Whatever. After giving it some thought, Arstotzka's plant mages can now affect patches of plants in a diameter equal to their height and grow them up to their own height, regardless of the plants type or initial size. All their boats are now steam ships, because it makes sense that an ordinary wooden boat cost the same with a steam engine on it. I'm not changing their new artillery piece or nerfing Moskurgs carpets. I'm tired of arguing.
I can accept this. You have my condolences regarding, and gratitude for putting up with, the subset of Arstotzkans who seem determined to master the mystical art of salt summoning.
One-thousand praises upon you for running this game.
Anyway, having thought about it some more, and considering how long it took them to design their
ironclads steamships, I'm no longer of the opinion that the Alsamma Safina is the best option this turn. Perhaps when we have more experience.
Dammit guys, dirigibles are not wind-powered. They operate through buoyancy, which requires lighter than air gases. We don't have that. We don't have good fuels or fire magic for hot air balloons, either. And in any case, propelling them via gusts of wind is essentially inconcievable due to the vastly greater mass compared to the amount of thrust.
Such a thing would be useful, but they're huge. Very, very huge. And requires large quantities of lighter-than-air gases, which is something we don't have, and don't even know can exist.
I am aware that the Alsamma Safina would not actually be a proper airship. The bit about it using a balloon is just fluff; it's just a colourful way of combining dozens of carpets into a single entity. Yes, if this were real life, it would require H or He to float, but, may I remind you,
it's magic. And I realise that gusts of wind would be a bit weak in terms of propulsion, hence why I suggested magical propellers.
Anyway, this is just in defence of the idea in case it comes up some other turn. For now, I'm going to support a more humble revision to our Pegasi- with the hope that the gained experience will pave the way towards the return of the airship.
The Alsamma Safina (2): Taricus, Happerry
Adamantium (3): Devastator, Detoxicated, Crazyabe
War Pegasi (2): Kashyyk, NUKE9.13
Again, I have nothing against Adamantium, but literally every theatre wants better aerial troops.