Awesome! Great rolls and great use. Cheap and does exactly what we intended for it to do, which is surprisingly (and understandably) rare.
Also, out of curiosity, what kind of things would we have had to sacrifice if we got just that 4 without modifiers?
Future Design: Enhanced Senses
Our soldiers just aren't good enough. Our mages and mundane troops alike are victims to ambushes, ballistae attacks, and more. What if they could "sense" this beforehand? What if in combat they had superior senses allowing them to react much better? Our troops could hear ballistae bolts while they still have time to run. Our soldiers could see ambushes before their ambushes see our soldiers.
Taking from our general experience in life magic and the Hunter Falcons project, we can devise a method to accomplish this. Initially starting with a small pool of test subjects, we can attempt to "modify" the subjects' main senses such as primarily hearing (ears) and vision (eyes), but also smell (nose). We modified Falcons' brains to skip training, so we can logically move onto modifying a soldier's senses. Once we find a suitable procedure to reliably enhance the senses of anyone deemed fit for it, we can move onto the main subjects.
The procedure is done completely when it's started, meaning it can be done to both mundane and magic-users, and isn't inherently a magical trait - it's just a natural trait brought about by magic. The result is simple - soldiers with greatly enhanced senses.
The first candidates are the mage hunters. Enhanced senses would aid them the greatest, as they can make full use of the enhanced vision and hearing to better accomplish their job of hunting mages. Then the elite mages, then our thanes (officers), then apprentices, then finally the rest of our soldiers. Those manning artillery would be able to better locate targets (perhaps even find targets from afar) and would be able to evacuate at the sign of anti-artillery fire. Our thanes can lead our troops with their enhanced senses, exposing Moskurg ambushes, finding targets, listening for Moskurg chatter, and more. Our apprentices and mages can stay out of danger much better with better senses, and the rest of our soldiers benefit from all of the mentioned positives for this project.
TL;DR: Superhuman senses. Helps our soldiers avoid artillery fire, spot things like carpets and ambushes, helps them in the skirmish face, and potentially helps our artillery thanks to better target acquisition. Also helps ranged in general since they have a better idea of where to shoot, like our anti-mage hunters.
Future Design: Beastlike Strength
Twenty years ago, in the more primitive days of magic, we may have though to make a spell essentially "enchanting" a soldier, greatly increasing their strength. But now we can do it the proper way. Using our experience in life magic and the Hunter falcons project, we can give our soldiers superhuman strength permanently without it being based on a magical effect.
First, we determine the proper safe and reliable procedure to grant our soldiers this strength in a pool of test subjects. Then, once this is done, we can begin giving it to our officers then the rest of our soldiers. The procedure is the only magical component - once they have the beastlike strength, then it's simply as mundane as any other trait.
The Beastlike Strength is exactly that - beastlike strength. Our soldiers will be far stronger than any unenhanced human could hope to be. This would only help in straight-forward infantry melees, but perhaps also in skirmishes. Our men will simply overpower those of Moskurg. A single enhanced soldier could be worth numerous Moskurg soldiers, and just imagine what the state of our army would be like if we could deploy this en masse!
TL;DR: Superhuman strength. Straightforward. Makes our infantry much much better at their job.
Future Design: Quick Healing
Healing is a troublesome prospect for our men. Every year we have many coming home with permanent and disabilitating injuries from Moskurg artillery or other combat injuries. Our soldiers are taken out of commission for way too long because of simple wounds taken in combat of all types. But like all things, this is fixable through Genemagics.
Basing the traits off of general experimentation and the traits found in animals with faster healing capabilities and the ability to regrow lost limbs, we can (through test subjects) derive a procedure to grant our soldiers extreme natural healing capabilities. Of course, the procedure is the only magical part, meaning our soldiers won't suddenly stop healing in anti-magic fields.
Our soldiers would no longer be restricted to our field "hospitals". The most serious of injuries would heal within days. Limbs can be regrown, permanent damage disappears. Though we have had some complaints from the test subjects about disappearing scars. In the field, soldiers that would normally have life-ending injuries would be able to stand back up or at the very least remain stable where they can be brought back to camp for rest while they heal. Stabbed in the gut with a sword? Simply walk back to camp where you can rest for a day and wake up to find the wound gone without a scar. Missing limbs and possessing permanent facial damage from a ballista strike? Rest for a week or two at camp and you'll be as good as new, though watch that new skin!
This could change the battlefield. Our soldiers could keep on fighting with more simple wounds and their survival rate would drastically increase in all scenarios as well as their time to get back into the battle.
TL;DR: Super-healing. Lets our soldiers shrug off minor wounds and survive + relatively quickly regenerate more serious wounds. Super helpful for just about everyone.
OR: Genemods. Have you played XCOM: Enemy Within? It's just that now. And I'm calling it "Genemagics" now. We should start relatively small with this stuff, as it is a new field.
I still think our next design should be Magegems.
I'll let other people come up with the basic "starter ideas" for what troops to send to the star. Maybe we can send all our jungle forces there instead of trying to retake the jungle?