(Note: Everybody after IronyOwl was a ninja, so it was still a tie when I wrote this.)
Karses II, Friend of Caesar, Heir to the Loam Coast, and Descendant of the Divine Clay Elf Bloodline:Condition: Fine
Holdings:
Cash Reserves (Aproximately 4.7% of Imperial Coin in Circulation)
29% of Total Shares in 'Sons of Caesar Trading Company'
45% of Voting Shares in 'Sons of Caesar Trading Company'
Mansion in the Heartland City of Portum
4 Docks in the City of Portum
Luxurious Apartment with the Imperial Palace
Country Home along the Imperial Highway
x19 Shops and Workshops (Scattered Across the Imperial Heartland)
x17 Vineyards and Plantations (Scattered Across the Known World)
x14 Mines (Mainly Precious Metals and Gems, Scattered Across the Known World)
x30 Imperial Merchantmen (Divided into two fleets)
'Wayward Clay' (Personal Flagship made from Enchanted Ceramic. Armed with two ballista and a crew of trained soldiers. Coming of age present from your father)
Traits:
Businesself
Networker
Negoiater
Public Speaker
Wealthy
Well Traveled
Greedy
Ambitious
Empathetic
Self Controlled
Living Legend (Civil Rights Icon, God Incarnate)
With a grin, you remind Tsunamia that most elves, including Acid Elves, hold you with high reguard, and inform her that you could likely get her into the shrine without bloodshed, or by turning another nearby clan against the one occupying it.
"Of course, I need to know the details, before I can offer help..."The Blue Witch licks her finger seductively, shakes her head, and sighs before deciding she trusts you enough to lay all her cards out on the table.
The Shrine was actually discovered in the catacombs of Sandwalls, the capital city of Clearsun, the small 'independent' elfish civilization just south of the Loam Coast. You know a bit about the place. Like most inland civilization on the Southern Continent, Clearsun is devoted to producing luxury goods, in this case glass, for its Acid Elf 'protectors'.
The King of Clearsun, Afrott the Demon Hunter, is an acquaintance of yours via correspondence and a fan of your good work, but you have never met him personally. Like most neighbors of the Loam Coast, he is considered an enemy of your people.According Tsunamia,
Afrott believes the shrine is being used to seal away some sort of monster, likely a demon or dragon from when the world was young. As such, the King of Clearsun adamantly refuses to let anybody even approach it for fear of releasing a great evil onto the world. Tsunamia tells you that if Afrott is correct, and the shrine is sealing something, the runes on it should yield a means of controlling, destroying, or at least resealing that creature with some study. Even if said sealed being doesn't exist, or is far to dangerous to consider releasing, Tsunamia says other runes on the shrine will be worth exploring.
"A rune is as much a scar on reality itself, usually created by the birth, death, or containment of a mighty being, as it is a form of language. Some are of little use, but others can reshape reality in one's favor when worn or spoken by somebody of the right blood or training." She laughs, and rubs a glowing tattoo on her right breast with her left index finger.
"This one, given to the world by my father's birth, ensures that I can never be killed aboard a seaborne vessel that I command. The one I'm receiving right now will allow me to assume the form of an Orca. Most divine magic, including that of both the imperial humans and clay elves, consists mainly of runes given by the gods, so old that their written form is forgotten."The Blue Witch offers a demonic grin.
"So clearly a whole shrine of as-of-yet undiscovered runes presents an amazing opprotunity. The lives of every sailor in my fleet, acid elf protector of the city, and citizen of Sandwalls would be a small price to pay for somebody of my skills to gain access... Of course, I would be more than happy to not dash my men against the acid mist and city walls if I could win the shrine another way..."You nod and frown. You know what horrors Tsunamia and her men are capable of, and the thought of them even marching through your province to reach Clearsun frightens you a bit.
You probably should not leave her to her own devices on this matter. After a bit of thought you decide to lay your cards on the table as well. You inform her that Caesar intends to make you both Pharaoh and Governor of the Loam Coast, that Xamut the younger will be safe if you find him before Caesar does, that before you take up your new office you intend to break up Kailine's cloth monopoly, and that you wish to forge some sort of alliance with the Blue Witch, perhaps even marriage, as you both respect her talents and desire her beauty.
Tsunamia falls silent for a good long moment, taking in all you have said. She agrees to contact your brother for you, as a favor to a friend, and asks you to return to your ship for about an hour so that she may finish getting her tattoo and prepare herself for negotiations.
---
Negotiations between yourself and Tsunamia always take place over a nice meal and rousing evening of lovemaking. You are sort of glad that stakes are so high tonight, as this causes the negotiations last longer. Eventually the two of you come up with a few ideas on how both of you may profit from the situation, which you begin to discuss and refine under the stars and over a glass of fine wine on the deck of
Wayward Clay.
Tsunamia has been looking to make your her husband for years, and there are some clear advantages to that arrangement. Such a union would likely diffuse tensions up north between her father and Caesar Menas who raised you. The Blue Witch suggests the dowery from her father and wedding gifts from his vassals would likely take the form of warships, and
would go a long way toward mending the Navy of the Loam Coast. Tsunamia suggests arranging for your investors and her fleet to tackle the monopoly, before setting off for the north seas as soon as possible to reunite you with your brother and ask her father to give his blessing to the union. Once the pair of you come into power, you can look into ways to gain Tsunamia access to the shrine, and she in turn, as your queen, will employ the fruit of her research to benefit your shared interests.
Tsunamia covets your property, so she would have to be your wife under imperial law, but she would not object to you marrying a sister as well, per the customs of the Loam Coast.
The other way Tsunamia could see herself aligning with you is through a marriage to your brother Xamut V, who has been seeking her hand as well. Tsunamia suspects the younger Xamut is more interested in her father's support and protection than he is in her, but she doubts either party would mind being married to the other. Her marriage to the disgraced son of a defeated Pharaoh would be less significant than a union with Caesar's filthy rich, world famous, godking stepchild, so there would be a much smaller dowry and bounty of gifts, but the basic idea of alliance would still remain.
In this situation, Tsunamia would likely give her ships to her husband for at least a time, and would serve as your court mage until she has gained access to the runes and studied them to her satisfaction. You have no doubt Xamut V would break up the monopoly with the ruthless efficiency of a career seadog.
Even if you do not formalize some sort of long term alliance, Tsunamia still trusts you deeply as a friend and client.
If you give your word that you will help her gain access to the shrine once you establish yourself as Pharaoh, she will cancel her campaign and handle the monopoly at once, charging only her usual raiding price.Tsunamia also observes that now might be a good time to just cash out on your investments and not even worry about the monopoly. She points out that your big advantage of being the only merchant whose fleets Pharaoh Xamut would not attack is now gone, and that as a governor you might not have time to manage your business empire. The Blue Witch offers to secure a loan from her father, and buy all your stock in the Sons of Caesar Trading Company in exchange for enough raw materials, food, medicine, and tools to rebuild your small wartorn province, as well as enough coin to give your treasury a head start. You would of course be allowed to keep your personal ships, plantations, mines, and the shops you own in the Heartland. Tsunamia would then spend some time asserting herself as leader of the company, you would establish yourself as Pharaoh, and the pair of you would revisit the issue of the Shrine at some point down the road.
You are struck by a sudden bout of inspiration, and lean in close to whisper something in the Sea Witch's ear.
Perhaps you just got a better idea... or perhaps you just want to settle the matter by agreeing to one of the above arrangements, and celebrate the new deal with another trip to the bedchamber.