I'm saying that a 1 on a design is better than a 1 on a revision.
We got a 1 on a design the previous turn. In fact, it was a 1+2 for a three, and we got two of them, and it was worthless. Ones on designs are just as crappy as ones on revisions.
No, I think we need to design the ships and revise the spell that makes the supermetal. Because revisions to the supermetal apply to everything made of it. (which is everything made of metal.) Designs for specific purposes, such as making chunks of ship armour or floating shields, however useful, will not apply to everything else.
Plus there's a lot of improvements we can make to our ships, and we have made nothing, so even botched ones will still make ships better than the ones we've spent nothing and no time on.
If you want to double-down on adamantium by using both, I think that's a mistake, as we have little to gain next turn (following our losses on three fronts, which seems likely for this turn), but it's the turn after that that really counts. If we do hold the jungle, we pretty much have to get the boats as we'll be losing the jungle bonus in a turn, and we're still making mostly wooden boats for an additonal bonus.
I can totally see a design spell on adamantium rolling 3, 1, 5, being slightly-better than steel and Very Expensive, leaving us in exactly the same position as we are right now.
Or.. 1, 3, 5, being an easier to work copper at expensive with no glitches, also leaving us in the same position as we are right now.
Or.. 3, 5, 1, being cheap, slightly better than steel, but still bricks, leaving us in the same position as we are in right now.
Or.. 5, 3, 1, where we have a wonderful, invincible metal, but are only able to use it as ballista rocks, where it fails due to not being heavy enough.
If we roll really great, we want the new design anyway, as it replaces nothing and we add a lot of power. If we roll terribly, we won't get anything either way. If we roll okay, we might get something with a boat or a new design, but we won't get anything by replacing something else also sorta okay.
I mostly think the reason we're doing bad right now is because we had a bunch of stuff nerfed and have rolled 3,3,3, 3, 1,1,3, 3, 3,4,5, 1. Mathwise, it's about 5th percentile for an expected total, and there's a 90% chance of getting at least one six.