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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 203759 times)

evictedSaint

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Re: Wands Race - 916 [Moskurg]
« Reply #285 on: March 26, 2017, 09:38:44 pm »

Alright, we'll consider that idea for next time.

But for the time being, I vote we revise our Mind Reading Spell to be long-range.

Either that, or buff Gust of Wind to finally deflect fireballs and finally neutralize that offensive capability.  I'm on the fence about which would be more beneficial.

I would also like to formally nominate myself for Spy Master.

Edit to prevent double post: Hey, have you guys heard about the battle of Agincourt?  It's a battle where the defending English archer force was defeated by French knights in full plate armor.  Even though the field of battle was muddy and the French knights had to walk through a hailstorm of arrows to reach the English, none of that mattered!  Really weird, right?
« Last Edit: March 26, 2017, 09:43:13 pm by evictedSaint »
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ATHATH

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Re: Wands Race - 916 [Moskurg]
« Reply #286 on: March 26, 2017, 10:34:39 pm »

Alright, we'll consider that idea for next time.

But for the time being, I vote we revise our Mind Reading Spell to be long-range.

Either that, or buff Gust of Wind to finally deflect fireballs and finally neutralize that offensive capability.  I'm on the fence about which would be more beneficial.

I would also like to formally nominate myself for Spy Master.

Edit to prevent double post: Hey, have you guys heard about the battle of Agincourt?  It's a battle where the defending English archer force was defeated by French knights in full plate armor.  Even though the field of battle was muddy and the French knights had to walk through a hailstorm of arrows to reach the English, none of that mattered!  Really weird, right?
+1
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

evictedSaint

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Re: Wands Race - 916 [Moskurg]
« Reply #287 on: March 26, 2017, 10:47:02 pm »

Oh! And before we forget:

Order: examine armor from the Arstotzkan casualties from the last battle.  Look for weaknesses; disseminate findings to the troops.

Order: move Al to the desert. Do not cede ground.

NUKE9.13

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Re: Wands Race - 916 [Moskurg]
« Reply #288 on: March 26, 2017, 11:07:10 pm »

Quote from: evictedSaint
But for the time being, I vote we revise our Mind Reading Spell to be long-range.
+1
Oh! And before we forget:

Order: examine armor from the Arstotzkan casualties from the last battle.  Look for weaknesses; disseminate findings to the troops.

Order: move Al to the desert. Do not cede ground.

+1
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Long Live United Forenia!

S34N1C

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Re: Wands Race - 916 [Moskurg]
« Reply #289 on: March 26, 2017, 11:08:12 pm »

Quote from: evictedSaint
But for the time being, I vote we revise our Mind Reading Spell to be long-range.
+1
Oh! And before we forget:

Order: examine armor from the Arstotzkan casualties from the last battle.  Look for weaknesses; disseminate findings to the troops.

Order: move Al to the desert. Do not cede ground.

+1
+1
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

Kashyyk

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Re: Wands Race - 916 [Moskurg]
« Reply #290 on: March 27, 2017, 02:13:42 am »

I vote billhooks. Military bills are based off of the agricultural tool of the same name, and we're designed to remove branches from trees. It would be child's play to stick it on the end of a longer haft and beef up the head slightly. They could then be used to pull away shields to expose an enemy, or hook onto limbs, pulling an enemy out of line and potentially off their feet. A soldier on the floor or out of formation is an easy kill.
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S34N1C

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Re: Wands Race - 916 [Moskurg]
« Reply #291 on: March 27, 2017, 08:42:03 am »

A friend has given me an idea. What if we make the air so hot that they can't wear their armor/get cooked in it?
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

evictedSaint

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Re: Wands Race - 916 [Moskurg]
« Reply #292 on: March 27, 2017, 09:30:30 am »

That would require some foray into temperature-changing magic.  The only reasone that design roll would be at a -3 and not a -4 is because it involves air.  I'm not sure we have the time to design this new spell and soup it up to a useful level over the next two turns.  Remember Gust of Wind? We've put two revisions into that thing and it still can't deflect fireballs.

NUKE9.13

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Re: Wands Race - 916 [Moskurg]
« Reply #293 on: March 27, 2017, 09:34:45 am »

A friend has given me an idea. What if we make the air so hot that they can't wear their armor/get cooked in it?
That is what the desert will do for us for free, hopefully. We use Clear Skies to ensure the sun is always shining and see how well they fare.
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Sosoku234

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Re: Wands Race - 916 [Moskurg]
« Reply #294 on: March 27, 2017, 10:07:05 am »

I'm thinking we use war picks for dealing with their armor.
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Taricus

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Re: Wands Race - 916 [Moskurg]
« Reply #295 on: March 27, 2017, 10:14:20 am »

Hammers are better due to being able to deal with unarmoured targets as well
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Sosoku234

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Re: Wands Race - 916 [Moskurg]
« Reply #296 on: March 27, 2017, 10:15:49 am »

We could have a mix of both. One side having a spike and one being a hammer face.
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evictedSaint

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Re: Wands Race - 916 [Moskurg]
« Reply #297 on: March 27, 2017, 10:18:17 am »

It'd be easier to upgrade our spears to poleaxes.  They are the most versatile weapon, you know.

Taricus

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Re: Wands Race - 916 [Moskurg]
« Reply #298 on: March 27, 2017, 10:22:07 am »

Polehammers. Again we DO need one-handed weapons as well as two-handed ones
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

evictedSaint

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Re: Wands Race - 916 [Moskurg]
« Reply #299 on: March 27, 2017, 10:25:51 am »

Something like this?

Our men use bucklers, anyways.
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