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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 203841 times)

evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #750 on: April 23, 2017, 10:47:33 pm »

Also, we haven't scrapped the  padded armor, it's just the base layer for our lamellar.

Yep, I mentioned as much in the Design phase.

ATHATH

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Re: Wands Race - [Moskurg]
« Reply #751 on: April 24, 2017, 12:13:48 am »

Is anybody NOT going to vote for Bodkin Arrows?
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Happerry

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Re: Wands Race - [Moskurg]
« Reply #752 on: April 24, 2017, 01:50:30 am »

Quote from: Vote Counter
Bodkin Arrows: [2] Mardent23, S34N1C
Cyclone Shield Upgrade: [1] Happerry
My vote is to upgrade the Cyclone Shield, which last time it came up wasn't very effective and wasn't easy to cast. If we can make it better enough to actually counter the enemy arrows, and cheap enough to protect all our staff using wizards with, we should completely counter their anti-wizard troops.
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Forenia Forever!
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #753 on: April 24, 2017, 02:04:40 am »


My vote is to upgrade the Cyclone Shield, which last time it came up wasn't very effective and wasn't easy to cast. If we can make it better enough to actually counter the enemy arrows, and cheap enough to protect all our staff using wizards with, we should completely counter their anti-wizard troops.
Problem with that is, their own anti-magic would dispel the shield :/
Quote from: Vote Counter
Bodkin Arrows: [3] Mardent23, S34N1C, NUKE9.13
Cyclone Shield Upgrade: [1] Happerry
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Happerry

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Re: Wands Race - [Moskurg]
« Reply #754 on: April 24, 2017, 02:07:17 am »

Problem with that is, their own anti-magic would dispel the shield :/
Would it? The only spell that I've noticed it countering so far is the zen trance spell, which is basically an enchantment cast on them. If it could mess with enchantments casted on us, I'd think that we'd get notified that something was screwing with our Lucky Strike and Teletalk spells.

As that has not been happening, I highly doubt it'd do anything to our Cyclone Shields.

Edit : Oh wait you mean our own anti-magic, not their anti-magic. Hum.

Well, actually, come to think of it, if it doesn't turn off Fireballs casted outside the effect, couldn't we just cast the Cyclone Shield first and then cast the Anti-Magic?
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Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #755 on: April 24, 2017, 02:25:24 am »

My other suggestion would be Large Shields. Take the same amount of metal in a buckler,  but spread out over a larger area and back with wood for durability. This shield measures from the floor to a man's ribcage and comes with straps for the forearm and hand, plus a longer one to allow a shield to be slung across the shoulders. This will allow a soldier to fight with a one handed or two handed spear as before and offer them much greater protection against attacks. Cavalry can also allow the shield to be slung over the shoulder like a satchel, defending one side completely.

I would however be quite happy with bodkins,  I just want to offer an alternative and see what people think.
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #756 on: April 24, 2017, 02:34:22 am »

We have already spent a revision trying to develop bodkin arrows. Our second attempt should be much easier- I expect to get a +1 to the roll.
And as I've said, our offensive ability is more important than our defensive one.
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Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #757 on: April 24, 2017, 04:39:50 am »

+1 bodkin arrows
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #758 on: April 24, 2017, 07:35:10 am »

+1 to bodkins  (if this fails, I'm content to ignore it from now on and just act like it's impossible for us to do.)

Hmm, need something for the revision credit.

Spoiler: Battle Submission (click to show/hide)
« Last Edit: April 24, 2017, 07:37:10 am by Devastator »
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Sosoku234

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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #760 on: April 24, 2017, 08:26:55 am »

Quote from: Vote Counter
Bodkin Arrows: [6] Mardent23, S34N1C, NUKE9.13, Detoxicated, Devastator, Sosoku234
Cyclone Shield Upgrade: [1] Happerry
Large Shields: [1] Kashyyk
GM has asked us real nice to do our votes like ^this^, folks.
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #761 on: April 24, 2017, 09:20:47 am »

Quote from: Vote Counter
Bodkin Arrows: [6] Mardent23, S34N1C, NUKE9.13, Detoxicated, Devastator, Sosoku234
Cyclone Shield Upgrade: [1] Happerry
Large Shields: [1] Kashyyk
GM has asked us real nice to do our votes like ^this^, folks.

Thank you.

evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #762 on: April 24, 2017, 10:35:27 am »

Revision: Bodkin Arrows [1+1]

The task for creating armor-piercing arrows is passed off onto a few apprentices, as the mundane nature of the task is far too boring for our wizards.

Thankfully, more specifics are given this time beyond "armor-piercing" and a workable design results.  Arrows are capped with a small, steel point filed down into a needle.  Unfortunately, the thin needle point has a tendency to get bent out of shape before use and prevent the arrow from flying true.  While the arrowheads are more successful at punching through armor than standard arrows, they'll frequently deform on impact.

They...work, at least.  They have a slim chance of penetrating armor at medium range, and a modest chance at close range.  The silver lining is that these needles are rather intimidating and might give an Arstotzkan soldier second thoughts before charging into a hailstorm of them.

NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #763 on: April 24, 2017, 10:48:25 am »

Mm, that's some good Moskurg LuckTM
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #764 on: April 24, 2017, 10:53:36 am »

Yeah, it's sucky luck, but I gotta be a fair GM.  The game breaks down the second I start fudging numbers.

Fun fact: did you know it's less than a 3% chance to roll two 1's in a row?
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