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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 199669 times)

Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #2730 on: July 07, 2017, 05:32:47 am »

Quote from: Revision Votes
(2) Alwathnayu Mukafa'a: AC, Kashyyk

Once we've done that, I think we should develop a grenade launcher, based off of the adamantium scroll. Then our skiffs and soldiers can launch the grenades further and faster than throwing.

Another idea. Develop lightning rifles that are powered by cut-down WoTs. The key part here is that the casting mechanism is built into the rifle, so a mundane trooper can use it. Even if they end up being expensive, a mundane rifleman can replace the second apprentice on the skyskiff (allowing that apprentice to be used for other things), as well as us being able to field specialist rifle regiments.
« Last Edit: July 07, 2017, 06:01:47 am by Kashyyk »
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2731 on: July 07, 2017, 08:47:41 am »

It might be necessary to do that. That said, first I want to make all our lightning seek crystal SPECIFICALLY, otherwise we're going to have minor accidents of friendly fire.

"al-Tawrbinat, what did you shoot that man for?"
"Well, sir, I was looking at the Arstotzkan, but the lightning went sideways!"
"THAT'S IT! GET THIS MAN OFF MY FIELD! Assign him to the Alnnar Almuqaddasa manufactory. As a brewer."
"NOOOOOOOOOOOOOO!!!"
"Shut up your dramatic yelling! It's only a 74% casualty rate! You only get to complain if it reaches 75%. By the way, don't you dare die, or I'll have to start giving people hazard pay for working a job with 75% casualty rates.

Quote from: Revision Votes
(4) Alwathnayu Mukafa'a: AC, Kashyyk, Madman198237, SMMI
« Last Edit: July 07, 2017, 10:37:37 am by Madman198237 »
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Atomic Chicken

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Re: Wands Race - [Moskurg]
« Reply #2732 on: July 07, 2017, 09:47:30 am »


"Shut up your dramatic yelling! It's only a 74% casualty rate! You only get to complain if it reaches 75%. By the way, don't you dare die, or I'll have to start giving people hazard pay for working a job with 75% casualty rates.
On the bright side, all brewers who perish within our sacred chemical manufacturing plants are instantly declared martyrs upon death. Comes as a job benefit.

Regarding the trader, can we have his mind analysed by a Detect Thoughts-casting wizard? It's what we did with our first merchant, and this one seems even less trustworthy.
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2733 on: July 07, 2017, 10:07:26 am »

We'd better analyze his mind.

Hey, NUKE, can you specify the Firestorm grenades as receiving the new explosive liquid? I get that it should happen automatically, but with the new Skyskiffs, no reason to even leave anything open to doubt.

Also, next turn's design: Turn the rolled-scrolls of adamantine into FIRESTORM GRENADE SHOOTING GUNS.

Is genius, and totally not a ripoff of Arstotzka's non-exploding handcannons.

Also: We're going to apply these jets to our airships. I'd recommend making a *new* airship with jets built into the bottom hull, pointing straight down.

Then, we revise large canisters of the original Alnnar (Flammable, not explosive).....that can be poured into the stream of air.
It's a humongous flying flamethrower.
« Last Edit: July 07, 2017, 10:18:47 am by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #2734 on: July 07, 2017, 04:41:30 pm »

I added a thing about grenades. I had assumed that was obvious, but you're right, there's no harm in mentioning it.

If our fliers work this turn, we might want to look into designing even more potent munitions for them to drop. If Arstotzka rolls out a new handcannon that manages to shoot down our Skyskiffs like flying fish in a barrel... then we, uh, are probably buggered regardless.
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Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2735 on: July 07, 2017, 04:48:49 pm »

Doubt it's possible, since a gun capable of ignoring armor that can stop medium-range CANNONS (Bigger than handcannons, I believe) and is flawless at shooting them down is probably beyond their tech.

That said: Infantry with grenade launchers, skyships that are basically flamethrowers, what wondrous options have we uncovered!
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #2736 on: July 07, 2017, 05:14:57 pm »

I dunno, flying grenade launchers are a better option. Mind if we can get a revision in to boost adamantine's tensile strength that'd be great, especially if we then combine it with transparency: Bulletproof windows for EVERYONE!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2737 on: July 07, 2017, 05:17:18 pm »

I think we push them FAR away from the desert, and then give adamantine a design so we can manipulate ALL its qualities. Cloth, wire, metal, or lightning rod, SURE!
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #2738 on: July 08, 2017, 11:32:40 pm »


Revision: Alwathnayu Mukafa'a (Heathen's Reward):
[3+1]

After so much time spent playing with the foul substance, our al-Chemists claim to have concocted a new one.  Similar to the impossible-to-extinguish flames produced by our standard firestorm shells, this new liquid (if the thick goo can be called a liquid) promises to be a much more violent weapon.

When exposed to an open flame, the liquid - referred to as "Heathen's Reward" - explodes violently.  Large grains of...something...sprinkled throughout the paste take to the flame eagerly, igniting their neighbors and expanding rapidly.  This causes the goo to explode outward, coating everything in the vicinity with the fiercely-burning substance.  This allows a single firestorm shell or grenade to cover a larger area than before.

The shells and grenades are still made with sealed clay pots and fuses that must be lit by hand before firing.  Though the clay is thrown outward with each explosion, it doesn't really do any damage; not that it needs to, with the lethal fire spread everywhere.  The downside is that the liquid is even more dangerous than before, and accidents become even more deadly.  The al-Chemists point to the smouldering ruins of their last three workshops and suggest that artillery crews space themselves out when firing. 

This new shell will not crack crystal.  Cheap.
« Last Edit: July 09, 2017, 12:55:31 pm by evictedSaint »
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Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #2739 on: July 09, 2017, 01:07:33 am »

Quote from: evictedSaint
This new shell will not crack crystal
Damn.  That was the one thing we particularly needed.  Hopefully it'll flip their tanks over our something.

Anyway.  I think we should cast Detect Thoughts on this trader to make sure he hasn't murdered the last guy. If he did,  or otherwise sounds like a dick we should seize his ship.
« Last Edit: July 09, 2017, 01:13:18 am by Kashyyk »
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NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #2740 on: July 09, 2017, 02:33:55 am »

Dang. Hopefully it will still do enough damage to disable their tanks and artillery through fire.

Use Detect Thoughts on the [Pirate?]

EDIT: In light of their reduced potency, our new shells should be known as LE Shells (Loving Embrace Shells)
« Last Edit: July 09, 2017, 06:48:49 am by NUKE9.13 »
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Taricus

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Re: Wands Race - [Moskurg]
« Reply #2741 on: July 09, 2017, 05:47:59 am »

To be fair we don't need it to crack crystal if the armour itself is fairly conductive to heat and/or the fumes kill them anyway.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2742 on: July 09, 2017, 12:18:06 pm »

The fumes drive them out just fine. Also, with more of the stuff spread around with every hit near misses will become deadlier, and hits will become deadlier, meaning fewer shots per tank. Also, it's probably pretty much guaranteed to do a lot of damage to their artillery crewmen.

Now then, I have bigger hopes for this turn. Our grenades should be ludicrously powerful now, probably as strong as a full-scale Firestorm shell (The old version), and the NEW Firestorm shells are even more powerful. In other words, next turn we design a tube, usable by regular infantry, capable of firing a *grenade*, not a full Firestorm shell. That or we design a new artillery piece that uses the wind force --without a wizard needing to operate it--, and revise the infantry weapon.

Probably just means "Stuff grenade into constantly-thrusting air gun"...if it goes poorly.
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #2743 on: July 09, 2017, 01:00:54 pm »

Order: Mind-read the Trader  [6/1 -> 1]

We attempt to get near the trader and his men in order to discern what foul deeds lurk beneath the surface of their minds, but we have some difficulty doing so.  The trader is wary of our mages, and when he realizes what we're attempting to do he gets quite upset.  The attempt turns into a shouting match on the docks, and though ultimately no blood is shed tensions end up worsened.  He's still willing to purchase magic, but another attempt to discern his motives may not go over so well...

Kashyyk

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Re: Wands Race - [Moskurg]
« Reply #2744 on: July 09, 2017, 01:13:32 pm »

Justified anger at an invasion of privacy perhaps, but I still have a bad feeling about him.

Quote from: Votes
(1) Seize the ship : Kashyyk
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