Tactile Man unslings the billy club, whirling it around for dramatic effect, and to get the feel of the weapon in sync with his movements. Dashing forward quickly,
he pivots like a ballerina, swinging the club at the Rock Man's left leg. The leg cracks, and the Rockman falls over, crippled. Whilst in an opportunity to capitalise, Tactile notices that the
limb just quickly repairs itself, with no lasting damage. The Rockman is still
prone.[Tactile currently fighting: 1]
Meanwhile,
SOC puts the kid down, trying not to think about the potential draining that may be necessary. Turning to face
1 incoming Rockman, Jr. draws out his scythe, sharper than sharp, as lethal as him. Swinging the weapon in a smooth arc, it
makes contact with the Rockman's shoulder, slipping between what little cracks there are between the joints and excavating a fair bit through the stone. As the scythe penetrates part of the Rockman's centre,
blood starts seeping out.SOC draws out the scythe, and attempts to use his tentacles to reach into the crack and drain life.
The Rockman's defense is on point, however, and swats the tentacles away, blood still oozing down its left side. The two of you stand at an impasse.
[SOC currently fighting: 1]
Theta isn't having the best time. Her scourge being snagged in the arm of the Rockman she's fighting, she attempts to pull it out,
to no avail. Looking around, she sees one of the guards moving to fight the other Rockmen, and attempts to mind control him into giving her his weapon. Unfortunately, due to the stress and chaos of the fight,
Theta isn't able to focus enough and the guard goes off with whatever he was doing.
Meanwhile, the Rockman moves closer, whip still attached to arm. It moves with the fury of an iceberg, knowing it will reach its destination in time. Backing away, Theta
trips and falls backwards, leaving her open to a finishing blow. The Rockman poises itself to deliver a spine-crushing kick to Theta's face, and Theta, realising she is about to die, stares at the incoming kick with every fibre of her being.
And the kick stops. In midair. When Theta finally blinks, she realises that the Rockman is completely frozen. Well, not exactly frozen. It looks more like the Rockman
is trapped in a skintight invisible barrier, which it is struggling to free itself from. The Rockman is now
telekinetically trapped, for how long, Theta does not know. [ Theta currently fighting: 1 ]
Tech Monkey focuses on the closest of the three Rockmen,
but the mental effort required to kaboom it is not enough. With more effort and a bit more luck Tech could probably do some damage, but in any case, he doesn't care. He walks over to Azay's hut, and peeks inside.
A hooded woman is running about, trying to gather various bits of magical equipment. Using his technology senses, Tech realises that every single item in the building is a piece of technology.
"Yes, what do you want? I'm trying to save as many artefacts here as I can, so if you don't mind..." the woman snaps at Tech when she notices him.
Rockmen numbers: 17
Currently fighting Super individuals: 3
Currently fighting guards: 7, vs 6 guards.
Mallos, your sheet.
Name: Theta
Power: Mental Plane Manipulation
- Capable of reading, controlling minds, increased distance between person and Theta decreases success chance.
- Utilising mind control on more than one person at a time gets -1 penalty to all actions per extra person. Mass mind control is inherently riskier.
- Can create any object one can think of that can be comprehended by a human mind. Takes one entire turn. Any interruption to materialisation causes -2 penalty to all actions for 2 turns, due to psychic disruption.
- Astral projection
- Astral possession
Telekinesis:
- Limited form of telekinesis, allowing one to bind an opponent in a telekinetic shell that completely hampers all movement. Lasts for up to 3 turns, depending on dice roll.
- Telekinetic binding can be dispelled at will.
-Enemy cannot be harmed through telekinetic binding, it must be dispelled first or overwhelming force must be applied to telekinetic shell, which would destroy the binding anyway.
- Enemy cannot break free from the inside through bodily strength, as there is no space to move. An opponent capable of generating outwardly directed energy ( fire, sound, plasma, etc. ) without harming themselves can potentially overwhelm the binding, shapeshifters capable of fluidly reorganising themselves or expanding outwards violently could generate enough force to find way through telekinetic binding.
Inventory: Scourge
Health: Fine
Copying and pasting this folder to your turn would be a big help.