Design: ASAF-F45 "Lightning"The Lightning
(should) be the final evolution of our aircraft, making use of all that we've learned and the new Aether Reactor Mk. 2.
The first and most important improvement is the KPD3. The KPD2 is frankly a silly way of managing flight - balancing something on a single source of thrust while also attempting to maneuver this. Why this leads to stability and acceleration issues should be extremely obvious, especially now that we've learned through doing.
Instead, we go back to the original vision. We take the constant applied thrust of the KPD2 and refine it. Via circuitry across the hull of the F45 Lightning, we can apply a constant propulsion to the entire hull, as if someone was directly holding the Lightning. Instead of using a single nozzle to focus the thrust, we have it focused by nature of the very spell. It's constant and varies to maneuver the craft. Thanks to the direct application of thrust, acceleration is greatly increased unlike the KPD2 which has to fire at strange angles that makes horizontal acceleration nearly impossible. Stability is increased because we're not trying to balance the craft on one source of thrust.
The KPD3 isn't in one location and is instead spread across the hull due to the circuitry present across the craft to manage thrust at different locations. We're optimizing it to make full use of the Mk. 2 Reactor.
We're aiming for a small focus with this design. The hull and nearly everything else should be exactly the same as the F44 Avenger. Except for one other thing - the turret. This is again low
er priority but should be at least more obtainable than prior attempts due to the fact that this is one of two changes.
The new turret should optimally make use of the KPD3. The turret gunner has a set of controls controlling localized and minor KPD3 thrusting to aim the turret. The AS-HAC-1 is present and should optimally be again increased to 20mm, but that is the lowest priority of this.
KPD3 - Focus on making the "original" KPD intention. Circuitry across the hull manages a constant propulsion and tweaks it to move the craft around. The direct nature of the thrust should massively help with acceleration, and the thrust on every part of the hull as if it were being held makes stability much easier than trying to "balance" on the nozzle of the KPD2. Optimized to take advantage of the Mk. 2 Reactor's power output.
Turret - Low
er priority. Uses a localized very-low-power KPD3 to quickly and easily rotate+aim the turret with a set of controls. If possible, upscale the AS-HAC-1 to 20mm.
Everything else - Should remain the same as the F44 Avenger to allow for focus on the KPD3 (and turret).
TL;DR: Make a
good aircraft by fixing the thrust then turret.
Lucky Strike isn't helpful when we don't have the range to get there. We need air superiority now. We need a vehicle to deliver the lucky strike-enhanced projectiles first. We can use an expense credit on this (or better yet, the Mk. 2 reactor which should be the bottleneck) to get it down to Expensive.
DESIGN
1 - ASAF-F45 "Lightning": Chiefwaffles