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Author Topic: Wands Race - [Moskurg] {COMPLETED}  (Read 204169 times)

Devastator

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Re: Wands Race - [Moskurg]
« Reply #2055 on: May 29, 2017, 07:45:08 pm »

So can a wizard use it to defend against birds when flying, or is it useless as is?

(Sorry for being blunt like this, just tired.)

Work Adamantium into the supply chain.

Quote
Adamantium in place of normal metal: (2) Crazyabe, Devastator
Enless Lightning Wand: (1) Madman198237
« Last Edit: May 29, 2017, 07:54:26 pm by Devastator »
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #2056 on: May 29, 2017, 07:54:10 pm »

So can a wizard use it to defend against birds when flying, or is it useless as is?



Each wand can carry a single charge and unleash a modestly powerful lightning bolt that could fry a single man, cannon, or multiple birds (if they're close together).

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2057 on: May 29, 2017, 07:57:10 pm »

Right now, though, it likely won't be enough to get all the birds.

Unless, eS, you can clue us in as to what we expect from our bird-zapping trials?
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Devastator

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Re: Wands Race - [Moskurg]
« Reply #2058 on: May 29, 2017, 07:59:20 pm »

Should be workable, then, assuming their birds aren't cheaper than Expensive, given that I see no reason you couldn't give the guy on the Very Expensive carpet more than one wand.
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #2059 on: May 29, 2017, 08:00:22 pm »

Right now, though, it likely won't be enough to get all the birds.

Unless, eS, you can clue us in as to what we expect from our bird-zapping trials?

It was pretty clear what the effectiveness of the wand is in the description, guys.

Madman198237

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Re: Wands Race - [Moskurg]
« Reply #2060 on: May 29, 2017, 08:02:59 pm »

Well, yes. It was. But is it enough to keep all their birds off?

I'd say no. And besides! Why not have non-weather-related lightning-casting abilities for AFTER the birds are all dead?
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #2061 on: May 29, 2017, 11:22:59 pm »

Waiting on you guys to decide on a revision.

Egan_BW

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Re: Wands Race - [Moskurg]
« Reply #2062 on: May 29, 2017, 11:24:28 pm »

Addy revision!
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #2063 on: May 29, 2017, 11:41:11 pm »

Revision: Adamantium Everything [6]

We replace almost everything with Adamantium.

Everywhere steel could be used, we replace it with glowing white Adamantium.  Weapons, armor, buckles, buckets, horseshoes, arrowheads, nails - obviously we prioritize what gets exchanged first, but after a bit of working at it we teach our common blacksmiths how to work the metal and put our wizards to work churning out as much of the stuff as we can.

Because Adamantium is Expensive, our Cheap steel items can't all be replaced.  Some of it is forged out of the Holy metal, but for the most part anything that's Cheap can be largely considered to be still made out of steel.  Our general expresses some concern about having our entire army rely on this metal, but it's quickly overshadowed by the troops who are pleased to have lighter, sharper weapons and armor.

The constant temperature of the metal is still cool when not being forged, and wearing lamellar armor made out of the stuff can be most optimistically described as "chilly" by our men.  It's fine to wear for a few hours at a time while idle, and an active soldier won't have any problem keeping warm, but it will be a problem in areas where the temperature is already very cold.  This isn't a huge problem, though, since we only have enough Adamantium to outfit our squad commanders in the stuff and they'll default to good old steel where needed.  All Expensive or Higher metal equipment is made out of Adamantium.


Please decide on the Expense Chit and where to send al-Mutriqa.

Egan_BW

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Re: Wands Race - [Moskurg]
« Reply #2064 on: May 29, 2017, 11:46:55 pm »

...Can we use an expense chit to give all our soldiers really nice warm clothes to wear under lamellar and to help resist the Arstotzkan supernatural cold? Because that seems like an actually very nice use of resources. Prevents out men from dying on nearly all fronts.
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #2065 on: May 29, 2017, 11:49:20 pm »

Dangit, I thought it being 'chilly' or 'cool' meant warmer than the deathly freezing environments arstotzka uses against us, so it would help in that situation.
« Last Edit: May 30, 2017, 12:24:48 am by Devastator »
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Egan_BW

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Re: Wands Race - [Moskurg]
« Reply #2066 on: May 29, 2017, 11:52:10 pm »

Yes, together with insulated layers under the armor, it should keep people warm enough. If understand fixed temp right, if the outside is colder than the armor, the armor will actually generate heat.
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Devastator

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Re: Wands Race - [Moskurg]
« Reply #2067 on: May 30, 2017, 12:29:25 am »

I'll get over it, but a six meaning 'Moskurg gets to be notified of an issue with their gear that they didn't previously know about' is kinda a crappy result from a six, as we would know that problem after a turn anyway.  So this six means that for a single turn we don't penalize our soldiers by using this on the plains, where we weren't likely to win anyway.

I'm still in favor of expense chitting it, if mostly to give us the +1 bonus to having cheap metal available on any future design using metal.  IOW, creating the mountains bonus without the mountains, and we could probably revise it up to 'warm' instead of 'cool', which will mean it'll fry our soldiers after a few hours of putting it on, but that'll probably be okay in the freezing cold of Arstotzka.

Also, it should allow some more ability to nail their spotters with arrows, instead of having to use ballistas because they're immune to all but point-blank arrows.

We could also expense-chit lucky strike and clear out their spotters by shooting them through the eyeslits again, but I'm mulling over on just biting the bullet and making that a design for an Enchanted Bow.

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Expense Chit:
Spend on Adamantium (1) Devastator

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al-Murtiqa
Desert (1) Devastator
« Last Edit: May 30, 2017, 01:01:07 am by Devastator »
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evictedSaint

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Re: Wands Race - [Moskurg]
« Reply #2068 on: May 30, 2017, 01:13:03 am »

After thinking it over, Adamantium armor won't provide a penalty in cold weather.  It will not provide a bonus either, because it's still well below body temperature.  The temperature properties are a bit like Aquifers in Dwarf Fortress - you can dump any amount in or get any amount out, but it's always that one temperature.

NUKE9.13

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Re: Wands Race - [Moskurg]
« Reply #2069 on: May 30, 2017, 01:59:50 am »

Jolly good. I suppose having cheap Adamantium is worth an expense credit.
...even though I'm tempted to keep it until we build an airship.

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Expense Chit:
Spend on Adamantium: (2) Devastator, NUKE9.13

Whilst I was going to support sending al-Mutriqa to the desert, I think holding onto the Jungle is actually more important? We can always send him desertwards if we lose another section. After all, losing a section of Desert doesn't hurt us till the last one, whereas losing a single section of Jungle reduces the amount of reinforcements we get, and cuts our wood bonus.

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Send al-Mutriqa to the Desert : (1) Devastator
Keep al-Mutriqa in the Jungle/Taiga: (1) NUKE9.13
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Long Live United Forenia!
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