Alright! Time for designs/revisions while evicted is surely trying to think of more ways to describe Moskurg getting utterly annihilated by Arstotzka.
This one's Andres' idea on Discord. Not something I particularly care about, but interesting enough to me to write up a design for it. It's a revision because it's tweaking (revising) Crystal to adopt properties of existing technology. Pretty straightforward. Should get bonuses if anything.
Future Revision: Blastcrystal (I know it uses the same name as a prior crystal revision, but it fits this one better.)
We already know how to make crystal that explodes - solid-state Aethergems. We know the mechanics of the explosion. We even know how to make the explosions bigger via supercharging the Aethergems. We're also good at tweaking crystal.
So let's revise a Crystal variant that explodes.
Violently.Blastcrystal is pretty straightforward. It's crystal revised to, once detonated, explode in magical energy. How it's detonated isn't a
huge concern - optimally via a safe & tiny "activation" circuit, or by just inputting magical energy, or even by impact if all else fails.
If all goes well, CAFs should begin manufacturing Blastcrystal projectiles. In the future, perhaps we can issue stable Blastcrystal packages to soldier for field detonations, sabotage, and other fun activities.
TL;DR: Explosive crystal to serve as a substantial, versatile, and simpler upgrade to the prior "Magegem + Blastball circuitry + trigger mechanism/whatever" system in Blastshells.
My own idea that I quite like.
Future Design: ASA-FV49 "Artificer"A simple land vehicle equipped with a smaller-scale IDE (speed isn't a
huge issue, but even at smaller scales the IDE should work quite well without notable transmission/suspension issues), a Mk.2 Reactor, and most importantly, a modified Crystal Fabrication suite.
Most of the vehicle is straightforward. Make a light unarmored crystal body with a simple crystal-glass (cooled) small enclosed driver's cabin at the front, put a slightly smaller-scale IDE on it, put a somewhat-armored Mk. 2 Reactor on it.
But then comes the fun part.
The Crystal Fabrication Suite. Or CFS for short. The CFS basically is a Crystal Fabrication unit upscaled to take full advantage of the Mk.2 reactor and to be more versatile for general use. In the simplest terms.
The CFS can do two broad things: Create existing 100% crystal designs exactly as the Crystalworks would (not anywhere near the same scale, of course!) meaning we can create any design in the field if it's made out of just crystal. Second, it can create crystal structures. We don't have any crystal designs in the Archives for fortifications (other than the Protector), but at a large-enough scale we believe our knowledge of Mathemagics (and even better knowledge of precision in crystal fabrication) to be enough to allow for creation of very simple large scale designs in real time. As large structures don't need to be anywhere near perfect.
The CFS has a reasonably-sized "outlet" to print any non-large scale designs in, and can print large-scale structures in relative proximity to the vehicle.
Pre-existing designs are input into the CFS via "cartridges". In other words, the Crystal Design Circuitry already used to "store" pre-set designs in the Crystalworks in a thin crystal shell for easy transportation. Artificers should be carrying cartridges relevant to where/when/how they're being deployed.
Real-time design creation is done via a tweak on the idea of transferring energy into circuitry from Mages. But instead of transferring energy, mages transfer ideas (technically still energy). This sounds complicated, but it's like the Mage is casting a spell. Like how a mage determines the color of a Flare, its speed, range, and more, they determine the shape and nature of the crystal structure. It's not perfect at all, but imperfections are acceptable at this scale.
A low priority aspect of the Artificer design is incorporating Crystal Circuitry into our crystal designs instead of nickel circuitry, allowing for fabrication of circuitry-based designs all at once instead of attaching nickel circuitry later. If it's possible to easily switch over nickel circuitry to the (literally already existent) crystal circuitry, then that should be done.
The Artificer can be used for many things. Producing infantry armor and weapons at the front. Making new vehicles (relatively) quickly and easily as needed! Providing logistics support! Building Restless tracks! Building any kind of infrastructure, such as homes, support buildings like kitchens and command outposts and barracks and more. Numerous very-quickly-built expansive bunkers wherever our forces go. Reinforced trenches. And much, much more.
Vehicle Frame - Small enclosed driver's cabin at front. Lightly-armored Mk.2 reactor, slightly-smaller IDE (or just regular sized), unarmored and open frame.
Crystal Fabrication Suite - Bunch of circuitry hooked to Reactor to allow for quick and versatile crystal fabrication, even compared to a Crystalworks Fabrication Unit. Greatly upscaled to take maximum reactor power and to maximize speed+versatility.
Premade Designs (Cartridges) - Accepts Cartridges (just the existing Crystal Design Circuitry but covered in small crystal shell for convenience+portability) for pre-made 100% crystal designs. Like Combat Armor, Crystal Axes, and other stuff.
Realtime Designs - Mages can directly dictate fabrication in real-time to make large structures as needed. Just like casting a spell except combined with transferring energy to circuitry. Great for any crystal structure - buildings, fortifications, infrastructure, etc.. Imperfect, but imperfections are very acceptable at large-scale.
TL;DR: A vehicle that can build structures out of crystal and can manufacture any existing 100% crystal designs in the field. Like those builder units in RTS games.
Future Design: ASAF-FC49 "Thunder" (Placeholder nickname)
The Flying Carrier 949 is a very self-explanatory name.
Lightnings are a formidable weapon. But they're unorganized. We're stuck to makeshift landing pads haphazardly spread across the front lines in order to deploy our Lightnings. While effective, it could be so much more effective. The FC49 is a way to remedy this.
The FC49 is massive. It's built to hold around 6 Lightnings (or some quantity of Valkyries/a mix) in a single hangar-bay in the middle. Pneumatics-powered armored doors are present on both sides of the Hangar (and ship) allowing exit and entry. Numerous Reactors are in place just to keep the FC49 able to move, though speed is not a priority.
A small Cargo Bay and Living Quarters allow for long-term deployment - especially with routine Valkyrie supply runs, and a Crystal-Glass bridge is present for command and organization. The FC49 is an entirely closed craft - all operations and crew go on the inside, and there's no "outer deck" other than a few hatches/walkways for maintenance and whatnot.
The FC49 is equipped with 2x Lightning Ball Turrets placed for maximum coverage for self-defense. It's reasonably armored, but it shouldn't be designed to be doing the fighting itself. It has the fighters for htat.
While the cheaper the better, expense is not a priority and should be sacrificed for effectiveness if needed.
Hull Layout -
Small living quarters,
small cargo bay, crystal glass bridge, armored reactor room, hangar, and other miscellaneous stuff. No top deck bar for sparse maintenance hatches/walkways. Moderately armored, but not really designed to actually be in a close-quarters fight.
Hangar - Largest part of ship, basically a rectangular hole cut out through center designed to fit
6 Lightnings (with the ability to also fit in Valkyries) and with armored pneumatic hangar doors on both sides.
Indefinite Deployment - The very modest living quarters+cargo bay should allow for relatively long term deployment without supply lines, and with use of easy Valkyrie supply runs, should allow for indefinite deployment.
2x Lightning Ball Turrets - Placed for maximum coverage; self-defense. Should still stay out of combat.
Expense - Low-priority.
If there's an incompatibility between "Enough reactors to allow for flight" (though
optimally there shouldn't have to be a choice) and "not super expensive", choose the latter. Though cheaper is of course better still.
TL;DR: An air carrier.
Edit: I have decided to make
MORE DESIGNS.Future Design: AS-UFD49 "Architect"UFD - Universal Fabrication Device
The Architect is a straightforward device. It's a simplified Crystal Fabrication Unit. The extreme majority of a Fabricator's circuitry is in the precision and complexity. Crystal designs must be interpreted perfectly. Each bit of crystal must be laid in the perfect place, with zero room for error. The Architect takes a more haphazard approach.
The Architect is a tool for our infantry. A small lightly-armored Mk.2 Reactor is mounted like a backpack onto the back of Combat Armor. The Mk.2 Reactor is connected by wiring to the actual Architect device - a handheld "gun"-like tool housing the small amount of crystal fabrication circuitry required.
Once the trigger is pressed, the Architect, in layman's terms, "sprays" Crystal forward. Crystal is fabricated in front of the Architect. Due to the large amount of power generated (even in the smaller reactor) and the
much greater simplicity of the Architect, the fabrication process is extremely quick. After all, this is just directing a very large amount of power towards "make crystal here" and nothing else. Whereas actual crystal designs can have
thousands of individual instructions. Small dials on either the reactor mount or the handheld tool itself allow for adjusting the size of the fabricated crystal, meaning large structures can be built and small adjustments can be made both very quickly.
The Architect represents the future of construction. Construction materials won't have to be shipped to the site. A single man can "spray" down a Bunker in an hour. Trenchs can be easily reinforced. Cover can be made nearly instantly on demand. Infrastructure like armories, kitchens, barracks, and much more can be made quickly as needed. Restless tracks can be easily laid down wherever our army goes. Even in our cities, the Architect can be used to create large glorious structures quickly for the government, military, and perhaps citizenry.
TL;DR: A Crystal gun. It makes Crystal where you point it. Because of high power input and a very simple design, it should be able to work extremely fast. Obsoletes all other construction. Etc. etc.