They've got rifled guns now? What crap is THIS? AND they got ones? We rolled ones and couldn't even make a PERIOD-APPROPRIATE bodkin arrow. Please, just make them revise it this turn if they want it to work. Those guns shouldn't be capable of firing straight, their rifling and bores must be a tremendous mess. Please don't stretch this battle by letting them get away with ones. At LEAST make it such a horrendous job to load that it's not so overkill. They don't need bonuses to range at a 1. They should have issues with it.
So I want to know, eS: What's Arstotzka's luck been like with rolls? Have they been on a bad streak or what? Knowing what it is to get a bad streak, I could agree with SOME leniency if they've been getting crap on their designs for decades, but not fully-functioning far outside of time-period accurate and rifled artillery.
Here's the thing: They do NOT have the technology. It took 400 years of development of cannons to get them to shoot STRAIGHT. Let ALONE be rifled. Cannons couldn't be bored straight for the longest time. Then they could. But you can't just rifle a gun like that. You have to have a screw or drill capable of cutting iron, and you have to make sure that the guns are perfectly still and thick enough to take the removal of some metal. So, please, oh please, nerf their rifled guns. We rolled decently and out ballistae started out by shattering every once in a while. They roll perfect crap and can shoot without blowing the barrels out or missing completely?
For us, however.
Their cold is killing us. Even though it's somewhat unreasonable (The deserts get to below freezing in most places at night. There's nothing to hold the heat. Ours guys should be easily capable of wrapping up in their blankets.) to have us freezing to death in camp. The only place that should happen is on watch, and even that should not be an issue with more watch changes.
So, we need to counter their weather magic. Can we turn our storm magics into something capable of changing the temperature the way they do? We just need to temporarily heat the place to desert-like temperatures. Oh, and we're going to need to fix the jungle after this darn war....But first. The counter-tower idea is interesting. But we don't need to. We can summon storms right now, let's just summon heat AND storms. Spend a design to make a new Storm Strike capable of changing temperatures and climate, perhaps. Why waste our time developing stonemasonry and magic when we could just be developing magic?
Even if it is strictly attached to staves, say, we'll just produce enough of them to compensate. But for now, definitely expense credit the ships. We NEED to win the sea war. If we can amplify our raiding by raiding from the sea, we'll be set. We'll be capable of denying them food, troops (If the men are dead before signing up...), materiel, everything.