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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 202768 times)

Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #2115 on: June 01, 2017, 04:03:14 am »

Their Cannon can blow holes in stone castle walls. There is no way a man behind a pavise will fair any better.
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #2116 on: June 01, 2017, 04:13:14 am »

They also have a damn hard time penetrating our ship sides.  Which are wood with adamantium plating.
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Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #2117 on: June 01, 2017, 04:47:06 am »

Even if our pavise survived as well,  the man behind it would just get body slammed by the shield instead.
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #2118 on: June 01, 2017, 05:05:16 am »

That's why you brace them against the ground, or mount them on wheels to be pushed forward, if they're a little bigger.  The supports take a lot of the weight.  Plenty of mobile fortifications like that.
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Happerry

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Re: Wands Race - [Moskurg]
« Reply #2119 on: June 01, 2017, 05:36:23 am »

Yah, we've already seen that Adamantine can take cannon shots, and properly braced against the ground they'll stand up to anything that doesn't actually break them. And as was just said, Adamantine can take cannon shots. It's more defensive then offensive, admitted, but it should be pretty easy to do, it only takes a revision, and it'll give us more breathing space to come up with better artillery of our own, or whatever else we decide to do next. And if we actually do Mirage Shield next turn we might be able to cripple their artillery effectiveness, at least for a while, between the combination of hits doing a heck of a lot less and it being a lot harder for them to get hits in the first place.

And if we can take the finished Mirage Shield and come up with a Personal Invisibility spell next we might be able to counter their falcons. After all, if they can't see the carpets it'll be pretty hard to attack them.
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Khang36

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Re: Wands Race - [Moskurg]
« Reply #2120 on: June 01, 2017, 05:40:57 am »

That's why you brace them against the ground, or mount them on wheels to be pushed forward, if they're a little bigger.  The supports take a lot of the weight.  Plenty of mobile fortifications like that.
The problem is how do you plant a shield that is light enough to carry into the ground and ensure that if it is hit by a cannon ball it will not simply be ripped out and fly into our men killing them.
« Last Edit: June 01, 2017, 06:04:47 am by Khang36 »
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2121 on: June 01, 2017, 08:51:56 am »

Movable lead weights, that's how. Possibly also removable wheels or sleds instead.
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Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #2122 on: June 01, 2017, 10:56:44 am »

I still think rock fort is the way to go. Having earth magic in the mountains will ease our movement immensely
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #2123 on: June 01, 2017, 11:14:52 am »

What's with you people and your down-to-earth ideas? The sky's the limit!


I don't think Mirage Shield will actually be great against their artillery. If you recall, before they developed their flare-spotters, they were firing blind- and still doing damage. Firing blind will reduce their effectiveness, but even if they can't see our exact position, they can simply bombard the entire area.

Regarding an Adamantium Pavise, you know what else can get you to their artillery safely, and quickly to boot? Airship. Just saying.
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Khang36

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Re: Wands Race - [Moskurg]
« Reply #2124 on: June 01, 2017, 11:19:17 am »

But air ships will not make it safer for our groumd bound forces to close with the enemy unless we could make enough air ships to transport every thing.
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #2125 on: June 01, 2017, 11:25:50 am »

The main use for them not seeing our lines is to close the distance for our troops to kill theirs.  They can only bombard fixed positions without it.  Remember, we get into Medium range and their cannons can no longer fire.

Also, an airship is hardly capable of quick landings..
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Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #2126 on: June 01, 2017, 11:50:31 am »

Or we go for the ballosta shot gliders later on they can fly off of our. Airship as well
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #2127 on: June 01, 2017, 12:29:52 pm »

We use the airships to disable the artillery, perhaps land a few troops behind enemy lines to cause havoc, and then the bulk of the army closes on foot, passing safely through the firing arc of the now destroyed cannons. It's essentially the same as what carpet riders do, just on a larger scale. I mean, a single carpet rider can carry, what, half a dozen Firestorm Shells? An airship could carry hundreds, depending on how large it is.

I mean, just picture the scene: The war-torn, blasted plains. Dead bodies fill the trenches. Dark clouds blot out the sun. The occasional flash of a bursting flare is followed by the boom of Arstotzkan cannons. And then, lo, out of the clouds, burst half a dozen majestic vessels, sailing serenely across the hellscape, before dropping their payload on the terrified Arstotzkans. Our troops surge forwards, inspired by the sight of the Alsamma Safina and her sister ships floating above the enemy lines, eager to join them in wiping out the heathens.
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Egan_BW

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Re: Wands Race - [Moskurg]
« Reply #2128 on: June 02, 2017, 04:49:15 am »

Airship shiny. I'll vote for anything that sounds cool enough.
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Happerry

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Re: Wands Race - [Moskurg]
« Reply #2129 on: June 02, 2017, 09:33:23 pm »

Regarding an Adamantium Pavise, you know what else can get you to their artillery safely, and quickly to boot? Airship. Just saying.
I'm not against Airships, but the reason the Pavise is attractive to me is because it is an easy to do Revision that will probably be effective. Airships will also probably be effective once we get them working, but it could easily take more then one design action to get them working. So I want to do Pavises to get something that works now, and then do airships to change the game again.

Or, well, it doesn't have to be Airships in specific, but something that shifts things around again. When we break the current paragram of combat is always when we've been the most effective. A teleport spell to bypass their artillery completely would also be an acceptable action, or an invisibility spell, or so on.
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