Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 36

Author Topic: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]  (Read 44804 times)

Iituem

  • Bay Watcher
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread]
« Reply #120 on: March 29, 2017, 11:16:51 am »

Unfortunately, I think because of lots of things in my life converging at once right now, I'm going to have to call that hiatus to start now.  If another GM wants to take over, I'll happily send them a copy of the python file I use to run the game, otherwise I think we'll have to put this on hiatus until May.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

  • Bay Watcher
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #121 on: March 29, 2017, 01:15:20 pm »

Apologies for doublepost, but needed to update for new information.  EvictedSaint has opted to take over as GM on this game, so I have given them my notes and code to run it, and they will be withdrawing from Moskurg to run both threads as GM.  Thanks, ES!
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #122 on: March 29, 2017, 01:16:46 pm »

Yay!
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #123 on: March 29, 2017, 01:31:58 pm »

Don't worry about bias, guys.  If anything, Moskurg will be worse off in the coming turns because I won't be on their design team. u_u

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #124 on: March 29, 2017, 02:22:31 pm »

Don't worry about bias, guys.  If anything, Moskurg will be worse off in the coming turns because I won't be on their design team. u_u
Like you ever contributed anything worthwhile.
...
[/joke]
Thanks for taking over. May your reign be long and benevolent.
Logged
Long Live United Forenia!

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #125 on: March 29, 2017, 02:38:25 pm »

@Iituem, I posted a question for you in the Moskurg thread. I would like an answer from either you or ES if possible
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #126 on: March 29, 2017, 07:40:56 pm »

I'm going through the .py file tonight.  I'll do the design phase tomorrow.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #127 on: March 31, 2017, 08:49:05 pm »

Update in a little bit.  I just wanna make sure everything is nice and tidy for the combat phase.

Edit:  Man, this code is pretty clever, but making sense of it takes a bit of doing.  It seems like in some circumstances it's actually better NOT to do a preliminary skirmish against the opposing force to avoid giving yourself penalties?  And Moskurg has an extra territory in the jungle that was never listed in the thread?  I'm a bit wary of the changes I'm making, since it's a bit difficult to see what repercussions revising a unit will cause.  I think you have to kill enemy troops in an area before you can claim the territory, but if that's the case then both sides are inclined towards a stalemate since they're resupplying so fast (and Moskurg chivalry preventing even further deaths).

I think I've got it figured out for the most part, though - If I've made a mistake, I'll do my best to fix it.
« Last Edit: March 31, 2017, 10:56:25 pm by evictedSaint »
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #128 on: April 01, 2017, 01:52:51 pm »

Just wanted to mention that Arstotzka's "Master" wizard sucks, having been soundly schooled twice by the immeasurably superior al-Mutriqa. May his graceful poetry lift even the hearts of you frigid Arstotzkans. Truly, he wishes nothing more than to save your souls, by showing you the Light.
Logged
Long Live United Forenia!

Sosoku234

  • Bay Watcher
  • Shiny and chrome!
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #129 on: April 01, 2017, 02:04:25 pm »

Praise be unto al-Mutriqa!
Logged
Monster stowage inventory running low. Starting #2 Monster Pump, filling #4 Monster tank, via #2a Demonizer.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #130 on: April 05, 2017, 07:53:29 am »

And now the 'master' wizard flees from land altogether, preferring the safety of the sea? Good luck with that. I just hope the boat he's sailing on doesn't sink- I hear the weather can get kind of rough out there on the high seas.
Logged
Long Live United Forenia!

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #131 on: April 05, 2017, 10:42:24 am »

And now the 'master' wizard flees from land altogether, preferring the safety of the sea? Good luck with that. I just hope the boat he's sailing on doesn't sink- I hear the weather can get kind of rough out there on the high seas.

Look, our spell to extinguish all life in the jungle is kinda wonkey so we didn't want to risk him.

I mean... he likes sailing.

I am not planning war crimes.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #132 on: April 06, 2017, 03:13:32 pm »

So, Moskurg, quick question.

Has the GM ever mentioned to you that you can not cheapen armor or build cheap boats without capturing the mountains or Jungle respectively?
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #133 on: April 06, 2017, 03:43:58 pm »

So, Moskurg, quick question.

Has the GM ever mentioned to you that you can not cheapen armor or build cheap boats without capturing the mountains or Jungle respectively?
I don't believe it has come up one way or another. Why?
Logged
Long Live United Forenia!

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Wands Race: Magic in Forenia [Core Thread] [EvictedSaint's Run]
« Reply #134 on: April 06, 2017, 03:51:58 pm »

Because that rule suddenly showed up for us, and I wanted to see if it was as unknown for you as it was for us.

Kind of ruined our plans and all that, and felt very arbitrary and unexpected.
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 36