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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 203704 times)

S34N1C

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Re: Wands Race - [Moskurg]
« Reply #1245 on: April 30, 2017, 02:01:45 pm »

Quote
Precognitive Rings: (1) Devastator.  {Although Nuke9.13's idea sounds similar}
Blast of Wind: (0)
Zapstones: (1) Egan_BW.
Firestorm Shells (2): Taricus, Happerry
Flammable payload only: (4) NUKE9.13, Madman198237, Detoxicated, Crazyabe, S34N1C
Not sure why my vote was erased, but whatever, here it is again
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #1246 on: April 30, 2017, 02:12:19 pm »

According to some simple napkin math if we were to convert a liter of water to air, assuming that the process is instant and the air is compressed to the same volume as the water. The new air that is created would be of around 12.5k psi

Edit: forgot to put in my equation.
P1:pressure of air at sea level in psi
V1: volume of 1 kg of air in m^3
V2:1 liter of water in m^3
P2: the initial pressure of the created air
p2=p1*(v1/v2)
P2= 14.7*(.85/.001)
P2=12497 psi

Yeah.. but in order to fall to atmospheric pressure, it would only need to expand to about a thousand times it's previous volume?  Which is a sphere ten times as big.  For a kilo of water with a volume of one litre, we'd need a thousand litres of volume to reduce it to atmospheric, which is only a sphere with about a 62cm radius.. not huge.  Plus a conventional explosive, say TNT, makes for a dozen or so gas molecules and gives them a much bigger thermodynamic kick from the chemical reaction pumping energy into the products.

We also get the same kind of effect whenever we hit something with lightning already, and that has lightning too.
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1247 on: April 30, 2017, 02:30:27 pm »

There's no future in transmutation. At least, not if we obey the laws of physics. You would need an energy = mass * c^2. For those of you who don't know, c = speed of light. Which is fast. Very, very fast. 3x10^8 meters per second fast.
It means you need 3x10^16 * (mass of object to be created) units of energy. Since you'd first need to shatter the previous matter into energy, it'll (maybe) take slightly less, since a lot is produced as you annihilate the previous matter, but you still need to persuade said energy to coalesce into different matter. So, darnit, good luck. You're going to need it. Also, it'd be far more efficient to pull a Galbatorix and turn something (Enemy soldier, perhaps?) directly into energy. A lot of energy. As in, 3x10^16 * 100 kg of energy.

Seriously though, if we could manage to harness that? Instantaneous game over. For the other guys.
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #1248 on: April 30, 2017, 02:39:21 pm »

There's no future in transmutation. At least, not if we obey the laws of physics.
...dude.

It's magic.

Physics took off on vacation a long time ago. Think of the laws of physics as mere guidelines.

They are creating crystal weaponry from thin air. I don't think they're worrying about the speed of light squared.
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1249 on: April 30, 2017, 02:44:25 pm »

Darn.

Maybe we can unleash the laws of physics anyway?

A spell that forces those within its radius to obey said laws of physics?

Immediately either draining the energy from their casters (And probably killing them) or just "shutting off" magic in the area?
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #1250 on: April 30, 2017, 02:46:08 pm »

A spell that forces those within its radius to obey said laws of physics?

Immediately either draining the energy from their casters (And probably killing them) or just "shutting off" magic in the area?
We have that. It's called Tubikh Rrahim.
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Happerry

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Re: Wands Race - [Moskurg]
« Reply #1251 on: April 30, 2017, 02:47:52 pm »

This is a game about wizards and spells, so I'm not sure why you'd want to get rid of wizards and spells.
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #1252 on: April 30, 2017, 02:50:13 pm »

Because it's selectively getting rid of the Arstotzkan wizards and spells :P
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1253 on: April 30, 2017, 02:54:18 pm »

Well yeah...but it'd also be nice if something could dramatically explode in the process.

So, we just waiting for eS to be ready for an update? It might be partly my fault, but we seem to have left reason and planning behind. Ah well.
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #1254 on: April 30, 2017, 03:11:16 pm »

Arstotzka is doing that thing where they have a list of twenty different design proposals and there's a five-way tie at two votes each.  Kinda waiting on them.

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #1255 on: April 30, 2017, 03:14:14 pm »

Impressive. Is that ACTUALLY how many they have?
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crazyabe

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Re: Wands Race - [Moskurg]
« Reply #1256 on: April 30, 2017, 03:15:39 pm »

Arstotzka is doing that thing where they have a list of twenty different design proposals and there's a five-way tie at two votes each.  Kinda waiting on them.
Have you considered giving both sides a Deadline and rolling between the most voted options if there isn't just one?
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Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #1257 on: April 30, 2017, 03:18:19 pm »

Hey what Do you guys think about a wind of haste spell for our skirmishers. That way they could eventually meet the enemy meelee wise. 

Id think developing maces as weapons to go against their platemail.  Later on enchant them with a air spell so our troops can strike faster so the maces become even more powerful.

Please discuss
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #1258 on: April 30, 2017, 03:20:45 pm »

Hey what Do you guys think about a wind of haste spell for our skirmishers. That way they could eventually meet the enemy meelee wise. 

Id think developing maces as weapons to go against their platemail.
Our halberds are already pretty effective against their platemail. We don't need a new armour-piercing infantry weapon.

A haste spell might be worth considering. Though at the moment the problem our skirmishers have is more that their weapons are ineffective; their bows cannot pierce Arstotzkan plate&leather.
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Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #1259 on: April 30, 2017, 03:23:16 pm »

Thats why i am thinking we should go into melee with weapons designed against platemail.  Variety in weapons would not be too shabby
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