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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 391711 times)

10ebbor10

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #60 on: March 20, 2017, 05:37:21 am »

Well a conjured hide could work for ambushes. If you are standing behind something magical then their spell should not work on account of it being a magical ambush.

They saw through our magical mist in the jungle, so that approach will not work.

As for the rest, I'd suggest toning down your expectations. Summoning a few spears is already complex. Dumping 50 squads on the enemy is not going to happen.

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stabbymcstabstab

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #61 on: March 20, 2017, 11:34:22 am »

The lances are fragile right so why don't we make it so they spew fire when broken. And since their soldier wear light flammable armor, guest what happens.


Edit: thinking about it we could use the energy that the lance uses to exist so they spew fire for 10 minutes instead of 30.
« Last Edit: March 20, 2017, 11:39:42 am by stabbymcstabstab »
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10ebbor10

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #62 on: March 20, 2017, 11:39:33 am »

Because magic does not work that way.

Trying to do that would likely create a rather useless spear that is also a cigarette lighter.

Remember, we had a succesfull roll on our bees, and we had a tiny bit of fire that maybe burns down sails. Not an inferno.

On a side not
Quote
Magic Lance:  Conjures a set of lances for a cavalry squad.  Currently useless in their intended role due to fragile cross-section.  Expensive

This seems both much cheaper and more effective than I originally assumed based on the description.
« Last Edit: March 20, 2017, 11:45:52 am by 10ebbor10 »
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Roboson

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #63 on: March 20, 2017, 01:38:00 pm »

On a side not
Quote
Magic Lance:  Conjures a set of lances for a cavalry squad.  Currently useless in their intended role due to fragile cross-section.  Expensive

This seems both much cheaper and more effective than I originally assumed based on the description.

Ok, so the magic lances are a real problem and are currently unusable. I always imagined them being used like pikes to counter enemy Calvary, not to be equipped by our Calvary. But it seems that's what we've got. So, if we don't want to try and counter their tactical advantage, why don't we just increase our combat potential and capitalize on our strengths.

Our units are especially good at defense, and when it comes to one on one combat, our men are better fighters. But the enemy has the numbers and speed advantage. Our webs help with slowing them down, and our wasps hurt morale. Our mist does basically nothing at this point.

So, with all that in mind, why don't we just make normal pikes and train some of our infantry to be pikemen? It doesn't matter how good their charge is or their formation is, nothing can make it through four or five rows of 18 foot pikes. They're cheap (mostly made out of wood, only the pointy end is metal). They can be used offensively to break enemy formations and skewer riders (both as part of a charge or in an infantry formation). They can be used defensively to keep enemies back and hold a formation too. Plus, if we ever get magic lances working, we can just trade out the mundane pikes for magic ones (and our soldiers will already be trained in their use).

Thoughts on 18ft mundane pikes?
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Iituem

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #64 on: March 20, 2017, 01:39:02 pm »

Remember, we had a succesfull roll on our bees, and we had a tiny bit of fire that maybe burns down sails. Not an inferno.

Your mages currently have experiencing summoning objects and creatures, not instilling elemental forces into what you create.  You didn't crit succeed, so fire-spitting wasps sadly weren't an option.  The more different types of magic you have, the more easily you can create effects; fire-spitting wasps would be easier if you had knowledge of fire spells (note that neither team has as of yet reverse engineered their wands, so you don't have knowledge of the fireball spell, just an item capable of doing it).
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10ebbor10

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #65 on: March 20, 2017, 02:19:23 pm »

Actually, with that info in mind.

Design : Reverse Engineer Fireball wand. Aim to preserve range compromising on damage instead if needed.
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Roboson

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #66 on: March 20, 2017, 03:00:10 pm »

Ok, so here is where we stand I think:

Mundane Pikes (~16ft, made of wood, metal tips): One vote

Summoning Arrow (shoots an arrow and something teleports to it somehow): One vote

Reverse Engineer Wand: (See if we can make more, or learn how to cast fireball): One vote

Other Proposals:
Living Mist
Anti-detection spell
Maddening Wasps
Cutting webs
Crystal caltrops
Frigid Mist



For my pikemen idea, this is how I would set up our front line: A row of infantrymen with shields in the front, followed by several rows of staggered pikemen, then our main force of fighters, and archers/wizards in the rear. It would look something like this:

Spoiler:  Image Legend (click to show/hide)

If we set up our front line like this, it would make it impossible for enemies to assult us head on and the sheildbearers will help reduce the effects of archers (against our pikemen at least). I think it will be very useful in the narrow passages of the mountains and jungle. Especially if we used archers and infantry to cover our flanks. Calvary and infantry will be unable to even get to our sheildmen because they'd be protected by the pikes sticking out in front of them too.
« Last Edit: March 20, 2017, 03:52:02 pm by Roboson »
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Iituem

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #67 on: March 20, 2017, 07:43:45 pm »

I count Summoning Arrow, Fireball and Pikes as all having one vote (or half).  Going to need a tiebreaker.
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stabbymcstabstab

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #68 on: March 20, 2017, 07:49:35 pm »

I'll vote for the Fireball the summoning arrow is a wee bit to unwieldy.
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FallacyofUrist

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #69 on: March 20, 2017, 07:54:05 pm »

Glory to Arstotzka!
~~~
+1 Mundane Pikes.
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Iituem

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #70 on: March 20, 2017, 07:57:42 pm »

Okay, going to need a new tiebreaker between Pikes and Fireball!
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Roboson

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #71 on: March 20, 2017, 08:06:46 pm »

That's hilarious, two tie breakers in a row.
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OceanSoul

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #72 on: March 20, 2017, 08:15:06 pm »

Fireball, to help us branch out into a new magic. If it goes well, we might be able to launch more objects, such as large, sturdy fire wasp hives or round boulders. Spears can be obtained with non-magical means.
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Finally have a game completely ready. Wait a week before posting it out of laziness.

Iituem

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Re: Wands Race - Design Phase 912 [Arstotzka]
« Reply #73 on: March 20, 2017, 08:33:58 pm »

Fireball: [4-1, 1-1, 3-1]  With the wand to serve as a base, you begin the process of recreating the spell without needing your priceless artefact.  Fortunately, you have plenty of Moskurger prisoners to practice on, and plenty of disposable apprentices.  After disposing of a number of said prisoners and apprentices, you have successfully managed to replicate the spell without the wand.  Unfortunately, there have been a number of drawbacks.  Whilst the newly produced fireballs are just as potent as the wand's fireballs, to summon them requires an absurdly elaborate ritual circle to be drawn, forcing the user to stand in one place to cast from, and which is so complex that only Myark is skilled enough to cast it anyway.  Worse still, the activation of the spell puts out terrible amounts of waste heat, which make the area around the caster blisteringly hot.  Although only a few soldiers have died from the heat, pain and scarring are causing a drop in morale where the spell is cast.  A National Effort.

[As the spell is presently A National Effort and Myark's wand does the same without side-effects, Myark will continue using the wand.  You do however now have the spell.]

It is now the Revision Phase.
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FallacyofUrist

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Re: Wands Race - Revision Phase 912 [Arstotzka]
« Reply #74 on: March 20, 2017, 08:54:05 pm »

Whaaaat? WASTE HEAT? Wasted heat? Why can't we put all that waste heat into the fireballs themselves to greatly increase their power?
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