Hmm :/
@evictedSaint, did our design only manage to add a single feature? I had hoped we would've managed to get some improved articulation as well.
I support launching raids on both the Northern Sea and the Taiga. Not full-scale invasions, especially in the case of the Taiga, but enough to distract them. This may require an order.
0 -Begin assaults on the Northern Taiga
1 -Begin Raids on the Northern Taiga: NUKE9.13
2 -Begin assaults on the Northern Sea: Madman, Detoxicated, NUKE9.13
Anyway. I think our Firestorm Shells are fine, the way I read the description of our design. A couple not going off is not a problem, so long as the majority work. I mean, we were already having 1/10 break, and that didn't cause our effectiveness to drop much. And once they get out of Extreme Range, we can simply stop using the enchantment, and go back to our previous level of reliability.
I'd really like to revise something to help our skirmishers, now that our artillery range problem is solved. Applying Boost of Wind to our skirmisher's armour could be helpful- and winning a few more skirmishes would really help our odds in the main battle.
Firestorm shell reliability revision: (3) Taricus, Devastator, Happerry
Horse Lamellar: (1) Detoxicated
Revise Hammer of Allah to work in the cold: (1) Madman198237
Boost of Wind Enchantment for Skirmishers: (1) NUKE9.13
Also, Madman: I don't think lowering the cost of our ballistae to Cheap will actually help much. One ballista per person is impractical; one per squad is about as many as we need.
Speaking of Expense Credits, I support showing him a wide range of wind spells, to see if he thinks any of them can be sold, and if not, selling him the Teletalk rods instead.