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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 393258 times)

Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #4050 on: July 24, 2017, 02:04:06 pm »

Quote
ESPIONAGE
1 - Use Wand of True Light on crew+captain just enough to make them like Arstotzka a biiit more than Moskurg; agree to deal: Chiefwaffles

1 - Attempt to "steal" Lucky Strike: Chiefwaffles

ORDERS
2 - Don't deploy the Avenger yet: FallacyofUrist, RAM
4 - Deploy the Avenger: Chiefwaffles, voidslayer, helmacon, Andres
1 - Denounce Moskurg on the world stage: Andres
[/quote]

Lucky Strike is just a good thing to have. If we get it, we can incorporate it into our own tech or make defenses specifically against it. We'd just be way more accurate. Imagine - precision explosive artillery.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RAM

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Re: Wands Race - [Arstotzka]
« Reply #4051 on: July 24, 2017, 03:41:02 pm »

Or we could steal their antimagic and combine it with our own and our tower technology to create a territory-wide shaped antimagic effect.

Or steal their manufacturing processes to get the secrets of how they made their fire potion and cheat-metal(although likely without those specific recipes) and combine them with our crystal forging to improve our materials. No doubt there is some compelling reason that we will need "I can't believe it's not alien alloys" for our turbolasers... Or we could prevent the upcoming sonic attack by making our crystals out of adamantine. Because they are made out of metal instead of crystals(chemists, physicists, and dictionaries the-world-over weep) they can have the structure of a crystal but avoid its weaknesses...

Then again, it might be best to just use it to find a way to destroy cheat-metal. If we could beam a rusting effect out of our frost towers then we ought to be able to pretty much end them.

Or... Is this game still based on numbers? We could introduce a predatory insect to their crops(do they even have crops? They are known for their quantity over our quality, and deserts are defined by their low ability to support biomass...) or spoil relationships with their trading partners and thus reduce the rate at which they can get reinforcements., It might have a huge impact over the long term...
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helmacon

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Re: Wands Race - [Arstotzka]
« Reply #4052 on: July 24, 2017, 03:58:42 pm »

Quote
Or we could steal their antimagic and combine it with our own and our tower technology to create a territory-wide shaped antimagic effect. 
... Dude. Woah.

They have like, 0 defence against anti magic too.
The only reason I'm hesitant on this is because I don't want to escalate the anti magic back and forth thing.
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Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #4053 on: July 24, 2017, 04:03:03 pm »

Let's not do that.

Antimagic, as we've displayed, is easy to counter if one side gets too ambitious.
If we try to suddenly make our anti-magic into this territory wide thing, we will lose a revision(/design) and an espionage credit for a one turn advantage. Then Moskurg will counter our anti-magic because they have to and also get to start mind-reading our officers again.

We will win one turn but will come out of the exchange having lost overall.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Andres

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Re: Wands Race - [Arstotzka]
« Reply #4054 on: July 24, 2017, 06:32:22 pm »

It's also something that may give the GM a headache due to the salt it would inflict on Moskurg's end. Imagine if they suddenly disabled all of our magic in the span of a single turn. It's not somewhere we want to go.
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VoidSlayer

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Re: Wands Race - [Arstotzka]
« Reply #4055 on: July 24, 2017, 08:14:46 pm »

It's also something that may give the GM a headache due to the salt it would inflict on Moskurg's end. Imagine if they suddenly disabled all of our magic in the span of a single turn. It's not somewhere we want to go.

They already did that.  Twice.

The first air control thing and then the first anti magic staves, the first time they invalidated half our magic, the second they invalidated all of it.  We invented cannons to get range on their anti magic.

FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #4056 on: July 24, 2017, 08:23:42 pm »

Evicted did mention it took several designs to get their wind to that level of functionality.
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helmacon

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Re: Wands Race - [Arstotzka]
« Reply #4057 on: July 24, 2017, 08:34:35 pm »

Most of their floaty-ness comes from their war pegisi scrolls.

They have floaty scrolls, we have spell circuit scrolls. If we steal them, we will have the ultimate scrolls. (Plus, we could use those to make the protector a pod-racer like thing)

I vote we steal their floaty scrolls.


Quote
ESPIONAGE
1 - Use Wand of True Light on crew+captain just enough to make them like Arstotzka a biiit more than Moskurg; agree to deal: Chiefwaffles
1 - Do not use the wand of true light and risk an unnecessary order.
1 - Attempt to "steal" Lucky Strike: Chiefwaffles
1 - Attempt to steal the floaty scrolls.

ORDERS
2 - Don't deploy the Avenger yet: FallacyofUrist, RAM
4 - Deploy the Avenger: Chiefwaffles, voidslayer, helmacon, Andres
1 - Denounce Moskurg on the world stage: Andres
1 - Do not denounce Moskurg and risk an unnecessary order
[/quote]
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FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #4058 on: July 24, 2017, 08:46:25 pm »

After some thought, I've decided Lucky Strike was the best choice of theft. Because artillery, because possible expansion into luck magic.

Quote
ESPIONAGE
2 - Use Wand of True Light on crew+captain just enough to make them like Arstotzka a biiit more than Moskurg; agree to deal: Chiefwaffles, FallacyofUrist
1 - Do not use the wand of true light and risk an unnecessary order: helmacon
2 - Attempt to "steal" Lucky Strike: Chiefwaffles, FallacyofUrist
1 - Attempt to steal the floaty scrolls: helmacon

ORDERS
2 - Don't deploy the Avenger yet: FallacyofUrist, RAM
4 - Deploy the Avenger: Chiefwaffles, voidslayer, helmacon, Andres
1 - Denounce Moskurg on the world stage: Andres
2 - Do not denounce Moskurg and risk an unnecessary order: helmacon, FallacyofUrist

It's occurred to me that the Avenger is going to be horribly fragile in the field because vulnerable reactor and Lucky Strike ballista, unless Lucky Strike doesn't work on highly mobile targets.

For this, I have a simple future revision to present.

Future Revision: Self-Contained Aethergems:
Our Aethergems are currently made of a complex apparatus attached to a Magegem. Using our Crystalworks and spell circuits experience, we can make the Aethergem-ness inherent to the gem itself. This means we won't need an apparatus attached to the Magegem, decreasing the space the Aethergems take up, but more importantly it makes Aethergems less volatile, meaning they don't explode when they receive a hard impact.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

helmacon

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Re: Wands Race - [Arstotzka]
« Reply #4059 on: July 24, 2017, 08:48:54 pm »

Lucky strike is cool and all, but it won't do for us what it did for them. Our artillery is already explosive, so it dosent need to be super accurate. It might help a bit with hitting their air power, but thats it. It's a bit of a one and done kind of thing. (also, podracers!!!)
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FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #4060 on: July 24, 2017, 08:54:58 pm »

The thing is, right now, we're just firing blindly unless we have flare spotters. With Lucky Strike, we won't need flare spotters. The shells will just hit. Also, it scales. If we have a giant cannon in the Tundra and we want to fire it into the desert, Lucky Strike will ensure it hits without going through all the effort alternative means would involve. Lucky Strike is something we really need: a targeting system. A targeting system that will continue being relevant, that will help our snipers, our artillery... our orbital bombardment facilities... Also, it means our shells can target their important people(mages, commanders, al-you-tricka, whatnot) and vulnerable points.

Finally, we already have our own version of flight. We don't need scrolls(and pod racers are fragile anyways). Lucky Strike helps us in all the ways I mention above, and it leads into luck magic in general. Select the people with the most potential for magic for training, entirely at random! Apply the same to any skill we need! Make huge plans of combat, many of them, and choose the best one at random! The extremely, extremely rare chance of lightning hitting their own men becomes more like 1 in 10! Luck magic, now coming to a wizard near you!

And it gives something for our wizards to do other than being batteries.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

helmacon

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Re: Wands Race - [Arstotzka]
« Reply #4061 on: July 24, 2017, 09:07:37 pm »

Artillery guidance system except we use wasps.

Way cooler than lucky strike.
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VoidSlayer

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Re: Wands Race - [Arstotzka]
« Reply #4062 on: July 24, 2017, 09:11:24 pm »

Artillery guidance system except we use wasps.

Way cooler than lucky strike.

Yes, but, if we had luck magic we could have a spell that causes deer to randomly wander up next to our soldiers at the exact time a lighting strike will hit and be hit instead.

Andres

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Re: Wands Race - [Arstotzka]
« Reply #4063 on: July 24, 2017, 10:20:08 pm »

Quote
ESPIONAGE
2 - Use Wand of True Light on crew+captain just enough to make them like Arstotzka a biiit more than Moskurg; agree to deal: Chiefwaffles, FallacyofUrist
1 - Do not use the wand of true light and risk an unnecessary order: helmacon
2 - Attempt to "steal" Lucky Strike: Chiefwaffles, FallacyofUrist
1 - Attempt to steal the floaty scrolls: helmacon
1 - Do not use an Espionage Credit we don't yet have: Andres

ORDERS
2 - Don't deploy the Avenger yet: FallacyofUrist, RAM
4 - Deploy the Avenger: Chiefwaffles, voidslayer, helmacon, Andres
1 - Denounce Moskurg on the world stage: Andres
2 - Do not denounce Moskurg and risk an unnecessary order: helmacon, FallacyofUrist

Glory to Arstotzka.
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RAM

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Re: Wands Race - [Arstotzka]
« Reply #4064 on: July 24, 2017, 10:26:07 pm »

I agree that frivolous orders are a dubious thing, but I am in the mood for some Fun!! and it sound, ehh, like something to do, ya'know?
Quote
ESPIONAGE
2 - Use Wand of True Light on crew+captain just enough to make them like Arstotzka a biiit more than Moskurg; agree to deal: Chiefwaffles, FallacyofUrist
1 - Do not use the wand of true light and risk an unnecessary order: helmacon
2 - Attempt to "steal" Lucky Strike: Chiefwaffles, FallacyofUrist
1 - Attempt to steal the floaty scrolls: helmacon
2 - Do not use an Espionage Credit we don't yet have: Andres, RAM

ORDERS
2 - Don't deploy the Avenger yet: FallacyofUrist, RAM
4 - Deploy the Avenger: Chiefwaffles, voidslayer, helmacon, Andres
2 - Denounce Moskurg on the world stage: Andres, RAM
2 - Do not denounce Moskurg and risk an unnecessary order: helmacon, FallacyofUrist
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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