So, we want a decisive victory in the Jungle. I believe Terramancy will get us that victory. It'll let us cause damage to their fortifications in a more reliable manner while also allowing us to clear out their caltrops with relative ease, in addition to helping with our own infrastructure development. We get it set up properly and it'll push multiple fronts at once.
Dispel Magic is definitely something we should invest in, but I believe we should get something to make them stumble first before investing resources into it, as it's going to be the most complex thing we've invested into. If we get it wrong without them being offbalance first, we'll be the ones who start stumbling backwards.
If I'm understanding it correctly, SoA is tied directly to Storm Strike for Expense, so if we use an Expense Credit in Storm Strike, SoA will also go down in Expense.
Terramancy [2]: SMMI, S34N1C
Dispel Magic [3]: Kashyyk, Sosoku234, crazyabe
Creature of the Storm [1]: NUKE9.13
Order: Give Up Mountains
Yea [1]: NUKE9.13
Nay [1]: SMMI
If we don't do Terramancy then an Order to set up Defensive Lines rather than keep pushing in to get slaughtered would be something that I'd vote for.
Recommendation of Process for the Future:
1. Suggest Designs/Redesigns/Orders.
2. Vote on Design Action. Get results.
3a. Suggest New Redesigns.
3b. Vote on Redesign Action. Get results.
4a. Suggest New Orders.
4b. Vote on Orders. Get results.
This will let us focus on talking about a few things at a time and make sure that all suggestions for actions are acknowledged at the least. Plus it'll let us know what we're working with before making Order attempts.