So, while we wait for (I assume) the lazy Moskurgians to get off their backs and do something, I'm going to throw around ideas for what to do next round!
1.) Design: Factories. I was going to write this whole thing breaking down RAM's Spell-forged Steamworks proposal and how it was extremely over-ambitious (definitely more-so than the HA1 - just
look at the post yourself) and how its benefits were vague and kitchen sink-y, but I decided it wasn't worth it and will instead post a tentative design proposal for next design phase. RAM's just felt like overengineering, to be honest. And on second thought, I shall make
multiple types of factory designs because that is what I do.
Future Design: CrystalworksCrystal is the future. Sure, it may last 24 hours and disappears when the enemy gets nearby, but it's still the future, and the Crystalworks shall make that a reality.
The crystalworks is, essentially, a building placed by the river (which I assume exists). This river powers steam engines that power the mundane portions of the factory.
The Crystalworks is simple: Instead of wasting wizards to make exact shapes of crystal, we let machinery do it for us. Crystal is constantly being summoned by circuits, yet instead of a single circuit making perfect ready-made crystal shapes, the work is divided into multiple circuits across multiple "conveyors" powered by steam engines. These circuits progressively work on the crystal - the crystal starts as raw "blobs" but its hardness, weight, shape, and more is refined and manipulated as the crystal moves throughout the Crystalworks. Eventually the finished product is deposited in large storage containers that are regularly emptied to be brought to the field.
The result is much cheaper crystal items and products.
We've found that crystals are, in a way, "bound" to the summoning wizard. Being dispelled is likely breaking the connection to the wizard. So what if we made the crystals connected to themselves? Then the crystal is a solid object, now completely free of magic and immune to dispelling. The nature of the circuits used in the Crystalworks works great for this - the circuits can easily make "isolated" Crystal because the circuits are "isolated" themselves. No wizard is making this crystal.
The result is permanent crystals no longer tied to magic and therefore no longer dispelable.
As a very minor feature in addition to the selling points of the Crystalworks, it's created in a very modular configuration. It has multiple crystal lines and more can be added easily. These lines can be configured without difficulty to produce different products as we come up with new crystal-based designs.
Finally, powering these circuits is not an easy task. The steam engines may power the mundane aspects such as these conveyors, but a way to power the circuits constantly summoning and manipulating crystal was the hardest aspect of the Spellworks. The result is a series of gems placed in a central part of the Crystalworks that store magical energy. These gems are based heavily on our anti-magic charms, but don't include the "absorb magic" part. They simple store magic. Apprentices can easily input magic into them and then very simple circuits can deliver this magical energy to the rest of the factory. These gems do need to be routinely charged by apprentices, but a mere handful of apprentices can work together to keep the factory powered constantly thanks to the fact that it doesn't need to be constantly charged.
The main goal here is to just make crystal better and lay the groundwork to use it (and metal I guess) in our magitech designs. We can still use our metal bonus - things don't have to be 100% crystal or 100% metal.
Crystalworks Design Principles (In order of importance)
1.) Magic batteries
2.) Anchored (permanent+dispel-immune) Crystals.
3.) Cheap crystal anything in the future
Crystalworks Benefits1.) Make existing crystal weapons usable again
2.) Make current + future crystal designs cheaper.
3.) Helps Crystalclad, crystal armor, more crystal weapons, etc.
4.) Provides infrastructure for complicated designs. (Things like the HA1 can be made to use crystal ammunition. It'd be lighter, stronger, and cheaper to make+treansport. Crystal can be worked into a lot of designs to let the Crystalworks "cover" them in terms of manufacturing. Just be sure to mention it in their designs)
More ideas to come! I was going to write out a plan for designs+revisions but then I got carried away when I looked deeper into RAM's steamworks proposal.
EDIT: Probably. I'm actually really liking the Crystalworks.
And feedback is
greatly appreciated, everyone. Feedback now lets me adjust the design to a consensus everyone likes before we have to vote, or I can just come up with a new design if people don't like it. It just makes the whole process easier and better to have feedback.