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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 203577 times)

NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #1470 on: May 02, 2017, 10:42:02 am »

Quote
sell cyclone shield: [1]  detoxicated
sell detect thoughts: [1] kashyyk
sell any spell (up to three of them) that he is willing and able to buy: [1] NUKE9.13
sell Teletalk Rods if he won't buy anything else: [1] NUKE9.13
We may as well formalise what we're offering the merchant. I think most people can agree that if he won't buy anything else, we can always sell him the Teletalk rods. Right?
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Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #1471 on: May 02, 2017, 10:43:32 am »

Having a base magic material sounds pretty neat, ill support that when it comes up.

Quote
sell cyclone shield: [1]  detoxicated
sell detect thoughts: [1] kashyyk
sell any spell (up to three of them) that he is willing and able to buy: [2] NUKE9.13, Detoxicated
sell Teletalk Rods if he won't buy anything else: [2] NUKE9.13, Detoxicated
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #1472 on: May 02, 2017, 10:49:55 am »

So we can cast as many votes as we want now?  I thought we were going for offering Storm Strike or Teletalk Wands.
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #1473 on: May 02, 2017, 10:52:10 am »

Quote
sell cyclone shield: [1]  detoxicated
sell detect thoughts: [1] kashyyk
sell any spell (up to three of them) that he is willing and able to buy: [3] NUKE9.13, Detoxicated, Taricus
sell Teletalk Rods if he won't buy anything else: [3] NUKE9.13, Detoxicated, Taricus
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #1474 on: May 02, 2017, 10:55:56 am »

Quote
sell cyclone shield: [1]  detoxicated
sell detect thoughts: [1] kashyyk
sell any spell (up to three of them) that he is willing and able to buy: [4] NUKE9.13, Detoxicated, Taricus, Devastator
sell Teletalk Rods if he won't buy anything else: [3] NUKE9.13, Detoxicated, Taricus
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1475 on: May 02, 2017, 02:42:04 pm »

We presumably want to sell only wands. The others are SPELLS. Spells require much more knowledge and magical power to use than a simple wand. Teletalk uses wands still, I believe.

Basically, he can't readily sell something if we have to train him, and then have him train the buyers. We can try, but it might not be a good option. Definitely go for teletalk. Give him a direct test---hand him one, give him instructions, and talk to him. That way, he could readily sell it to his customers, who ought to be overjoyed at their communications value. Also, you could then give him a long-range demonstration, by sending a message to, say, light a beacon on the far side of town, using only telepathy.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #1476 on: May 02, 2017, 04:37:29 pm »

Could someone compile the list of attack locations and orders with accompanying votes?  I should be able to update soon.

NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #1477 on: May 02, 2017, 04:47:01 pm »

Quote
0 -Begin assaults on the Northern Taiga
  3 -Begin Raids on the Northern Taiga: NUKE9.13, Taricus, Happerry
5 -Begin assaults on the Northern Sea: Madman, Detoxicated, NUKE9.13, Taricus, Happerry

Orders:
Night Raids with horse grenadiers (1): Taricus
Night raids on fort/castle gates with foot grenadiers (1): Taricus
Pretty clear vote on attacking the northern sea. Less clear regarding raids (not invasion) of the taiga, though no one has voiced any objections.
Orders... it doesn't look like we are going to risk something going wrong with an order. Our commanders may use the grenades as they see fit.
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1478 on: May 02, 2017, 04:50:56 pm »

Quote
0 -Begin assaults on the Northern Taiga
  3 -Begin Raids on the Northern Taiga: NUKE9.13, Taricus, Happerry
5 -Begin assaults on the Northern Sea: Madman, Detoxicated, NUKE9.13, Taricus, Happerry

Orders:
Night Raids with horse grenadiers (2): Taricus, Madman198237
Night raids on fort/castle gates with foot grenadiers (1[-1]): Taricus
No raids on gates with grenades (AKA give no order): (1) Madman198237
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #1479 on: May 02, 2017, 04:58:55 pm »

Alright. al-Mutriqa still in jungle?

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1480 on: May 02, 2017, 05:16:44 pm »

No change there.

We just want him to keep trying to get us an advantage if at all possible.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #1481 on: May 02, 2017, 06:41:44 pm »

No change there.

We just want him to keep trying to get us an advantage if at all possible.
+1
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Happerry

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Re: Wands Race - [Moskurg]
« Reply #1482 on: May 02, 2017, 08:24:30 pm »

Quote
sell cyclone shield: [2]  detoxicated, Happerry
sell detect thoughts: [1] kashyyk
sell any spell (up to three of them) that he is willing and able to buy: [4] NUKE9.13, Detoxicated, Taricus, Devastator
sell Teletalk Rods if he won't buy anything else: [4] NUKE9.13, Detoxicated, Taricus, Happerry

Also, as a suggestion, we could revise the fire grenades next turn by attaching a length of rope to them, thus allowing people to throw them a lot farther away and making them better skirmishing weapons.
« Last Edit: May 02, 2017, 08:26:44 pm by Happerry »
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Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #1483 on: May 02, 2017, 08:56:41 pm »

Personally I think stepping too deep into fire could mean they sharpen their pyromancy even more...
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #1484 on: May 03, 2017, 09:39:01 am »

Sorry guys, I was going to update last night and I got distracted by Sensei's game
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