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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 393714 times)

Roboson

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Re: Wands Race - [Arstotzka]
« Reply #900 on: April 26, 2017, 01:42:46 pm »


Quote
3 Plant Manipulation. Tyrant, RAM, Stabby
5 Antimagic bombs Andrea, 10ebbor10, Azzuro, FallacyofUrist, Roboson
0Codpiece-Rippers
0Spell permissions
0Antimagic crystals
0Plant-growth
0Pillar of unmagic
0Permanent conjuration
Blizzard tower
Shield Wall
Stable crystal lances
1 Crystal Weapons: Andres


Meh, I like plant manipulation, but its a school of magic and we really need something with results now. So anti-magic arrowbombs.
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stabbymcstabstab

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Re: Wands Race - [Arstotzka]
« Reply #901 on: April 26, 2017, 01:52:22 pm »


Quote
2 Plant Manipulation. Tyrant, RAM
6 Antimagic bombs Andrea, 10ebbor10, Azzuro, FallacyofUrist, Roboson, Stabby
0Codpiece-Rippers
0Spell permissions
0Antimagic crystals
0Plant-growth
0Pillar of unmagic
0Permanent conjuration
Blizzard tower
Shield Wall
Stable crystal lances
1 Crystal Weapons: Andres
I'll second that simply because these would help us defeat those shield and possible increase our ability to skirmish as we would force their mages to be even ore careful with their magic.


Also could we improve this later to form handgrenades? We could combine that and the flame venom from the wasps to create so insanely dangerous items.
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Long Live Arst- United Forenia!
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #902 on: April 26, 2017, 03:34:56 pm »

Design: Antimagic Bombs [6, 4, 5]

Though our earlier incidents with exploding anti-magic charms was done with diamonds, it doesn't take much to modify our new quartz charms to also explode.  It's even easier to do, in fact, thanks to the lower quality of the material.  Once we have the spellwork down it's a simple matter of enchanting quartz crystals cut into the shapes of arrowheads to fashion our first anti-magic arrow.

As an extra bonus, we've managed to specify the crystal to reach peak temperature before shattering violently; the shrapnel does most of the damage to soft, unarmored tissue, but the super-heated crystal shards can start fires if they land in dry grass or soft fabrics.

Hitting a mage with an arrow will likely result in death for the target and minor lacerations for unarmored bystanders.  Unfortunately, the relatively low stopping power of a crystal shard means they wont be able to penetrate shields and armor once the arrow head explodes, but we've noted that if it explodes once shot into a wooden shield it will punch a small hole through it.  Sustained fire against shielded enemy mages will slowly reduce their cover so long as they cast.

Due to the complexity of crafting anti-magic charms and fashioning them into perfectly weighted arrows, they are Expensive and will be given exclusively to our Mage-Hunter squads.

A minor problem we've noticed; the arrow head doesn't discern between friendly magic and enemy magic.  The entire quiver will explode suddenly and violently in the presence of any magic, including our own.  As a precaution, our Mage Hunters will be kept as far away from our magical forces as possible.  Expensive.

Tyrant Leviathan

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Re: Wands Race - [Arstotzka]
« Reply #903 on: April 26, 2017, 03:40:09 pm »

Seems like a good deal. Now what to revise? After this jungle business guessing steam boats so in time convert to land mobile versions (tanks.)

andrea

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Re: Wands Race - [Arstotzka]
« Reply #904 on: April 26, 2017, 03:44:50 pm »

We could go again for the bigger fireball.

or maybe start working on the steam engine to optimize turbine?

friend or foe identification for our magic stuff would also be nice.

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #905 on: April 26, 2017, 03:45:25 pm »

Not really.

The design is critically flawed, even though we rolled a 5 on the flaws section. What happened to keeping a normal anti-magic charm in the quiver?

Hell, thd entire thing is garbage.

We rolled 6 on damage => Can't pierce through any kind of armor, greatest trouble with shields. Explosion harmless to surroundings.
« Last Edit: April 26, 2017, 03:51:17 pm by 10ebbor10 »
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andrea

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Re: Wands Race - [Arstotzka]
« Reply #906 on: April 26, 2017, 03:47:28 pm »

we could test that as an order, maybe ( not on a live soldier, mind you).

Or revise the thing so we get friend or foe identification, which would have potential usefulness elsewhere.

edit: Magical bypass: our anti magic charms are built to allow a specific vibration of magic to pass through unhindered. Our mages are trained to cast using it, therefore avoiding interference with our charms
« Last Edit: April 26, 2017, 03:50:32 pm by andrea »
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Tyrant Leviathan

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Re: Wands Race - [Arstotzka]
« Reply #907 on: April 26, 2017, 03:53:22 pm »

Hmm wanted to revise steam this turn so after jungle could have steam ship. But anti magic bombs need filter. Otherwise cannot have more than one quiver at a time! They would explode themselves.

Fire Balls are good. But we got whole war for that as they still function.

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #908 on: April 26, 2017, 03:56:14 pm »

Order : Do not deploy anti-magic-arrows. They are garbage.

Really, the Moskurgians use wind spells to push our arrows aside. A single spell if theirs and our entire anti-wizard squad is gone. I don't know why the GM did it, but this design is something I'd associate with a 1,4,1 roll,  not a 6,4,5.

It is of far greater harm to our own forces (remember, anti-wizard hunters include apprentices as part of their firepower) than it will ever be to the enemy. It's less usefull than any basic fireball, as it can only deal with unarmored wizards, for whom we can just as easily use a regular arrow.
« Last Edit: April 26, 2017, 04:00:19 pm by 10ebbor10 »
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FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #909 on: April 26, 2017, 03:58:07 pm »

Presumably the magic of the anti-magic field sets them off.

Dragon's Fireball: Make the Greater Fireball use the waste heat for additional power already.

Study Staff Material: Okay, sure, it's not ideal, but let's see what we can learn from the staff fragments. Maybe it's the material itself that has the anti-magic properties.

Micro Fireball: It's even smaller and shorter ranged than our Streamlined Fireball. Why make this? So we can have a go at teaching our normal forces a little magic. Even if each of our normal men can only cast two per battle, that's a lot of tiny fireballs.

Anti-Anti Magic Amulet: Create a variant of the Anti-Magic Amulet. One: a little bit less coverage, only enough to cover a single mage. Two: this amulet, instead of blocking casting, blocks the blocking of casting, at least by our own amulets. It's doubtful as to whether or not it'll work on their staffs, but at least it'll let our mages cast without fear of being cut off from magic by our own amulets, and it's a start, anyway. ((Closer to a new design warning.))

Improved Normal Arrows: We are farming trees for wood arrows, right? Why not breed the trees to make better arrow wood? Okay, generally, tree breeding takes a while, but we're mages, we'll make it work.

Bomb Arrowhead Molds: Using a mold for our Anti-Magic Arrowheads, we can more cheaply and efficiently manufacture them(by letting the spell to create the arrowheads fill the mold instead of constraining it manually).
~~~
Quote
Dragon's Fireball: 0
Study Staff Material: 0
Micro Fireball: 0
Anti-Anti Magic Amulet: 0
Improved Normal Arrows: 0
Bomb Arrowhead Molds: 0

I particularly like the molds and the Dragon's Fireball ideas.
~~~
Order : Do not deploy anti-magic-arrows. They are garbage.
Well, we do have anti-magic amulets for that... maybe the anti-magic amulets prevent the arrows from detecting magic? Hopefully?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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andrea

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Re: Wands Race - [Arstotzka]
« Reply #910 on: April 26, 2017, 04:00:21 pm »

@ tyrant No, quivers aren't magical and the enchanted arrows themselves do not produce magic. the problem is keeping them away from people casting fireballs and fog.
And our steam engines, I suppose.

@ebbor I am not sure of their interaction with moskurg wind shield. they might explode in flight actually. and I would not use orders to not deploy them before knowing if we are going to revise them to work better. besides, they can deflect but those arrows do not need a direct hit.

10ebbor10

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Re: Wands Race - [Arstotzka]
« Reply #911 on: April 26, 2017, 04:04:34 pm »

Quote
Well, we do have anti-magic amulets for that... maybe the anti-magic amulets prevent the arrows from detecting magic? Hopefully?

Wouldn't count on it. If they did, it would be mentioned.

Quote
@ebbor I am not sure of their interaction with moskurg wind shield. they might explode in flight actually. and I would not use orders to not deploy them before knowing if we are going to revise them to work better. besides, they can deflect but those arrows do not need a direct hit.

A moskurgian need but to cast a single spell upon our forces to explode all their weapons. A single gust of wind in the wrong place, and our elites are disarmed.

And the arrows absolutely need a direct hit. The shards can not get through armor, and all Moskurgian wizards wear it. They are no better than our regular arrows.

This is by no interpretation a succesfull design.
« Last Edit: April 26, 2017, 04:07:11 pm by 10ebbor10 »
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FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #912 on: April 26, 2017, 04:06:46 pm »

Hey, I've got an idea. Another one, anyhow.

Literal Anti-Magic Arrows: An arrow with a pointy Anti-Magic Amulet as an arrowhead. The idea is we shoot them at enemy mages to prevent their casting.

Much safer than arrows that might explode in our face.
Quote
Dragon's Fireball: 0
Study Staff Material: 0
Micro Fireball: 0
Anti-Anti Magic Amulet: 0
Improved Normal Arrows: 0
Bomb Arrowhead Molds: 0
Literal Anti-Magic Arrows: 0
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

andrea

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Re: Wands Race - [Arstotzka]
« Reply #913 on: April 26, 2017, 04:07:56 pm »

Fine tuned steam turbine: through experimentation, we seek to find the optimal ratio between the windmill-tube and the steam output to maximize the power of the steam engine. Ideally, it would finally be better than a contingent of rowers
ideally, we should also get a summon spell to get water rather than use salt water, but I doubt there will be time for it.


Quote
Dragon's Fireball: 0
Study Staff Material: 0
Micro Fireball: 0
Anti-Anti Magic Amulet: 0
Improved Normal Arrows: 0
Bomb Arrowhead Molds: 0
Magic bypass: 0
Fine tuned steam turbine: 0
Literal anti-magic arrow

Tyrant Leviathan

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Re: Wands Race - [Arstotzka]
« Reply #914 on: April 26, 2017, 04:08:31 pm »

So mass friendly fire fail.
And wouldn't the wind wall like pre mature denotate to fry/dispel it? As it goes boom via impact.

But yeah it depends if magic charged wind premature explode or sends it back then explodes on us. That's game breaker. Darn those swine for their wind magic.

Still cannot decide on revision. I mean we could just go about more fire balls. Or what not. As long we cast it off before those anti magic buggers disrupt casting. But we do not know range.

Maybe we should study their wand/staff. But not making a solid vote yet.
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