I've seen random crashes while using detail either in the workshop build menu or in the Job Monitor... and I've seen it straight Dwarf Vanilla (something I "like" to do to remind myself what its like.... thats one option I wish MWDF had... a settings option that reverts the game completely back to as near to vanilla as is possible with MW (ITs rather hard as the graphics are so tied into the game right now).
Alright I'm passed all the ugly shit this week at work... so here's a working list of things I plan to accomplish in the next edition of MWDF, v 1.26
1.
update DFHack to 43.05 r1 - completed in testing.
2.
Update TwbT to the latest version - completed in testing.
-- of note if I understand it, It has TwbT Next installed in it...
TwbT Next is.
3.
Fix to Guildhall transformations - testing complete, DONE.
4.
Check for building menu title objects that have a hotkey set to them. done.
--- in addition, see if there might be a way to remove the titles and put these items in their own menu.... I'm sure there has to be a way... just not sure If I want to do that much work, but that's just an additional idea I'll be kicking around. Also possibly a way to cause the building to auto cancel if its selected.
5.
Value fix to humans. done.
6. Start looking at a way to create documentation from the raw scripts... I've got a concept... but I want to see if it hashes with any webhook document creator.
7. updating the ZM5 creatures, I've been in contact, and he's agreed to have the newest versions of his scripts incorporated into the project.
8.
tesb fix. done.
9. test golems, supposedly get attacked by caravans.
Anyone have any other suggestions they want fixed? I'm still looking at documentation. I'm looking at some code of a supposed version 1.17 of the launcher, that one is going to be a bugger to understand, I'd appreciate a VB programmer directly messaging me and discussing it, its been 17 years for me...