Recurve Bow: [6, 6, 2] The recurve bow is... powerful. Working off a base of multiple layers of laminated wood and horn, you put together a bow capable of firing shots as powerful as the longbow, with very appreciable range. The bow is surprisingly affordable to make, after you go through a few different materials, and you should be able to equip the majority of your archers with it, although they will not benefit from the same degree of skilled specialism that the Arstotzkan longbowmen get (made up for by their numerical superiority). The range bonuses to defense however make up for this, and do not impede the Moskurger archer's ability to fire in forests and ambushes.
The greatest advantage is the bow's ability to be wielded by cavalry, creating Forenia's first true horse archer squads. They excel at hit and run tactics and their effective contribution to skirmishes (already a speciality of Moskurger cavalry) is doubled. They lack the armour to contribute any further to the main battle than they already do, even accounting for their new range advantage, as they must still come into range of Arstotzkan longbows to fire their own volleys.
There is just one problem; the bow is possibly too strong. Owing to its strange design and unusual shape when unstrung, stringing the bow is not only difficult and likely to give even strong men a hernia, if not strung properly the arms snap back and break bones. Several men have lost the use of arms or legs to these bows, and whilst the numbers are relatively small they are still deleterious to morale. Normal Cost.
It is now the Revision Phase.
At the moment you are attempting to woo the princess with poetry, a portrait and various gold-and-silver trinkets. Do you have anything else to offer/persuade with?