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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 203765 times)

Taricus

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Re: Wands Race - 916 [Moskurg]
« Reply #300 on: March 27, 2017, 10:29:58 am »

Yeah something like that, and a version with a shorter haft for one-handed use.
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Sosoku234

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Re: Wands Race - 916 [Moskurg]
« Reply #301 on: March 27, 2017, 10:31:01 am »

Our men use bucklers, anyways.

Speaking of bucklers, we should, at some point, develop heavier shields to use for heavy units.


Polehammers. Again we DO need one-handed weapons as well as two-handed ones

Flails and morningstars. Both could in theory be used one handed and would be semi decent against armor.
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evictedSaint

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Re: Wands Race - 916 [Moskurg]
« Reply #302 on: March 27, 2017, 10:33:14 am »

What about massive calvery charges? They're sword and axe equipped infantry.  Plate can't stop a heavy spear from going through your chest.

Taricus

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Re: Wands Race - 916 [Moskurg]
« Reply #303 on: March 27, 2017, 10:35:34 am »

Requires more horses than what we currently have, and necessitates the user be on horseback, which isn't going to be useful in an assault on a castle.
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Sosoku234

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Re: Wands Race - 916 [Moskurg]
« Reply #304 on: March 27, 2017, 10:35:50 am »

The only problem I have with those spears is that they are long and hard to aim, whereas a hammer/pick/anything shorter would have a tighter swing radius and would thusly be easier to hit with.
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NUKE9.13

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Re: Wands Race - 916 [Moskurg]
« Reply #305 on: March 27, 2017, 10:37:40 am »

I'm somewhat optimistic that lightning will do significant damage to heavy infantry. At least enough to prevent them from routing us again.

That being said, if you really want to improve our weaponry this turn, I could get behind creating polehammers or halberds as a revision of spears.

The only problem I have with those spears is that they are long and hard to aim, whereas a hammer/pick/anything shorter would have a tighter swing radius and would thusly be easier to hit with.
We only have a revision to work with this turn, so we would need to go for something that could conceivably be created by modifying a spear.
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Taricus

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Re: Wands Race - 916 [Moskurg]
« Reply #306 on: March 27, 2017, 10:39:27 am »

Well a hammer is just a weighted bit of metal on a stick. Surely not that hard to make with a revision.
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evictedSaint

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Re: Wands Race - 916 [Moskurg]
« Reply #307 on: March 27, 2017, 10:39:50 am »

If we are going to use our revision on anything, it should be to fix our mind reading capabilities.  That provided a huuuuuge bonus, and it completely negated their officer bonus.

Taricus

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Re: Wands Race - 916 [Moskurg]
« Reply #308 on: March 27, 2017, 10:41:07 am »

Mind reading won't help the infantry with dealing with the armour. Remember, Magic AUGMENTS our troops, not supplants them.
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Sosoku234

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Re: Wands Race - 916 [Moskurg]
« Reply #309 on: March 27, 2017, 10:42:01 am »

I like the idea of a halberd.
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Taricus

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Re: Wands Race - 916 [Moskurg]
« Reply #310 on: March 27, 2017, 10:42:31 am »

I like it too, but, again, we need one hand weapons at the moment.
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Sosoku234

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Re: Wands Race - 916 [Moskurg]
« Reply #311 on: March 27, 2017, 10:43:41 am »

Morningstar? Flail? Clubs? Hatchet?
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evictedSaint

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Re: Wands Race - 916 [Moskurg]
« Reply #312 on: March 27, 2017, 10:43:45 am »

Their armor isn't invulnerable.  And don't forget, behind the scenes it's all dice and modifiers.  Mind reading is the biggest modifier we can give ourselves.  The tactical advantage of knowing what they're planning is a bigger advantage than a +1 poleax.

Taricus

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Re: Wands Race - 916 [Moskurg]
« Reply #313 on: March 27, 2017, 10:45:57 am »

Again, knowing what they're planning means NOTHING if we don't have the means to act on it.
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NUKE9.13

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Re: Wands Race - 916 [Moskurg]
« Reply #314 on: March 27, 2017, 10:47:06 am »

I like it too, but, again, we need one hand weapons at the moment.
Why? We don't have shields.
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