It's the artic mod's Jotunns, not the Fortress Defence enemies. They seem to be set to civilized, and I've never actually had a world (50+ now) that they've been enemies. Although besides building destroyer, they seem to have a tendency to catch on fire somehow.. never did track down why though.
Another report for the launcher itself-- looks like the group size selector broke in 1.25 or 1.26. Not sure where to start looking to troubleshoot that though, maybe related to the init file move?
The bone pots are made in the bonecrafter.
they will siege succubus, orcs, and kobolds.
group size selector broke? I'll look into it... I think I know why... its not the move, its a change in a DFHack r1 script I spotted but hoped wouldn't change anything...
I'll check the bone pots for 1.28 since 1.27 is being uploaded.
plans for 1.28:
either fix or deprecate the bone pots... its probably a minor error. here's hoping.
Going after the gui/launcher.... there's no other way around it... i have the code for 1.17... so I'm going to dive into the changelogs from 1.17 to 1.23 and verify there was no update to the launcher setup, the graphics are stored and ran externally. And go after the tag switches that break mods.... I'll probably have to make the group size selector fix internal to the launcher anyway.
going after the launcher will enable the ability to make deeper changes and fixes... so far I've been working around its errors and adding additional blocks of data to keep it from causing the severe issues of the past... These deeper changes could include the "potential for properly installing grimms and stahl updates" At this point they can't be updated do to many "base" changes. I'm currently just tossing ideas around.
additional issues: I still need a save with liquid fire clothing showing up so I can verify what is causing that issue.