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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 199385 times)

evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #960 on: April 27, 2017, 07:34:32 pm »

@Evicted are their bows cheap at the moment?

They are able to field as many archers as we can, implying their bows are cheap.


And to hopefully give us an even- Wait a minute how come we haven't been using the storms to stymie their archery at all?

Their archers aren't accurate, except for the snipers that have been killing your mages.  Gust of Wind isn't powerful enough to make arrows a nonfactor, though it is strong enough to make them woefully inaccurate.  That being said, mass volleys of arrows don't need to be terribly accurate to hit mass targets.

Taricus

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Re: Wands Race - [Moskurg]
« Reply #961 on: April 27, 2017, 08:00:50 pm »

Then how have their snipers been able to hit our mages when we do have gust of wind?
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #962 on: April 27, 2017, 08:14:28 pm »

They're elite troops with enough training to shoot accurately in stiff winds.

Taricus

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Re: Wands Race - [Moskurg]
« Reply #963 on: April 27, 2017, 08:15:23 pm »

Hmm.... how many of the arrows are we able to recover for examination?
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #964 on: April 27, 2017, 08:21:42 pm »

None, at the moment.  If you'd like, you can issue an order to attempt arrow recovery.

Happerry

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Re: Wands Race - [Moskurg]
« Reply #965 on: April 27, 2017, 08:30:42 pm »

Then how have their snipers been able to hit our mages when we do have gust of wind?
Our mages are also probably busy with other stuff too. If they're calling down the lightning or an anti-magic cone, or even just using the teletalk wands, they aren't using the gust of wind spell to defend themselves. And if they're standing ready to cast gust of wind, they aren't doing the other stuff.

...We should probably start an apprenticeship program or a school or something to get more wizards, come to think of it.
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #966 on: April 27, 2017, 08:35:24 pm »

Well thanks to the lains we have the population to really do so. Thoughts on that Evicted?

And are we able to recover those arrows thanks to our anti-magic?
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #967 on: April 27, 2017, 08:36:30 pm »

If you'd like, you can issue an order to attempt arrow recovery.

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #968 on: April 27, 2017, 09:06:36 pm »

I've not read the whole thread, and not seen any precise set of rules.

What's stopping us from designating some of our ridiculous horde of troops to, AFTER THE BATTLES, recover a few master-archer arrows? And, while we're at it, a few master archer bows, some enemy armor, and anything left of any dead enemy mages?

And we should probably figure out some way to get our mages more active. From what I've read, it seems like we call lightning a lot less than the enemy shoots fireballs. Just start it raining. 10,000,000-ish volts. Oh, and why can the "Hammer" only be used one half of the year???
(Actually I think lightning happens between 10 and 120 million volts (Yes, that's the closest modern science can get. Differing conditions generate lightning at different voltages), and skyrockets air temps to somewhere over that of the surface of the Sun. Survivable, since the amperage is often just low enough....but you're likely never going to fight again, and will certainly be unconscious for quite a while. Heck, might be that nobody can even survive due to rudimentary medicine, compared to modern standards)

Somewhere here, we need to start a school of Glass Cannon-ing, where you educate a bunch of farm yokels in how to blow the enemies up, not blow themselves up, and, MOST IMPORTANTLY, not hit any friendlies, since we don't actually care about them.
Heck, just have these guys carry a shield with no other armor, sprint into the enemy lines, and start casting varieties of the targeted and untargeted lightning strikes. Medieval suicide bombers! If they make it close enough to fry enemies when they die, it works great! If they manage to fry enemy mages and commanders BEFORE incinerating themselves, it works even better!
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #969 on: April 27, 2017, 09:28:20 pm »

What's stopping us from designating some of our ridiculous horde of troops to, AFTER THE BATTLES, recover a few master-archer arrows?

Because espionage makes things much harder on the GM in terms of balance.  It's allowed through Orders, which is where you give an extra command and I roll two dice and pick the lower.  That value is the effectiveness of the command.  A 1 usually means the enemy gets a bonus - the martyr was a result of Arstotzka botching an order. (rolling a 1 is something like 30% chance)


Oh, and why can the "Hammer" only be used one half of the year???
The enemy have developed a tower that lowers the temperature in a region to the point where it snows in the jungle during the winter.  Snowclouds have difficulty generating lightning.

On the brightside, the constant abuse the jungle has taken over the past decade has killed a lot of the dense foliage, and this coming year we will have our formation bonus due to clearer ground.

Taricus

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Re: Wands Race - [Moskurg]
« Reply #970 on: April 27, 2017, 09:31:07 pm »

So we want to use the snow to cause icestorms or something similar.
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #971 on: April 27, 2017, 09:45:28 pm »

Design: Tubikh Rrahim Albarq [6+1, 4+1, 3+1] (Martyr spent)

We do not forget those who perished in defense of our homeland, and neither does Allah.  We honor those who've bravely given their lives, and through Tubikh Rrahim Albarq we honor the bravest of them all.

The Staff of Tubikh Rrahim Albarq is the most powerful iteration of the spell yet.  By weaving the Tale of Shahid Maealij Albarq into the etchings that make up the staff our mages can now bend the area of effect to their will.  This can be spread wide and low to cover swaths of nearby troops, or pushed long and narrow to reach far ahead.  Crystal weapons should dissolve in the area of effect, and any mages should see their spells fizzle out.

There are perhaps two major boons that come from this version of the staff.  The first is that the user can purposefully exclude other nearby allied mages to allow them to continue casting, and the second is that by narrowing their focus the caster can extend the reach outward to about mid-range.

Casting still requires the mage to meditate before and afterwards, limiting them to about once a day (although they can hold the spell active for quite a while at a time).  Casting also still requires intense focus, meaning the caster cannot do much more than passively ride a horse while holding the staff aloft.  When reshaping the area of effect a visible aura appears around the boundaries of the affected area.  This, unfortunately, gives the enemy a clear idea of which areas have spells negated and which do not, as well as hinting towards the location of the caster himself.  Expensive.

Mardent23

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Re: Wands Race - [Moskurg]
« Reply #972 on: April 27, 2017, 09:53:28 pm »

How should we use our credit?
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S34N1C

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Re: Wands Race - [Moskurg]
« Reply #973 on: April 27, 2017, 10:04:02 pm »

Quote
Expense Credit:
Armor [1]: S34N1C
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #974 on: April 27, 2017, 10:08:06 pm »

Revision, then expense credit, please.
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