Design: Living ShieldsThere is no mistaking it. The fire wasps do not occur in nature and were made to our specifications, so they do not seem to have come from any extant population from beyond nature. The conjuration creates actual living beings, albeit temporary. They have instincts, purpose, and discretion. Let us focus upon this and amplify it to a very specific purpose, to persist! We have seen that the enemy spell nullifies the very concept of magic within its influence, so we give that concept the strength and tenacity to will itself into our mundane world regardless of what the weak-willed Keggers impose.
We mathemagically analyse the summon fire wasp spell to its component parts and rework their 'attack' aspect into a 'metaphysical persistence' aspect that allows them to directly counter attempts to dispel them at a fundamental level. We then take existing gem-crystal magic to provide this will with a reservoir of magic with which to defend itself.
We then use existing crystal-forging magic to imbue this effect into a crystal shield thick enough to resist their new hail of spears attack and light enough to be carried.
And then try to tag on a bit of magic-sense and will to "Proudly serve the Arstozkan homeland!" to have them compel their wielder to place them into the path of incoming threats, but this is low-priority.
Design: Codpiece-RippersThe name is an unfortunate tale. It started with an unwillingness to use something obvious, loitered in tales of high piracy on the open seas, dove into bawdy romances, then took a turn for the offensively rebellious... The design, however, is for a larger longship. With two steam-plants and four oar-wheels(named paddle to some), it implements gemwork and systems from the forever frost tower to enhance the reliability and control of the spells but primarily implements a system of gears and belts to not only force the steam-power onto the mechanisms but also allow external power to be applied. Essentially, there are four rows of spokes which can be gripped and pulled in a motion similar to that of rowing to apply additional force to the oar-wheels. We no longer need to choose between steam and manpower, but can implement both! The key here is the complex gear systems that allow multiple input sources and alternate power->speed ratios. We also took the time to implement some obvious body-work, such as copper-cladding to increase hardness, a large ram with which to break any puny kegger vessels it strikes, and a forecastle to better besiege enemies. There are concerns about its ability to steer, but its insult-power is unmatched.
And, umm, resize the turbine? That sounds good...
Design: Plant-growth By magically imbuing them with vitality-infused magic we stimulate the sudden growth of flora. It can be used for impromptu fortifications, knotted and spiky footing, or even cause tree-branches and roots to burst into enemy formations with far more force(though perhaps greatly lacking in speed) than required to pierce a dozen armoured horses.
Design: Permanent conjuration With our magic being unmade, we must do what has defeated us so often in the past, and make fully mundane that which we conjure from myth.
Design: Pillar of unmagicBy focusing all of our mathemagical and trigothaumical developments, along with our experience of the forever frost towers, we construct a great tower with an intricate core of quartz, with dimond studding on key locations allowing exposed magical pathways which permit fine control of the effect. This is, in essence, a giant antimagic charm, but capable of detailed attunement. It will, with careful handling and a large amount of time spent measuring its effects and trial-and-erroring precisely what is needed, be able to select a single spell and absorb all instances of it within a single theatre of battle.
1 steam cannon: Stabby
1 Obscuring Mists: shameless10ebor10
0 Timed Bomb Arrows :
0 Variable Crystal Weapons :
0 Fireball arrows :
0 Earth Elemental Control :
1 - (Anti-magic) "IFF System": Stabbyx2
0 - Anti-magic bomb lingering anti-magic fields:
0 - Anti-magic mines:
2 Attunement Rods: RAM Chiefwaffles
0 Crystal Tower Shields:
0 Saboteurs :
0 Design: Living Shields:
0 Design: Codpiece-Rippers:
0 Plant-growth:
0 Permanent conjuration:
0 Pillar of unmagic:
1?Sell the Crystal Axes: shameless?
1 Use channelled fog: shamelessRAM