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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 203640 times)

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1575 on: May 04, 2017, 07:08:31 pm »

Flying carpets don't need resupply or refueling. No bases or carriers needed!
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Happerry

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Re: Wands Race - [Moskurg]
« Reply #1576 on: May 04, 2017, 07:17:36 pm »

Flying carpets don't need resupply or refueling. No bases or carriers needed!
Until we invent spells to summon new firebombs to serve as ammo, to make our troops not need to eat or drink, prevent 'being rained on for ten hours' from giving them hypothermia or 'being caught in the sun for ten hours' from giving them heatstroke, and figure out ways to keep them from getting tired and needing to sleep, we do, as a matter of fact, need bases and carriers.
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1577 on: May 04, 2017, 07:53:27 pm »

SHUT UP YOUR LOGIC IN A MAGICAL VIDEOGAME.
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #1578 on: May 04, 2017, 11:22:31 pm »

SHUT UP YOUR LOGIC IN A MAGICAL VIDEOGAME.

That sounds like the quote of someone who has fallen to the darkside and voted for the ridiculous magical horse wings.
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Egan_BW

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Re: Wands Race - [Moskurg]
« Reply #1579 on: May 05, 2017, 12:25:13 am »

Dammit how are people not voting for absurd horse wings do you not have joy in your hearts.
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #1580 on: May 05, 2017, 10:36:51 am »

It seems like Desert Winds is the winning vote.  Is that correct?

Taricus

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Re: Wands Race - [Moskurg]
« Reply #1581 on: May 05, 2017, 10:41:41 am »

Yes
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Egan_BW

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Re: Wands Race - [Moskurg]
« Reply #1582 on: May 05, 2017, 12:16:21 pm »

I would dispute that fact, but not successfully.
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #1583 on: May 05, 2017, 12:27:26 pm »

Design: Desert Winds [4, 2, 1]

In order to counter the bitter, biting cold Arstotzka has spread from their homeland, we design a spell that in turn push our warmth up from the desert and into the contested lands. 

Desert Wind is effective at moving the warm air from the south to the north.  This warm air causes what you'd normally expect from a warm front.  Clouds pool overhead and warm, light rains trickle down from above.  It effectively raises the temperature in the area by one degree.

Unfortunately this spell causes some major problems.  The air is pulled from the south ocean, causing tropical storms to wash over orur capitol.  The non-stop winds also pull up dust and sand from the desert, choking our lands and men.  The spell is also limited in that it can't reach to the northern tangia before the winds are exhausted.

The spell requires multiple wizards working in tandem on spell circles for several hours to cast, but it doesn't require al-Mutriqa at least. Very Expensive.
« Last Edit: May 05, 2017, 12:51:52 pm by evictedSaint »
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Egan_BW

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Re: Wands Race - [Moskurg]
« Reply #1584 on: May 05, 2017, 12:46:57 pm »

Not as cool as mechawings.
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #1585 on: May 05, 2017, 12:47:14 pm »

I presume the bugs make using the spell unfeasible at the moment? If so, that's what revisions (now guaranteed to have at least some effect!) are for.

We should use our revision to fix the bugs with Desert Winds. I'll write up a thing describing how later.
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1586 on: May 05, 2017, 03:10:09 pm »

Yes to the revision for Desert Winds.

Quote
Revise Desert Winds: (2) NUKE9.13, Madman198237
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #1587 on: May 05, 2017, 03:18:28 pm »

What are you revising about the winds?  I need more than just "revise".

Devastator

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Re: Wands Race - [Moskurg]
« Reply #1588 on: May 05, 2017, 03:22:14 pm »

"All votes must be to blow wind at the enemy"
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #1589 on: May 05, 2017, 03:42:08 pm »

Revision:

Desert Winds - Breeze Equilibrium: Our mastery over the winds has given birth to a new science in Moskurg, one that its practitioners call 'Meteorology'. God knows why, it has nothing to do with meteors. Anyway, these 'Meteorologists' claim to have gained a substantial understanding of how the flow of air through the sky works, and how it affects the weather. So we turn to them to find out if their theories are worth anything. They shall create charts of little lines with teeth, coloured in blue and red, that show our weather mages from where they can safely draw hot air, and where to send air in the other direction to prevent the massive storms otherwise caused by the spell.
This will -hopefully- fix the 'massive storms' bug, making it possible to deploy the spell without wrecking our infrastructure at home.
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Long Live United Forenia!
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