Then I rescind my earlier offer of switching votes, since if you're willing to switch votes, but I'm willing to switch votes, we end up at a dead tie. Again.
Good job, my friend. We've succeeded in being so chivalrous as to metaphorically shoot ourselves in our metaphorical feet with metaphorical exploding ballistae bolts. Bonus points to morale, eS?
I forgot to mention---the three ships I'd like to send, ONE should be armed with a ballistae of the newest type, sporting the newest equipment. But if the new bolts end up being A National Effort or something silly like that, don't send any. And yes, we assume that our guys will be used in an advisory capacity. Training a couple of mages and some horse archers over there ought to work fine. But they want immediately useful army guys. So send cavalry---it's the desert we're sending them to. So make them cavalry, horse archers mostly, supported by some lancers and a unit of the Black Phantasms---just a couple of them. Three ships' worth is a tremendous fighting force, and they're backed up with the ships themselves. Should be perfect. We want overwhelming power to send, regardless of what it *might* do to our war effort. We can take the losses-they'll return, or they won't. That revision credit, though, it'll be excellent. Exactly what we need to pull further ahead next turn.