Our current bombs do, but not the one's I proposed.
Okay then, let's look at the proposal on it's own merits.
1) Can it be countered :
- Yes, by Moskurgian shields
- Yes, by Moskurgian armor
- Yes, by ranged Moskurgian siege weaponry
- Yes, by Moskurgian Wind Spells
- Yes, by Moskurgian Anti-magic wands
- Yes, by Moskurgian "lucky strike" archers.
2) What will it accomplish :
- Negate some Moskurgian Armor
- Negate some Moskurgian shields
3) Can those be accomplished easier
- Yes, by all means.
Designing the Moskurgian arrows plays straight into their strengthEspecially after the GM said this.
You know what? No, they don't detonate in anti-magic fields. Just remember, you asked for this.
This is, quite clearly, a threat. A threat, which will likely mean that next turn the Moskurgians could have deployed an anti-magic field that renders the arrows useless.
Arrows combine all our weaknesses- They have to fly through the air, so they can be intercept by Moskurgian wind spells
- They rely on Magic, so they can be interrupted by anti-magic
- They have trouble penetrating armor, so the Moskurgian armor or shields can render them useless.
Fireball arrows - Arrows that can be shot by normal archers which detonate in a fireball effect when they hit. Maybe use cheap gems to hold magic and our knowledge of the fireball spell to enchant the arrows.
Even worse.
1) Relies on fireball spells => All eggs in one basket
2) Relies on arrows => Moskurgian wind manipulation
3) relies on magic => Moskurgian anti-magic
It doesn't. If it reduced the number of mages we had on the battlefield, we would have been alerted to that and we definitely wouldn't have won in the jungle last turn if all our mages were sitting around fletching arrows while their comrades were being stabbed to death.
Only Sith deal in absolutesIs it so hard to understand that a group of some people may not include all of them?
Even then, there's plenty of issues to be had with the design. Primarily that it is but an incremental improvement on a non-issue. Our archers have had no mentioned trouble in dealing with the enemy :
our arrows and newer fireballs hit with devastating effect
Meanwhile, you're ignoring that Moskurg is getting a terrain advantage, getting a naval advantage, getting an anti-wizard advantage, and getting an extra-long range advantage.