Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 227 228 [229] 230 231 ... 301

Author Topic: Wands Race - [Arstotzka] {COMPLETED}  (Read 393325 times)

Andres

  • Bay Watcher
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3420 on: June 28, 2017, 01:31:50 am »

Devumes
These small flowering annuals have had their nature magically attuned to gems. By carefully making an incision and implanting a gem into the bulb prior to planting, the plant channels minerals and magic from the environment into the gem and causes the gem to grow at a miraculous pace(for gems). Thus, when the bulb is harvested, the gem has become much larger. These large gems can be used for all existing gemcraft, allowing larger versions or cutting these larger gems to make smaller gemcrafts more numerous. With this we will finally be free of the yoke of being forced to mine for new gems, we simply need to preserve enough to maintain a steady harvest.
Of course, one can also apply dogwood staves to accelerate this effect...

We don't mine magegems. Our crystalworks now make them.

Glory to Arstotzka.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

RAM

  • Bay Watcher
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3421 on: June 28, 2017, 01:35:10 am »

Seriously? When did that happen? I was sure that we were still facing gem/crystal incompatibility. Still, growing diamonds would probably get us better gems than summoning crystals does, and we di need larger gems and a plant that can absorb magic would be nice...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3422 on: June 28, 2017, 01:39:57 am »

Your magegems are a secret type of glass that forms a crystal.  Very complex, very powerful, and super-secret.

It's secret so Moskurg wont find out about it.  So secret, in fact, that Arstotzka can't afford to risk it getting out, which is why I'm not allowed to tell you guys exactly how they're made or how they work.  Just....pretend a "wizard did it", if you wanna know that sort of stuff.

RAM

  • Bay Watcher
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3423 on: June 28, 2017, 01:48:06 am »

Well whatever it is, I want bulbs that mage gems bigger, that would include top-supersecret crsytalline glasses...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Andres

  • Bay Watcher
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3424 on: June 28, 2017, 02:12:45 am »

GM, would our commanders prefer an APC to get our infantry into the fight more safely or would they prefer accurate bolt-action rifles with the choice of a scope?
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3425 on: June 28, 2017, 02:25:16 am »

A better use of the mage gem bonus might be something fundamental like linked gems.

Linked Mage Gems

A double sized mage gem is created and then charged in a linking process with a mage.  While this is happening the mage gem is carefully split, retaining the same charge as a normal mage gem, but a link remains between the two halves.  Magic put in one moves to the other one until they even out, allowing these gems to be charged at a distance.  The link remains no matter the distance, but the transfer rate drops off significantly at extreme ranges.

Then again I want an APC so we can make a self propelled cannon later.

AS-APC-41 War Wagon

A large, heavily armored crystal wagon that is powered by a blast engine which turns the wheels.  It has a double layered armor of steel over crystal with cooling circuits in between.  The steel-cooler attracts and cools down any lighting effect while the thicker crystal layer blunts any projectiles.  It requires a crew of two mages, one to power and steer it and another to repair and maintain the cooling circuits and crystal.  The passenger compartment can hold ten armed and armored soldiers or can be used to haul supplies behind the front lines.  The mages can probably be apprentices due to the relatively low level spells needed to drive the thing.

Edit:
GM, would our commanders prefer an APC to get our infantry into the fight more safely or would they prefer accurate bolt-action rifles with the choice of a scope?

The problem with our rifles isn't the accuracy, it is availability right now.  We just do not have enough gems to keep the rifle in operation.  Although more accurate rifles would make the sniper teams and commanders more effective I guess.
« Last Edit: June 28, 2017, 02:31:38 am by VoidSlayer »
Logged

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3426 on: June 28, 2017, 02:39:19 am »

Based on the last battle report, I wound say an APC is not at all necessary. I think we ought to make an armoured tank using that engine credit we have gathering dust in the corner.

Also, idea.
The thesis was on replicating the link with the aether that our mages naturally posses. Given a few improvements to our mind magic, it might be possible to make a sort of "mage crown" that links aether gems into the mind of a normal solder, letting them act as a mage despite the lack of a natural magical connection.

Logged
Science is Meta gaming IRL. Humans are cheating fucks.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3427 on: June 28, 2017, 02:55:54 am »

We have a mage gem bonus, but I think we should concentrate on making an APC. 

If we have steel external armor with cooling circuits and crystal inside it should allow it to survive a large amount of damage by lightning.  We would need one or two mages inside the thing to power and repair it but even a slow one with heavy armor carrying like 8-10 soldiers would be devastating.  Extra armor would only add weight also, steel and crystal should both be cheap enough, and allow it to not be knocked around by tornadoes or be penetrated by bolts or flying debris.

As an alternative, some kind of strong magic shielding spell might be good, but that veers into new magic territory.
I'm sorry, why are we even considering steel? Steel should be a banned word in Arstotzka at this point. It's been well established that Crystal is a very good conductor of energy, electrical or magical. And we also have the electricity-resistant form of crystal (which needs extra precautions to resist lightning). The only thing you could say Steel beats Crystal at is in brittleness, but the difference is rather minor and beat practically by every other advantage of crystal.



Anyways.

We have the advantage in explosive ammunition. Moskurg's going to need to either counter EA or try to introduce a new aspect of the battlefield to them. Sure, we could improve our designs or make EA even better, but we need to beat them to the punch. Make something so even if they somehow completely counter EA they've wasted their time. Compound our advantage.

So let's try this:
Design: AS-LFV-1 "Protector"
Land Fighting Vehicle

We aim to change the nature of warfare. Our troops are constantly barraged by ballistae, fire, lightning, tornadoes, and more. Their effectiveness in combat one-on-one may be superior to Moskurg's pathetic "soldiers", but we need to get them to the battlefield in the first place. Then, once transported, what if we enhanced our soldiers' fighting capabilities even further? By introducing the AS-LFV-1 Protector, we can accomplish this.

The Protector is naturally an all-crystal construction. It uses heavy armor that can effortlessly shrug off ballistae bolts. The armor should also be able to easily resist debris from tornadoes and the weight will prevent the Protector from being picked up in tornadoes. Layered insulating/conducting crystal armor presents an evolution to our prior lightning rods - lightning flows to the ground through a conductive upper layer to the ground while the electricity-resistant lower layer prevents the electricity from entering the cabin. The best part is its simplicity. It's a matter of flipping a switch in the Crystalworks for us, but it makes Moskurg lightning useless. They may be able to jump from rod to soldier, but against the Protector there's no other place to go.
The whole creation makes liberal use of Crystal Glass - the front of the cabin is nearly entirely Crystal Glass and a fairly large horizontal stripe of the crystal glass extends across the whole vehicle, allowing for unprecedented visibility.

The driver is situated at the front-left side of the Protector, where a Crystal Glass "bubble" just very slightly protrudes from the rest of the hull. The driver sits here where he uses levers to steer the vehicle. The steam engine powering the entire creation is placed alongside the center of the vehicle. Seats are placed alongside the cabin's inner walls, all facing the cabin. There are 8 passenger seats in total, each one fitting a soldier in full combat gear.
A large door on the back of the vehicle lowers into a ramp allowing soldiers to easily depart behind the vehicle and away from immediate enemy fire. A secured hatch on the top allows for entry from the top in case the back is blocked or for apprentices to cast magic. Like flares.

Cooling circuits across the cabin keep it at a constant temperature despite outside environmental conditions. Cooling circuits are something we can do without an additional thought. We already put them on all our cannons and the steam engine and other things without a thought. Putting them here should be zero extra effort.
Ventilation is added across the vessel in a style similar to combat armor preventing it from becoming a weakness. Fire won't harm the vehicle as it can't asphyxiate such a large vessel and because of crystal and the cooling circuits.

The steam engine is upgraded with our Blastballs, skipping the expensive and large boiler component. The engine's power is greatly increased, allowing the Protector to exceed a horse in speed!

The Protector is equipped with two weapons: A HC1-E located on the front-right side of the vehicle and an AS-HAC-1 on the top. The HC1-E is largely placed behind the armor, with just the barrel sticking out. The HC1-E does have limited swivel capabilities based on our existing mechanical knowledge, but generally relies on the vehicle quickly manuevering for aiming.
The AS-HAC-1 however retains it's swiveling mount. A "bubble" of crystal glass, like the one used to minor extent in the driver's seat, extends upward from the center of the hull towards the front side. The AS-HAC-1 is just outside the bubble but a hatch in the bubble allows for easy and quick reloading, and the gears controlling the AS-HAC-1's rotation are located inside the bubble.

AA Magegems in crystal ports allow for operation of the vehicle and cannons without an apprentice directly charging the weapons or steam engine. The steam engine's increased efficiency and our better Magegems allow for operation of the vehicle for hours without an apprentice inside. The weapons should be fired sparingly without an Apprentice charging it, but they can still be very useful without an apprentice. We aim to fit in as many AA Magegems as possible without increasing the Expense of the vehicle.
Furthermore, we've also created a variant of insulating crystal that uses the principles we've already been using with insulated crystal and the new Magegems and applies them to magic. The magic-insulating (not anti-magic) crystal will be used to prevent our circuits from becoming nonfunctional in anti-magic fields, allowing for the AS-LFV-1 Protector to operate normally in anti-magic fields.

The cabin has space for 10 men, including the driver and HC1-E operator. The AS-HAC-1 is designed to be operated by one of the passengers.

The Protector will be groundbreaking. No longer will countless soldiers die in the fields on their way to battle. Our soldiers will arrive in their lines unharmed en masse, unaffected by Moskurg's many anti-infantry weapons. Then our infantry will be supported by close-range cannon and armored vehicles, securing our melee dominance. Important persons (like Bjorn!) can be quickly and securely transported without ambush.

TL;DR: An Infantry Fighting Vehicle equipped with a HC1-E and AS-HAC-1 that can transport 8 passengers + 2 crew. Crystal armor and conducting/resisting layering allows for it to be impervious to literally any Moskurg weapon. Lightning is harmlessly grounded and can't jump anywhere else. Ballistae bolts bounce off the crystal armor like they've always done. Tornadoes can't pick up the heavy vehicle and debris is blocked by crystal armor.
"Why not just a tank?" You ask?
Crystal armor. That's why. It lets us make a vehicle like this without sacrificing survivability.

Armor - Crystal armor makes it easy to make something that can shrug off ballistae bolts, debris, and fire (more on that later). The weight of the overall vehicle means it can't be lifted by tornadoes.
Visibility - Crystal Glass exists. We use that to allow for extreme visibility.
Lightning Protection - Layered crystal armor: Conducting layer on top, and below that layer is resisting. Extremely easy for us to do (flipping a switch in Crystalworks) but nullifies lightning. Crystal has historically conducted electricity with zero problems, given it's not the resisting variant. The lightning rods on our soldiers failed because the steel didn't conduct as well as crystal and now the lightning jumps from rod to soldier. Here, the lightning can't jump anywhere and is effortlessly conducted to the ground with zero damage.
Engine & Speed - Our engine can make a fully-loaded Restless (it may not be armored, but it should be at least a bit heavier than the Protector with all its carts and cargo) roughly match a horse in speed. So with our free engine upgrade, we can give the Protector a very good speed that even beats horses despite its weight and armor.
Free Engine Upgrade - We upgrade the steam engine to use Blastballs to directly power the turbine instead, notably improving power. This should retroactively apply to all our engine-using designs, improving their speed and power. The Restless should go faster and handle steeper inclines and our Crystalclads should move faster. Maybe even make them Cheap due to the decreased complexity?
Cabin Cooling - We can very easily make cooling circuits. The Magical Condenser, the Frost Tower, the circuits of every barrel we have, etc.; we apply those circuits to the cabin to keep it climate controlled in any situation. Doesn't require power because it's an enchantment-style circuit.
Weapons - The AS-HAC-1 and HC1-E are both relatively light to be able to fit on the vehicle and aren't extraordinarily expensive. They should be easy to incorporate. HC1-E is on front with very limited aiming ability but the vehicle maneuvering makes aiming easier. AS-HAC-1 is on top operated by a guy in a crystal glass "bubble".
Passengers - 8 passengers (10 people total) can be brought to the frontline securely in this thing.
Magegem Battery - The better engine + our better Magegems means we can put as many AA gems as possible (without +Expense) to allow for operation of the vehicle without a mage for hours. Weapons can be fired from battery too but should be used very carefully when taking from the battery.
Anti-Magic Resistance - The circuits+Magegems are insulated by a variant of insulating crystal to prevent magic "leaking out" due to anti-magic, allowing operation in anti-magic fields. I believe Evicted stated that our circuits are already close to anti-magic resistance and that our Magegems are definitely already resistant to anti-magic. Magic-insulating crystal should be easy to make because we already know how to influence the flow of magic (Crystal conduits, better Magegems) and already know how to insulate the flow of electricity, which is fairly similar.

Difficulty - We've already made a land vehicle - the Restless. We know how to make land vehicles now and have had experience with the Restless for a while, making this design easier to do. The weapons are all existing designs just being easily integrated. Hell, the only real "new" thing the Protector does is anti-magic resistance, which should be minor (for aforementioned reasons). Most of the Protector is simply combining things we already know well how to do. We know how to make the engine. We know how to make a land vehicle. We know how to do crystal armor and hulls. We know how to do the weapons. We know how to do practically everything in the design.
Expense - Every single component on the Protector is Expensive or less. Circuits are Cheap. Engine is Expensive. AA Magegems are Expensive. HC1-E is Cheap. AS-HAC-1 is Cheap. Furthermore, the Crystal is Crystalworks meaning we get the Crystalworks bonus! It should be very easy to make the Protector Expensive.
Purpose - Transport our soldiers to the field unharmed + support them in combat. Protect+transport important people across theatres (like Myark + Bjorn). Scouting + Flare-casting (they're fast and protect the people from getting harmed). And maybe important good transport. Like if our artillery runs out of ammo. Also, general combat use. Protecting other vehicles/large amounts of moving men. Basically as a secure transport vehicle and as a combat vehicle. Though its main focus is transporting men into combat + supporting them.



But I think we should do this instead: (EDIT: No do Protector instead.)

Design: AS-PSD-1 Kinetic Resistor "Blastshield"
Personal Survival Device

The Blastshield is a Magegem-scroll combination designed to be fitted onto combat armor.

With our experiencein the Blastball, we've shown we can manipulate pressure to our liking. So what if we created a bubble of a certain pressure around a soldier? We can slow down incoming projectiles as they have to pass through this constant outward pressure to get to the soldier. Other incoming things like swords and melee weapons will also be negatively impacted by this as their speed too is decreased.

The pressure bubble of course can't practically stop projectiles - that'd be too energy intensive. Instead they slow down projectiles just enough so that they don't kill or grievously injure the occupant in combat armor.

The entire thing is maintained by 2 AAA gems. This may seem like a minor amount of power relatively, and that's because it is. The Blastshield is a constant pressure bubble - a kind of enchantment. While as position change it consumes energy, the amount of energy consumed is nowhere near the levels of an actual spell creating much more immense levels of sudden pressure and giving it velocity. The Blastshield just keeps a hollow bubble of air around the occupant at a constant outward pressure.
The AAA Magegems should be able to power a shield for 12 hours without recharging, and can be toggled off/on by the soldier.

Expense-wise, it shouldn't be difficult as it's based off of Cheap Magegems and Cheap Circuits.

TL;DR: 2x AAA Magegems + Scroll circuitry designed to be fit into combat armor. When on, maintains a constant hollow bubble of air surrounding the owner at an outward pressure, slowing down any incoming projectiles and attacks just enough to render most of them non-lethal, but likely certain projectiles like ballistae bolts will still tend to hurt. Just not kill or grievously injure. Lasts for 12 hours because it's mostly an enchantment which mostly doesn't need outside energy. It's just "keep air at constant pressure."


Votes to be made more fancy by me later if no one else does it. But I'm tired.
Quote
DESIGN

1 - AS-PSD-1 Kinetic Resistor "Blastshield: Chiefwaffles
0 - AS-LFV-1 "Protector":
« Last Edit: June 29, 2017, 03:51:12 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3428 on: June 28, 2017, 03:02:17 am »

Based on the last battle report, I wound say an APC is not at all necessary. I think we ought to make an armoured tank using that engine credit we have gathering dust in the corner.

Also, idea.
The thesis was on replicating the link with the aether that our mages naturally posses. Given a few improvements to our mind magic, it might be possible to make a sort of "mage crown" that links aether gems into the mind of a normal solder, letting them act as a mage despite the lack of a natural magical connection.

I was looking to focus on the land based engine and armor this turn, and we can incorporate a cannon next, but I would support a self propelled cannon of some kind.

RAM

  • Bay Watcher
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3429 on: June 28, 2017, 03:33:02 am »

Quick question: Do antimagic charms prevent lightning from being directed through a soldier instead of into their lightning rod?
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Andres

  • Bay Watcher
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3430 on: June 28, 2017, 04:03:01 am »

Design: AS-R2

The AS-R2 is the actual rifle. The actual weapon of the future. Really, the AS-R1 is a prototype. Meant to test the effectiveness of a handheld infantry weapon.

The first improvement of the AS-R2 is simple. Improved accuracy. The AS-R1 possesses remarkable range, but its accuracy hurts this greatly. The rifle actually has a range of Extreme range, but at as little as Medium ranges, it accuracy begins to fall off. By expanding the barrel and streamlining the bullet to reduce disruptive drag, we have increased the accuracy to the point where hopefully the AS-R2 should remain accurate to Extreme range.

Next is also simple - a scope. We tweak the structure of Crystal Glass by just a bit to have it create an effect magnifying distant targets. The scope is made out of this magnifying Crystal Glass in a cylinder-resembling shape and placed on top of the AS-R2. We carefully place a crosshair onto the crystal glass scope to indicate where the bullet should hit if one was looking into the scope while firing.
The scope is designed to be able to be detached and reattached as needed, as to not bother the forces fighting close-up with the AS-R2.

Finally, is a groundbreaking improvement: the ability to load multiple bullets at a time.
The AS-R2 uses our knowledge of mechanics learned over decades of use with our many steam engine and steam engine-using designs, the AS-HAC-2, breech-loading, and much much more in order to allow for this innovative feature.

Ammunition is loaded from the bottom of the gun via a magazine which can hold a maximum of 4 bullets. After a bullet is shot out, we use our bolt-action breech-loader to have a lever arm be flipped by the user, forcing a new bullet from the magazine into the barrel to be then fired out when ready.

The four AAA magegems which power the gun are part of the magazine and rest behind the bullets. Nickel circuits are connected to these magegems and reach up to the top of the magazine. When the magazine is loaded into a gun, the magazine's circuits connect to the in-built circuits of the gun. The magic energy of the magegems travels through these circuits and is used to power the SPSF-Cs which fire the bullets out of the gun.

It's recognised that the AAA magegems will not be able to supply enough magic energy to fire four SPSF-Cs but the design will go ahead anyway as it's expected that their storage capacity will be increased in the Revision phase.

The AS-R2's operation is simple. A soldier loads in the magazine. They can then fire once, quickly pull the lever, then fire again. They can repeat this to fire four bullets per magazine. They then take out the magazine to store it on their person for later recharge then insert a new magazine.
The new scope combined with greater accuracy will allow for sniping of the likes we've never seen before. At Extreme range, their commanders will be nearly instantly hit by a sniper using the scope on their AS-R2. Our advances can be shielded from ballistae by having AS-R2 users snipe the ballista operators. Lightning (and tornadoes) can be easily stopped by sniping the mages. The extremely improved rate of fire will make our longbows effectively obsolete wherever they can be replaced. The AS-R2 will be an extremely versatile weapon of many users, from standard ranged to close combat to sniping to much more.

TL;DR: A bolt action magazine-fed rifle equipped with a scope and greater accuracy compared to the AS-R1. Useful for replacing the longbow (disregarding Expense) due to its greater range, accuracy, and rate of fire. Useful for sniping because of its scope and greater accuracy. Useful for close combat (disregarding anti-magic for now) because of its RoF. And other things I haven't thought of.
Accuracy - Increase the accuracy via a longer barrel and more aerodynamic bullet, reducing disrupting drag. The AS-R1 has a max range of Extreme and an effective range of Long because its accuracy begins dropping off at medium range. We make it accurate up to Extreme.
Scope - Use Crystal Glass + modifications (tons of Crystal experience + crystalworks!) to make a scope for the AS-R2. Can also spot for artillery if we don't have that yet. Can be detached.
Magazine-loading/Bolt-action - We already essentially have bolt action for breech loading. We just add a magazine loaded filled with 4 bullets and 4 magegems which connect to the gun via circuits. A bullet is pushed into the breech every time the bolt is opened by the user, drastically increasing rate of fire. The magegems are AAA which aren't yet capable of providing enough SPSF-Cs for 4 bullets, but that's what the Revision phase is for. We were planning to increase their capacity anyway.

Quote
DESIGN

1 - AS-PSD-1 Kinetic Resistor "Blastshield: Chiefwaffles
0 - AS-LFV-1 "Protector":
1 - AS-R2: Andres

Glory to Arstotzka.
« Last Edit: June 28, 2017, 04:12:04 am by Andres »
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3431 on: June 28, 2017, 04:02:06 pm »

So on second thought, I think we should do the Protector.

Right now our soldiers have superior weaponry and armor. Winning at melee is something they do well, provided they get there. Unfortunately, Evicted has stated that passage through no man's land, which our troops have to endure to get to melee, is quite lethal.
A huge portion of our soldiers do not survive making it past Moskurg's weaponry. Sure, our artillery is great at countering the offensive portions of their weaponry, but Moskurg still has a talent for defensively killing our soldiers. Lightning, tornadoes, and literal sniper ballistae are all huge killers of our soldiers on the attack.

We want to diversify our advantage. Right now we're winning practically solely because of artillery. Like I said in the Protector design post, we need to use this opportunity to create a similar advantage in another area. So if Moskurg tries to change the nature of warfare again we beat them to the punch, and if they try to (soft) counter our artillery, we have an avenue of warfare not possibly affected by any artillery counters.

We have an advantage in melee. When we engage in melee, we win more often. Of course, our advantage here is much smaller than our artillery advantage. If Moskurg introduces an infantry-helping design, then we lose our melee advantage. But the main problem is that a huge portion of our troops die before they make it to melee, decreasing the effect of our melee advantage.


New rifles won't fix this. As snipers, they're practically outclassed by our longer range artillery. Sure, it's not as accurate, but we've displayed we don't need our artillery to be any more accurate than it is. In melee, it can increase our advantage, but our soldiers will still die before reaching Melee and our advantage from winning at melee will be reduced.

We need a way to get our soldiers safely to melee in order to ensure we get the biggest benefit from a melee advantage. The Protector does this and[/I] increases our melee advantage with close-range armor support.
Vote for the AS-LFV-1 Protector.

Quote
DESIGN
1 - AS-LFV-1 "Protector": Chiefwaffles
0 - AS-PSD-1 Kinetic Resistor "Blastshield":
1 - AS-R2: Andres
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3432 on: June 28, 2017, 04:10:44 pm »

The protector should use a blast engine, not a steam engine.  Either one will use an apprentice, and a blast engine is more complicated to design a new one, but it doesn't need a supply of water.

Wait.. you want to include two cannons?  Maybe just the lighter one, but at this rate the "passenger" compartment will be filled with gunner crew and ammunition.  We need a solution to get troops into battle under armor, not a bunch of mobile guns.  Also all the normal components should be cheap, but the cannons and ammo types you are adding would be expensive or worse.

I like the idea, but I think we should make dedicated cannon-wagons and dedicated armored-war-carriages, not something trying to bridge the gap.
« Last Edit: June 28, 2017, 04:18:33 pm by VoidSlayer »
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3433 on: June 28, 2017, 04:12:02 pm »

Quick question: Do antimagic charms prevent lightning from being directed through a soldier instead of into their lightning rod?

No.  It somehow works despite anti-magic fields, and you're not sure what the exact process behind it is.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Wands Race - [Arstotzka]
« Reply #3434 on: June 28, 2017, 04:24:25 pm »

The Bradley Fighting Vehicle.
Fits 6 passengers along with a very large cannon and missiles and tons of ammo for its weapons.

Sure, its a flawed vehicle, but we can fix those problems. We have Crystal, which is (relatively) lighter and much stronger. That plus the fact that we're dealing with ballistae bolts and not anti-tank weaponry makes the armor situation much easier as well. Our armor is much simpler to make, requires less material because of Crystal + the weapons we're facing, and is extremely cheap because Crystalworks.
Ammunition-wise, the HC1-E doesn't use particularly huge shells and the AS-HAC-1 uses small shells. We put in a respectable supply of them, but it doesn't have to be like the Bradley's stored ammunition.


Also Void, I'm already using a blast engine. The Protector uses the steam engine upgrade to add blastball-power instead of fireball->steam-power.
« Last Edit: June 28, 2017, 04:26:19 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
Pages: 1 ... 227 228 [229] 230 231 ... 301