Design: Thundergun [3+1, 6-1, 2]
Named after the thunderous roar from when it fires, the Thundergun immediately obsoletes the HS-aM-EA1 Coilgun.
The new design is very similar to the HS-aM-EA1, as the Adamantium barrel, coils, and crank-operated mounting system has not been appreciably modified. The only real difference is the timing mechanism, which despite the relatively small size represents a large step in technology.
The timing unit is a roughly box-shaped console that features a number of Hayat's "Lightning Bulbs" (now no longer exploding). These tubes, filled with "nothingness", vastly improve the robustness of the timing system. Rather than requiring the spark gaps to be tuned to altitude, temperature, and humidity, the system is always tuned properly and ready to fire. Off-loading the timing entirely to the console means that set-up time has been reduced and the guns no longer require length production times to get attuned properly.
A relatively minor bonus of the console is that the Thunderbolt array can be consolidated into "cartridges"; a bundle of 36 linked wands that can be inserted in and out of the console as a unit as opposed to being replaced one-by-one. This reduces loading times, making them comparable to our ballistas.
The Lightning Bulb array tends to break frequently, as the bulbs will crack easily or just get "burnt out", rendering the device inoperable. The Thunderbolt cartridges, although faster for loading and unloading, can spark unexpectedly and damage nearby equipment or personnel. It is recommended that loaders wear thick leather gloves and not wear any metal, nor operate the gun in the rain. The accuracy issue of the gun has still not been addressed, and we are unable to reliably hit targets beyond Extreme Range. Until this is addressed, our primary artillery piece will remain as the ballista.
Because the Thundergun is easier to set up and attune, we can now produce enough of them to make them merely Expensive.