Warrior's Robes
Adamantine has become one of our trademarks. One final change has led to a clothlike version of adamantine, that retains its constant temperature and an unnatural resistance to tearing or piercing. A thick robe made of the new adamantine serves as the backing for a few strategic plates of our toughest adamantine, providing protection to the front of the torso, limited protection to the back, protection on the legs (Underneath the robes), and some protection on the hands and arms. The face is protected by a close-faced transparent-adamantine helmet with a thin, air-permeable "veil" of adamantine covering the breathing gaps, allowing air but not heat (i.e., fire) to enter. The adamantine is non-conductive, if that is possible.
Boom, infantry protection. Or, even better:
Prayers of the Faithful
A new spell is devised, based on our group-enchanting work with both adamantine and Lucky Strike, that allows our mages to enchant large swaths of our army with a simple incantation, that causes the microspells in our lightning strikes to avoid our own men at all costs.
Follow THAT up with a revision to cheapen lightning, and we won't even be able to lose---we'd have apprentices casting the Hammer of Allah, and we would NEVER be out of range of our lightning support---no matter how close the battle gets, we'd have the capability to hit the Arstotzkans with lightning. And we can roll this AT ADVANTAGE because of the research credit.
Better plan, revision candidate:
Our lightning spells are reworked, so that the microspell avoids adamantine and those wearing it.