Welp, looks like I missed everything. But you all voted the way I would have anyway, so all's good.
Alright, I raised tundra garrison to 55% and lowered jungle cavalry to 25%. I would have preferred higher amounts of cavalry, but I suppose this works.
Final Proposal?
25% of new apprentices (I assume we were already referring to apprentices)
55% of tundra garrison (including cavalry)
25% Jungle Cavalry
50% all non-jungle cavalry
4 cannons
All the crystal weapons we can give them without sacrificing production in other areas.
I'll second that list.
I would prefer to send ALL the new apprentices off to fight. Look at it this way:
-it's a relatively risk-free way for them to gain combat experience, given that the enemy has no magic.
-Moskurg has the anti-magic advantage, so I doubt spamming apprentices would have more than a marginal impact on the current battlefield. It's a matter of
comparative advantage, those apprentices would be better used helping us gain that revision credit than struggling against Moskurg antimagic.
I'm assuming 'new' here means the extra apprentices that we get from having spent the expense credit on the Academy, while the usual intake of apprentices sent to the battlefield remains unchanged.
Oh, and to chime in on the whole ballista-vs-cannon discussion, they are fundamentally different weapons. As I understand it, ballistae were primarily anti-personnel weapons, short ranged with extreme accuracy, and were not only used in siege warfare but also in regular battles where there was time to set them up. Ballistae eventually fell out of use with the decline of the Roman Empire, supplanted by the crossbow in the anti-personnel role and catapults and trebuchets in the siege weapon role.
In contrast, early cannons were only ever intended as anti-fortification weapons, and had the accuracy thereof, being used only in siege warfare to plink away at enemy walls outside the range of archers. Our hybrid cannon, being steam-powered can't be easily compared to gunpowder cannons. However, it seems to have a far shorter range and higher accuracy than normal cannons.
EDIT: Ebbor, I don't think losing a single piece of territory in the mountains would instantly raise the cost of our metal items, but rather remove the bonus we get for designing new ones.
Can the GM confirm?