Last Edit: April 26, 2017, 04:12:01 pm by 10ebbor10 »
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Tyrant Leviathan

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Re: Wands Race - [Arstotzka]
« Reply #916 on: April 26, 2017, 04:12:21 pm »

Damn that is a fact. The numbers were ages ago and we still use fire ball. Got "good numbers" for the anti bomb arrow. And too risky. Funny that.

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #917 on: April 26, 2017, 04:18:40 pm »

Damn that is a fact. The numbers were ages ago and we still use fire ball. Got "good numbers" for the anti bomb arrow. And too risky. Funny that.

Yup. With the rolls we got I expected :

1) No friendly fire risk due to magic insulative container
2) Charm induced distortion field allowing it to break through magical defenses
3) An explosion that tears apart shields and surrounding if it gathered enough magical energy.

At the very least, a 645 design should be something we can confidently unleash upon the battlefield without needing revisions. This spell needs two.

Powerfull Streamlined Fireball : 1
Dragon's Fireball: 0
Study Staff Material: 0
Micro Fireball: 0
Anti-Anti Magic Amulet: 0
Improved Normal Arrows: 0
Bomb Arrowhead Molds: 0
Literal Anti-Magic Arrows: 0

A simple revision to improve the power of our smallest fireball significantly, usefull both at sea and at land.
« Last Edit: April 26, 2017, 04:24:47 pm by 10ebbor10 »
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stabbymcstabstab

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Re: Wands Race - [Arstotzka]
« Reply #918 on: April 26, 2017, 04:24:09 pm »


Powerfull Streamlined Fireball : 2
Dragon's Fireball: 0
Study Staff Material: 0
Micro Fireball: 0
Anti-Anti Magic Amulet: 0
Improved Normal Arrows: 0
Bomb Arrowhead Molds: 0
Literal Anti-Magic Arrows: 0


I'll support that, and the arrows are really as good as I hoped but I guess they suffer from working too well as intended.
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Long Live Arst- United Forenia!
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Tyrant Leviathan

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Re: Wands Race - [Arstotzka]
« Reply #919 on: April 26, 2017, 04:32:53 pm »

Screw it. Improve the streamlined fireball this turn then. But we need the jungle and soon. So we can get to the sea.

Notice: I noticed in battle reports when they turn in staffs, we can snipe them with arrows. Wonder if they have their own issues overcoming their own dispelling. Just a observation. ( As a true troll defense with be wand and wind wall. A convo that has not happened.)

FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #920 on: April 26, 2017, 04:34:46 pm »

Our streamlined fireball is working fine as is, although an improvement would be nice.

Our Greater Fireball, however, has a flaw that actually harms our troops. Fixing that and boosting its power at the same time seems like a better idea to me.
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10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #921 on: April 26, 2017, 04:37:47 pm »

Our smaller fireball is not that much weaker than our big one. The idea is too make the big one obsolete, and end up with a safer, easier to cast fireball.
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Roboson

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Re: Wands Race - [Arstotzka]
« Reply #922 on: April 26, 2017, 04:46:45 pm »

What if we revised our new bomb arrows to hold more magic before they explode, leading to a bigger explosion and reducing the threat of friendly fire?
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10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #923 on: April 26, 2017, 04:49:17 pm »

Then we expose our own elite troops to greater harm.
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FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #924 on: April 26, 2017, 04:51:23 pm »

The big one can destroy squads at a time, actually. It was originally based off our wand of fireball. Check the description.
~~~
What if we revised our new bomb arrows to hold more magic before they explode, leading to a bigger explosion and reducing the threat of friendly fire?
The extra time you gave our archers to throw away their bomb arrows just got offset by the larger explosion they got caught in.
~~~
Ninja:
Then we expose our own elite troops to greater harm.
Exactly.
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stabbymcstabstab

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Re: Wands Race - [Arstotzka]
« Reply #925 on: April 26, 2017, 05:06:24 pm »

about the arrows how about we order our men to carry one at the time to fire a volley at the beginning of the battle? It would prevent a mass explosion and make a decent makeshift minefield at the enemy's line.
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Long Live Arst- United Forenia!
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Tyrant Leviathan

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Re: Wands Race - [Arstotzka]
« Reply #926 on: April 26, 2017, 05:06:57 pm »

My take on Bomb Arrows: Just use a handful to see results. Because honestly the mages have shifted to shields than wind wall. So maybe the anti magic staffs screw with their own casting. Just to test the water. Not over do it.


After all we researched them. Cannot let anything go to waste. We gotta beat them in the jungle before it becomes waste land. Because if that happens. Calvary Zerg rush of death as no more crystal lances.

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #927 on: April 26, 2017, 05:21:14 pm »

I would not overstate the enemy advantages in open country. We hold quite a few advantages ourselves.
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Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #928 on: April 26, 2017, 05:23:52 pm »

Can't we just spend a revision to fix the friendly fire problem? Considering the way the problem was stated in the design post, it seems like it wouldn't be insurmountable to fix.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Tyrant Leviathan

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Re: Wands Race - [Arstotzka]
« Reply #929 on: April 26, 2017, 05:25:05 pm »

Still. Horses. I do not want to fight in a slightly frozen desert unless its stabbing their king through the head.


I say we use a few anti magic bomb arrows. Say one to a elite squad just to have gained something.
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