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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 203299 times)

NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #3195 on: September 08, 2017, 11:52:19 am »

Hmm. Well, giving everyone one of these things might make them a little more useful.

All the more reason to beef up our infantry.

And, hey, you know what? I think Detoxicated has a decent idea: we could -gasp- do a non-lightning spell. Some improved divination could really help in those situations where you'd like to look around a street corner, but there's this building/pile of rubble in the way.
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Egan_BW

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Re: Wands Race - [Moskurg]
« Reply #3196 on: September 08, 2017, 11:55:42 am »

More ammo, less cost, slightly more range. This just became a much more practical weapon.
We could probably improve the range on the rifle, but that will only really be useful when If we get kicked out of the capital this turn, so it can wait. Still kinda want to revise a repeating variation, for more dakka.
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Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #3197 on: September 08, 2017, 12:22:32 pm »

I'm debating between increasing the power output of a rifle or increasing rate of fire and ammunition. Either way, have a revision not related to either whilst I think.

Mind Sense
A modification on how the Mind Reading spell works, instead of inhabiting and hopping from mind to mind, this spell merely detects them in a nearby area. With a bit of practice a user can recognise familiar individuals, as well as the difference between a magical and mundane mind. This should allow a user to sense concealed enemies.



Okay, I think miniaturized wands would be best:

Lightning Cells
10" is a great size for a wand that needs to be held and fired by hand, but it is ungainly when used as ammunition. This revision removes all the parts that make it a wand (like the handle, point-and-fire interface, etc) and leaves it as no more than what it needs to be, a container for a single bolt of caged lightning. This should make the wand marginally easier to load, as well as allowing a soldier to carry more cells than he would wands. If time permits it would even be possible to fix these link these cells together into a chain, which would simplify loading even further, as the next cell just needs to be drawn into the weapon after the previous one.
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #3198 on: September 08, 2017, 10:15:04 pm »

I can only point out that artillery is the king of warfare for a reason, and that allowing our lightning to replace our artillery is a Good IdeaTM because it reimagines several decades of usefulness into a new form.

Think CAS, except even closer than CAS could ever DREAM of being.
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Egan_BW

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Re: Wands Race - [Moskurg]
« Reply #3199 on: September 08, 2017, 11:56:39 pm »

Unlike literally every other turn, *this* turn we fight house-to-house, which limits the effectiveness of artillery.
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #3200 on: September 09, 2017, 09:53:26 am »

Hence why we use lightning, which fires from the sky and is extremely deadly.

For in-house work we're stuck with the lightning rifles or our halberds. This is going to get bloody, and we'll probably end up just destroying the entire city in order to not fight hand-to-hand.
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Detoxicated

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Re: Wands Race - [Moskurg]
« Reply #3201 on: September 09, 2017, 10:12:35 am »

If the fight drags on a divination spell will do its magic. We should revise our rifle as wrll
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #3202 on: September 09, 2017, 12:11:18 pm »

Can I get a vote box, please.

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #3203 on: September 09, 2017, 12:13:34 pm »

Quote from: Vote Box When?
Now: (0)
Then: (0)
Soon: (0)
SoonTM: (1) Madman
Never: (0)
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #3204 on: September 09, 2017, 12:18:52 pm »

Mind Sense
A modification on how the Mind Reading spell works, instead of inhabiting and hopping from mind to mind, this spell merely detects them in a nearby area. With a bit of practice a user can recognise familiar individuals, as well as the difference between a magical and mundane mind. This should allow a user to sense concealed enemies.

Eh... I'm going to go with this one.

Quote from: Votes
Mind Sense: (1) NUKE9.13
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #3205 on: September 09, 2017, 12:20:54 pm »

Quote from: Votes
Mind Sense: (1) NUKE9.13
Path of the Righteous: (1) Madman
Youngling Training Exercise: (1) Madman

Lightning, all the way.
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Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #3206 on: September 09, 2017, 12:24:39 pm »

Quote from: Votes
Mind Sense: (2) NUKE9.13, Kashyyk
Lightning Cells: (1) Kashyyk
Path of the Righteous: (1) Madman
Youngling Training Exercise: (1) Madman
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #3207 on: September 09, 2017, 12:32:37 pm »

Are we voting for both at once or one at a time?
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #3208 on: September 09, 2017, 12:33:06 pm »

I was doing both at once.
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #3209 on: September 09, 2017, 12:33:26 pm »

Quote from: Votes
Mind Sense: (3) NUKE9.13, Kashyyk, Taricus
Lightning Cells: (2) Kashyyk, Taricus
Path of the Righteous: (1) Madman
Youngling Training Exercise: (1) Madman

Both at the same time; saves ES from having to collect two sets of votes.
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