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Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 386250 times)

Chiefwaffles

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Re: Wands Race - [Arstotzka]
« Reply #3930 on: July 17, 2017, 01:07:49 am »

Guys, please. Keep it in the bedroom.
Don't interrupt the honeymoon.


EDIT:
This revision relies on the F44 design, or anything else implementing the can wire telephone wired Linkgem.
Future Revision: Wireless Linkgem

We've already created the Linkgem, a slightly modified Magegem that turns audio into magical signals and vice versa, for travelling across a wire. This was the easy part, as we had already done magic and audio conversion and the only real addition was keeping the signals tidy and adding a wire between two gems.
But now comes the real challenge. A wireless Linkgem.

There exist uncountable types of ambient magic not normally of consequence to the real world. Through Mathemagics, certain frequencies that don't interfere with all known applications of magic (including anti-magic of both sides!) can be isolated.

Then we can apply a slightly different form of the sound-magic conversion method already employed in the Linkgem to convert the sound to that magical frequency and transmit it throughout the area. Other Linkgems set to the same frequency will absorb these waves and convert them to sound, creating an effective wireless method of communication.
This being a revision, unfortunately we don't have time to implement ideas such as another AAA Magegem "dial" that changes the frequency on the go. While we should b able to implement this in future applications of the Linkgems, for now our Linkgems will be set to certain frequencies at production.

Ultimately, this is just a tweaking of our current audio<->magic conversion methods to work with certain magical frequencies and removing the wire so these magical waves transmit freely.
TL;DR: Make magical radios. This is only a revision if we make wired Linkgems first. And as wired Linkgems are effectively just can telephones, that part should be easy and able to be done as a minor element of an existing design or maaaybe a revision. Otherwise this is probably a design.
« Last Edit: July 17, 2017, 04:37:55 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #3931 on: July 17, 2017, 11:40:25 am »

Looks like a tie between saving the credits and expensing mage gems.  Coin flip in an hour or so.

Andres

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Re: Wands Race - [Arstotzka]
« Reply #3932 on: July 17, 2017, 11:52:28 am »

Looks like a tie between saving the credits and expensing mage gems.  Coin flip in an hour or so.
But it isn't a tie. The vote is 3-1 in favour of using them on magegems.
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helmacon

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Re: Wands Race - [Arstotzka]
« Reply #3933 on: July 17, 2017, 01:37:31 pm »

I think the votes are to save one credit and use one on mage gems.
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Science is Meta gaming IRL. Humans are cheating fucks.

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #3934 on: July 17, 2017, 01:55:14 pm »

Expense Credit: Magegems

We further cheapen production of magegems, decreasing the cost by 1.

AAAethergems are Cheap.
AAethergems are Cheap.
Aethergems are Expensive.

We create a new type of gem to fill the Very Expensive slot, referred to as a D-level Aethergem, or "Dethergem".  It has storage equivalent to two Aethergems, and recharges fully in five minutes.

The AS-R1 is Cheap now, as are all our special ammo types.  The Mundane goes down an expense level.

Andres

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Re: Wands Race - [Arstotzka]
« Reply #3935 on: July 17, 2017, 02:34:52 pm »

Do we also get greater R and E on our shells? You gave an affirmative to that idea on the Discord.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #3936 on: July 17, 2017, 02:41:56 pm »

No.  The gems just became cheaper, and you'd need to design/revise new shells to use better gems.  It's just an expense credit.

FallacyofUrist

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Re: Wands Race - [Arstotzka]
« Reply #3937 on: July 18, 2017, 03:06:25 pm »

Was this credit used on Magegems, or Aethergems, or does doing one improve the other as well?
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evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #3938 on: July 18, 2017, 03:12:41 pm »

They're pretty much the same thing at this point.

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #3939 on: July 19, 2017, 10:21:54 am »

Expense Credit Withheld.

How will you deal with the Saint this year?

RAM

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Re: Wands Race - [Arstotzka]
« Reply #3940 on: July 19, 2017, 02:58:05 pm »

As terrifying as she is, we must not show them our magic. For surely they could learn all our spells just from seeing them! So everything has to be performed from obscured locations...
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Read the First Post!

evictedSaint

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Re: Wands Race - [Arstotzka]
« Reply #3941 on: July 19, 2017, 05:12:51 pm »

Combat Report in an hour, finish up deciding how to deal with the Saint guys.

Draignean

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Re: Wands Race - [Arstotzka]
« Reply #3942 on: July 19, 2017, 05:13:32 pm »

Seduce them.
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helmacon

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Re: Wands Race - [Arstotzka]
« Reply #3943 on: July 19, 2017, 05:37:26 pm »

Serious proposal,

Show the saint our magi-tech (trains, tanks, assembly lines) but not any of our actual magic.
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Science is Meta gaming IRL. Humans are cheating fucks.

Gwolfski

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Re: Wands Race - [Arstotzka]
« Reply #3944 on: July 19, 2017, 05:57:03 pm »

where's that text from the discord?

that sounded good
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Eventually when you go far enough the insane start becoming the sane
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