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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 392716 times)

RAM

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Re: Wands Race - Design Phase 913 [Arstotzka]
« Reply #105 on: March 22, 2017, 05:39:51 am »

Well wmotion transference is new but it is an easy way to get a guide for the conjured body's form, and conjuring is well within our ability.

And the gifts are just special-purpose redesigning of existing conjuring, fire, and wand research. On that note, I vote firewood wand, we shall do to magic what crossbows did to archery...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Iituem

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Re: Wands Race - Design Phase 913 [Arstotzka]
« Reply #106 on: March 22, 2017, 05:55:13 am »

Iituem : You forgot to add the big Fireball spell to our list. Oh, and what do we get from capturing an area anyway, do we get some sort of resources?

I'll fix that for next time, although at the moment the Wand of Fireballs is superseding it because it doesn't have the morale penatly.

If you can hold onto the area you will indeed get benefits, some of which I have yet to determine!  You will definitely get an extra army of resupply each year (currently you get 2, as does Moskurg) and probably some mountain-specific benefit, and you also get the tangible benefit of being finally able to attack Moskurg itself.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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10ebbor10

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Re: Wands Race - Design Phase 913 [Arstotzka]
« Reply #107 on: March 22, 2017, 06:24:59 am »

Quote
You will definitely get an extra army of resupply each year (currently you get 2, as does Moskurg)

How many armies are currently on the field?

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you also get the tangible benefit of being finally able to attack Moskurg itself.

I'd rather not, actually.

Holding our ground in the mountains and letting the Moskurgiand bleed themselves dry on them seems a better strategy.
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Iituem

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Re: Wands Race - Design Phase 913 [Arstotzka]
« Reply #108 on: March 22, 2017, 08:08:42 am »

Quote
You will definitely get an extra army of resupply each year (currently you get 2, as does Moskurg)

How many armies are currently on the field?

Enough.  Moskurg has a one army advantage over you in the mountains and plains and has more ships overall at sea because you haven't been able to spare the troops to reinforce the navy.  The King generally makes decisions on reinforcement conservatively, trying to keep forces balanced.

Incidentally, there is one roll-free Order you can give, since you have pull in this area; you can order master wizard Myark to go to a specific territory.  Unless the King overrules you, Myark will fight in that territory (no roll needed) since he's a wizard and therefore broadly under your command.

Unless I hear otherwise, I think there are two votes for the Firewood Wand, and that's the strongest consensus thus far.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

10ebbor10

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Re: Wands Race - Design Phase 913 [Arstotzka]
« Reply #109 on: March 22, 2017, 09:16:22 am »

Quote
Moskurg has a one army advantage over you in the mountains

How?

Didn't we just destroy all the Moskurgians in the mountains?

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the inhabitants of the castle are forced into surrender and captured or butchered, costing them nearly all their troops in the mountains.

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FallacyofUrist

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Re: Wands Race - Design Phase 913 [Arstotzka]
« Reply #110 on: March 22, 2017, 09:30:25 am »

While I do like the idea of making fireballs even easier to use, we do kinda need anti mind reading. This is getting painful.
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Roboson

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Re: Wands Race - Design Phase 913 [Arstotzka]
« Reply #111 on: March 22, 2017, 10:19:36 am »

Yeah, my vote is also with the elite anti-wizard unit.
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10ebbor10

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Re: Wands Race - Design Phase 913 [Arstotzka]
« Reply #112 on: March 22, 2017, 10:55:47 am »

Same.

Elite antiwuzard units
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Iituem

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Re: Wands Race - Design Phase 913 [Arstotzka]
« Reply #113 on: March 22, 2017, 01:57:38 pm »

Elite Anti-Wizard Guard:  [4, 6, 4] The anti-wizard guard proves easy to mobilise and rather effective.  Plenty of skilled carls and longbowmen have sworn to stand in as a dedicated guard against enemy wizards, and you are easily enough able to draft apprentices in to join the effort.  In fact, the endeavour is so effective and attractive to Arstotzkan soldiers, many of whom have lost friends to magically enhanced Moskurger arrows or to al-Mutriqa and the Black Phantasms, that many volunteer with little to no recompense offered.  These elite guard will serve as bodyguards for our thanes in battle, and should serve to counteract at least some of the wizards in battle at large; they will not leave their charges' sides to hunt wizards unless they threaten their thane, but they will certainly shoot targets of opportunity when they arise.

There is only one slight downside in that a degree of resentment and envy has arisen amongst the rank and file, who feel that the guard lord it over the rest.  This provides no concrete tactical disadvantages at this point, it is just something to be aware of.  Normal! Cost

It is now the Revision Phase.

Quote
Moskurg has a one army advantage over you in the mountains

How?

Didn't we just destroy all the Moskurgians in the mountains?

Quote
the inhabitants of the castle are forced into surrender and captured or butchered, costing them nearly all their troops in the mountains.

You did.  Moskurg reinforces, just as you do.


Also, as of the moment you are offering the princess your captured castle in the mountains as a dowry, as part of your negotiations.  Are there any other offers or persuasions you wish to make?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

FallacyofUrist

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Re: Wands Race - Design Phase 913 [Arstotzka]
« Reply #114 on: March 22, 2017, 02:01:14 pm »

Web Trap: A scaled-down version of the Web spell, only spewing enough webs to entrap 2 to 3 people. The benefit the Web Trap has is that it can be set as a symbol somewhere, which will automatically go off when a foe gets near it. Very useful for our current tactics.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Roboson

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Re: Wands Race - Revision Phase 913 [Arstotzka]
« Reply #115 on: March 22, 2017, 02:24:45 pm »

Hell, castle is a good start, but what if we promised her we'd help retake her country after we win the war? She's rich, beautiful, and has an armed regiment, so she's used to baubles and castles. But what if (in addition to those things) we offered her our mountain castle AND the castle she was exiled from? it would have to wait until after we conquer our enemies first of course.

EDIT: @Iituem, do we know why she was exiled or the current state of her home country?
« Last Edit: March 22, 2017, 02:31:06 pm by Roboson »
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10ebbor10

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Re: Wands Race - Revision Phase 913 [Arstotzka]
« Reply #116 on: March 22, 2017, 02:40:12 pm »

Quote
Moskurg reinforces, just as you do.

Why do we only have 1 army in the Mountains then? We never took losses there, afaik. Or can we take losses without losing?

As for offers, we could offer her the Firewand, if we spend our revision solving the issues of the spell.
« Last Edit: March 22, 2017, 02:42:09 pm by 10ebbor10 »
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FallacyofUrist

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Re: Wands Race - Revision Phase 913 [Arstotzka]
« Reply #117 on: March 22, 2017, 02:45:31 pm »

Hell, castle is a good start, but what if we promised her we'd help retake her country after we win the war? She's rich, beautiful, and has an armed regiment, so she's used to baubles and castles. But what if (in addition to those things) we offered her our mountain castle AND the castle she was exiled from? it would have to wait until after we conquer our enemies first of course.
Brilliant! And a sequel hook as well!
~~~
As for offers, we could offer her the Firewand, if we spend our revision solving the issues of the spell.
Why would she want a Firewand?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Roboson

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Re: Wands Race - Design Phase 913 [Arstotzka]
« Reply #118 on: March 22, 2017, 02:46:36 pm »

Web Trap: A scaled-down version of the Web spell, only spewing enough webs to entrap 2 to 3 people. The benefit the Web Trap has is that it can be set as a symbol somewhere, which will automatically go off when a foe gets near it. Very useful for our current tactics.

A web trap is a great idea, but it isnt particularly deadly, just slows the enemy down. Plus, webs are pretty expensive and complex to begin with. What if we did the same thing, but with a Fire Trap? We've already got fire down to a reasonable cost, if we're going to branch into trap magic, I'd like to do it with something we know a lot about (and can kill the enemy).
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FallacyofUrist

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Re: Wands Race - Design Phase 913 [Arstotzka]
« Reply #119 on: March 22, 2017, 02:48:03 pm »

A web trap is a great idea, but it isnt particularly deadly, just slows the enemy down. Plus, webs are pretty expensive and complex to begin with. What if we did the same thing, but with a Fire Trap? We've already got fire down to a reasonable cost, if we're going to branch into trap magic, I'd like to do it with something we know a lot about (and can kill the enemy).
Eh, sure. I'll support Fire Traps.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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