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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 202684 times)

Taricus

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #225 on: March 25, 2017, 09:51:04 am »

Even if they were the bowstrings aren't waterproof anyway :P
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evictedSaint

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #226 on: March 25, 2017, 09:53:39 am »

You typically wax bowstrings to protect them from moisture >.>

Iituem

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #227 on: March 25, 2017, 05:39:14 pm »

You could devise a clear weather form for the Storm Surge (reversing the polarity to create an anticyclone), I'm just curious what motivations you have beyond protecting against storms being raised against you.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Kashyyk

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #228 on: March 25, 2017, 05:41:33 pm »

More weather control skill is nice, eventually we'll be able to snipe enemy officers by calling down targeted thunderbolts.
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Iituem

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #229 on: March 25, 2017, 05:43:26 pm »

Fair enough, more experience in weather control magic is a good reason.  I'll work on revisions now.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

evictedSaint

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #230 on: March 25, 2017, 05:47:32 pm »

We want to make muddy fields to improve defense, but rain hurts our bows.

The solution is either revise the bows to be lacquered, or revise the storm to be more controllable.  Of those two choices, storm control is better in the long run because we eventually want to call down lightning and make tornados and stuff.

Unless we can make an Order to make future compound bows lacquered?

I like the casual handwaving explination of "reversing the polarity" btw

Taricus

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #231 on: March 25, 2017, 05:48:57 pm »

Not to mention being able to cal;l rain on demand and then send it away when we don't need it will be a boon to agriculture.
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evictedSaint

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #232 on: March 25, 2017, 06:18:58 pm »

Guys, I just thought of a use for the Plains Bonus (if we can hold onto them this turn).

Because we'll have more men to utillize, what if we devised a "spirit bomb" type energy drain? We could pull energy from our men in reserve to boost/suppliment the power of our spells.

The downside is it'd probably take an entire design/revision cycle (perhaps even two due to complications) but we could eventually progress that towards draining enemies instead.

Aside from doing some horrible "human sacrifice" type thing, I'm not sure how else we can use that bonus...

Iituem

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #233 on: March 25, 2017, 06:54:05 pm »

Clear Skies:  [6!] A reversal of the Storm Strike, this clears skies of natural weather by forming an anti-cyclone.  You had a lot of success working this one out, and the real benefit is that you can nest one spell inside another, by having one circle conjure a storm and one within clear that storm in a localised area.  The benefit of this is that you can keep a stationary area dry, which means that during a mass battle you can keep your own troops relatively dry and calm whilst raining down on the enemy.  This is... less useful on the offensive, and you can't really move the clear circle, so you will still suffer those penalties whilst skirmishing.  However, it should limit enemy ranged abilities everywhere.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

evictedSaint

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #234 on: March 25, 2017, 07:11:19 pm »

God damn, that's fucking awesome!!!  This is going to be really useful once we develop the spell further

Kashyyk

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #235 on: March 26, 2017, 01:37:06 am »

What about a Maille shirt rollout? Whilst it (obviously) uses metal, even now maille has to made by hand, there is no machine that can put the links together. We can use our plains labour as one giant sweatshop to churn the stuff out.
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NUKE9.13

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #236 on: March 26, 2017, 01:43:29 am »

Cha-ching!
Also, Iituem, one reason we might want clear skies is if we wanted to attack the mountains again, only for storms to make combat impossible.
We can also use it at sea to save our ships from natural storms.
Basically, it means we can always choose the weather that best suits us.

With this revision, though... recapturing the plains is going to be impossible.
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Long Live United Forenia!

Taricus

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #237 on: March 26, 2017, 02:35:28 am »

Alright. Now, we're going to need more cultural stuff to entice the saracen to our lands for that extra revision (Do we have anything that even needs revising?)
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NUKE9.13

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #238 on: March 26, 2017, 03:24:05 am »

Alright. Now, we're going to need more cultural stuff to entice the saracen to our lands for that extra revision (Do we have anything that even needs revising?)
Not really. But that doesn't mean we should just let them have this one.
I've done my bit... or at least, I've done something. Me and evictedSaint have both written something about our Glorious Capital, and why he should visit.

Quote from: Me
Jibril Saadiya
The Kingdom of Moskurg is the Jewel of the South.

Towers of sandstone rise from the dunes, visible from miles away.  The palace sits at the heart of the city like a bird of paradise among her eggs.  Though the palace is truly a work of art all on its own, the lifeblood of Moskurg pumps outside of its walls.  Our open air bazaars boast the widest selection of wares available on the continent.  No taste is too eccentric for those willing to pay, and it is here you can find anything from rugs and fabrics woven by local artisans to rare and colorful birds brought from the jungles to the west.  Spices of every flavor and color imaginable can be bought here, as well as precious jewels hewn from the earth.  For an alchemist such as  Saadiya there is no place better to be - rare and obscure concoctions and powders can be procured with ease from the stalls.  Even elements from other continents can be found here to a limited degree; brought back from the occasional trading voyage across the treacherous seas.

But surely there is more to life than research, no?  If so desired Saadiya could visit the race tracks, where proud Moskurg riders show off their mastery of our fine Moskurg horses.  It is a popular pass-time, with exciting events between races.  Mock fights, acrobatics, and short comedy sketches keep the crowd entertained while the next race is prepared.

Or perhaps he'd prefer the more subdued thoughtfulness of the art museum?  It is a humble place - little more than an offshoot of the palace - but it is here Artisans of all types display their noncommercial works.  Paintings line the walls, vases stand proud on pedestals, and statues hewn from sandstone reach towards the ceiling.

Should Saadiya choose to stay with us, we can promise free, unrestricted access to our library, as well as a stipend to encourage his forays into alchemy and even a room in his Sultans Palace.  If this man was ever a scholar, then he would know Moskurg is the best choice to further his research into the Mystical and Unknown.  We welcome him with open arms.

Maybe some cultural info about life outside of the capital? Or perhaps a more intimate, small-scale description of a given location within said hallowed city?
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Taricus

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Re: Wands Race - 914 Design Phase [Moskurg]
« Reply #239 on: March 26, 2017, 08:07:45 am »

Saadiya Madrasa:
The primary centre of magical learning in Moskurg is one of the finest examples of architecture on Forenia. Kept separate from the other numerous other educational institutions in order to prevent mishaps in case of a spell gone wrong (Or right and aimed at the wrong target), the Saadiya Moskurg Madrasa houses the finest mages and apprentices on the landmass.

The largest structure, the aptly named tower of storms, of the campus resides in it's northwestern part, as the epicentre of our research and trials in making the heavens shift upon our request (Only allah may command heaven). Centred here is our research into the winds and weather; allowing us to accurately predict the weather and sometimes change those predictions should they prove ruinous. While only a recent construction, the tower is a significant and important part of the campus.

While less impressive than the Tower of Storms, the Halls of Thought are a pivotal and irreplaceable part of Moskurg's Madrasa and it's magical curricula; the magics practised within allowing a practicioner to more easily master their own mind, and to use said mastery to communicate to others. Of certain note is the use of mind magics in regards to the city guard; the ability to pry the truth out of a suspect's mind means a judge can easily solve a case, and ensure true justice is meted out on the wicked.
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