(6) Thermogenic Adamantium: Kashyyk, NUKE9.13, SMMI, Khang36, AC, Madman198237
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(0) Airship Construction Yards
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(If people agree, this accomplishes everything the link for "Thermogenic Adamantine" does, except with some additions in case we roll a 6 and have +3)
I believe this is what we want from adamantine right now:
Climate-Controlled AdamantineUtilizing our knowledge of adamantine and its inherent temperature, we create adamantine that can change temperature at will. A mage can, with some small effort, change the temperature of a large amount of adamantine. When marching into wintry conditions, our mages will adjust our soldiers' body armor to be warmed, and vice-versa. However, given enough time, our Researcher Priests will not stop there. They shall look through the Holy Texts for mentions of divine smiting, especially smiting that involved weapons that were abnormally warm or cold. They will then utilize the information gleaned to create an improved adamantine that can be made incredibly hot, or incredibly cold. This shall be applied to our arrows and ballistae bolts, as they are fired, or our swords and halberds where possible, when drawn.
THIS IS NOT A SUGGESTION FOR RIGHT NOW!!!!!!!
But I'm going to leave it here anyway, since I'm feeling inspired.
Divine DirectionOur soldiers are inspired by Allah, and therefore need the ability to do what must be done. This spell shall give them that chance. Using magic similar to that which controls lightning in the Wands of Thunderbolts and the Spear of Allah, we inscribe divine markings on our soldiers, which direct lightning around our soldiers and anything they wear. It allows for direct infantry advance through the blinding flashes of the Hammer and even something as dangerous as casting the Spear on Myark, right next to al-Mutriqa. Our soldiers shall be terrifying, and then enemy will never see them coming---many mages will work together to bring hundreds of lightning bolts down every minute during the advance, blinding the Arstotzkans until it is too late.