You guys have no reason to complain. The fact that you can't bring up any example shows that.
And the pittance we got here is little more than adding insult to injury. When we designed our steam ship (which, I remind you, was little more than putting our twice designed, twice revised steam engine in a ship, no other improvements), we rolled a 6 on cost.
It got hit by a -3 penalty, which got it a 3. In any other design, this would have made it expensive, but instead we got Very, Very Expensive, a category invented solely for our ship. It was said that to lower the cost, we would have to lower the cost of the components. We did that, but there was no cost improvement.
And now the GM is pretending it's some grand, implausible gesture to make the ship Very Expensive?
And to add further insult, the ships are completely ineffective. You guys had to do nothing at all to account for them, nothing to counter them. Hell, when you had ships that were slightly faster, you could hold of our fleet despite it being twice larger. You did that for several turns. When we do, there's no meaningfull effect.
Of course, being Moskurg, we're supposed to work with things as they are.
Because things as they are for you means : You can design a cheap, mundane, long range, handheld, and quite simply better in every way equivalent of your opponents best technology in a single turn.
Look at things from our side. What if your Flying Carpet spell took 5 turns to make, requires magic tassels that need to be revised separatly if you want to lower cost, and ended up in it's own separate cost category even though you rolled 6 on cost
Then you deploy it, and it does nothing. You get a few words about how our archers shoot at them, but the balance of battle doesn't change. You improve it, still the same thing.
And then we come along, and in a Single action design Ironclads, which also have tank treads allowing them to operate in every battlefield. They destroy your forces everywhere they go.
I gather you would be annoyed.
I would love to have your half-assed plant magic, there's a ton of useful stuff you can do with it, including some designs which could well flip the game on it's ear. Same for most of your kinds of magic/generic equipment. All you need to do is think instead of whining your way to victory
Fine, do a proposal.
I'll tell you what would happen if we tried it.