Ugh.
National Effort, only for the R1, and it's just Lucky Strike. I mean, disregarding expense it's actually really useful, but National Effort on something like this just makes it effectively useless. I really do wish we could stop getting such awful rolls. A 4/6 on Effectiveness/Bugs is nice, but just isn't useful with a 1 on Expense.
I guess we're better off just discarding this design while being happy we have our own version of Lucky Strike to work off of for future designs. I definitely don't think the Expense credit is worth it quite yet.
imagine what we could have done with those rolls on the Oracle.But I've asked evicted and it seems like basically what we did here was just decipher Lucky Strike. Most of the effort went into doing that, at least.
This feels necessary:
Revision: Powered Lightning Turrets (MKPD)We create a radically downscaled version of the KPD4, deemed "MKPD" - the "M" standing for "Miniature". The difference in scale should be so great that the MKPD should have an almost negligible power draw.
Then we put a MKPD in the Lightning turret, hook it up to the power input, and put the controls along with a seat in the center of the turret for the gunner.
This should allow for the Lightning's turret to very easily and quickly track targets of any speed as the turret can be
very quickly rotated using the controls inside by the gunner.
This one could be considered a stretch, but all we're doing is just ripping out the useful part of TrueStrike and wiring it to a known type of crystal.
Revision: Mageglass Targeting SuiteNote: "Mageglass" = "Reactive Crystal Glass" = That crystal glass we use to make Magegems.The idea here is simple - take out a component from TrueStrike and make it its own device as to avoid the typical Moskurger kludges holding us back with TrueStrike.
The Mageglass Targeting Suite takes just the "predict where the target is likely to be" from TrueStrike. We don't need to bless our projectiles. We don't need to guide them. We don't need to automatically bless projectiles, so on and so forth. The majority of this revision is simply taking out all this stuff.
Once the appropriate element is isolated, we can make have the circuitry simply send its output to a chunk of Crystal Glass [based off of / from] the Magegem Crystalworks fabricators - "Mageglass". The Crystal Glass will glow as magic goes through it, allowing us to highlight targets """divined""" by Lucky Strike. Instead of wasting power, resources, time, and effort on the actual "blessing" part and making the projectile go where we want, we simply rip out the useful part - "divining" enemies - and have it output to Mageglass.
The Mageglass Targetting Suite should be applied to the Lightning Turret first, and Combat Armor visors second.TL;DR: Take TrueStrike, rip out "divination", and wire it to Mageglass (the special-ish Crystal Glass we use to make Magegems) in order to highlight targets. Should be much cheaper since we don't have to actually bless the projectiles, which one would assume to be the hard part. (After all, you have to "program"
each projectile with the destination, have it actually be "guided" there, continue updating on target, etc. etc.).
Chances are we're probably just going to do one revision at a time, though
I'm putting both in the Votebox since I, personally, would like to get it over with quicker.
REVISION 1
1 - Powered Lightning Turrets: Chiefwaffles
REVISION 2
1 - Mageglass Targetting Suite: Chiefwaffles