Overclock Process MK 1:We've realized the true problem with the Man Cannon. The problem isn't our technology, it's the soldiers themselves. They're too physically limited for our plans to work. What if we could make our soldiers better? What if we could improve them, make them stronger, faster, and more importantly tougher?
We haven't much used life magic in the past, but we do have some experience with it from our Dogwood Wands and falcons. Now's the time to make use of this knowledge on humans.
Introducing the Overclock Process MK 1.
The object of this process is to create a super soldier that is better in every way than the average, superhumanly better, and hopefully able to survive being fired out of a cannon.
Here's how it works. Basically, we use a special crystal pod in which the soldier rests. Over several hours, apprentices, or Aethergems if we have them spare, channel magical energy into the pod, which is converted to life energy using our Dogwood magitechnology, and then infused into the soldier.
Raw life energy has... some issues. While much of the time it works and we get a supersoldier, sometimes we get defects. These defects die or are crippled most of the time, but occasionally we get mutations, typically bestial in nature(we don't know why). Hopefully in the future we'll be able to improve this process.
Once we do this, we can get around those pesky "human limits" and "g forces". Glory to Arstotzka.
DESIGN
1 - ASAF-F43 Interceptor: Chiefwaffles
1 - Direct Application Frost Towers: Andres
2 - Berserker Array: helmacon, Kadzar
2 - Aerial Mobility Unit: Andrea, Draignean
0 - SA-1: Railed Man Cannon:
1 - Overclock Process MK 1: FallacyofUrist